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Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games…

Computer Science and Game Theory · Computer Science 2014-01-24 Romain Brenguier , Jean-François Raskin , Mathieu Sassolas

We study combinatorial games under mis\`ere convention. Several sets of games have been considered earlier to better understand the behaviour of mis\`ere games. We here connect several of these sets. In particular, we prove that comparison…

Combinatorics · Mathematics 2014-05-14 Gabriel Renault

Combinatorial games are widely used in finite model theory, constraint satisfaction, modal logic and concurrency theory to characterize logical equivalences between structures. In particular, Ehrenfeucht-Fraisse games, pebble games, and…

Logic in Computer Science · Computer Science 2021-07-27 Samson Abramsky , Nihil Shah

The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…

Combinatorics · Mathematics 2008-10-31 Robert G. Donnelly

This paper contains a reformulation of any $n$-player finite, static game into a framework of distributed, dynamical system based on agents' payoff-based deviations. The reformulation generalizes the method employed in the second part of…

Computer Science and Game Theory · Computer Science 2017-10-19 Yuke Li , Fengjiao Liu , A. Stephen Morse

A Nash equilibrium has become important solution concept for analyzing the decision making in Game theory. In this paper, we consider the problem of computing Nash equilibria of a subclass of generic finite normal form games. We define…

Computer Science and Game Theory · Computer Science 2015-03-17 Samaresh Chatterji , Ratnik Gandhi

An abstraction of normal form games is proposed, called Feasibility/Desirability Games (or FD Games in short). FD Games can be seen from three points of view: as a new presentation of games in which Nash equilibria can be found, as choice…

Computer Science and Game Theory · Computer Science 2009-08-03 Pierre Lescanne

This article introduces differential hybrid games, which combine differential games with hybrid games. In both kinds of games, two players interact with continuous dynamics. The difference is that hybrid games also provide all the features…

Logic in Computer Science · Computer Science 2017-08-17 André Platzer

We consider a setting in which a principal gets to choose which game from some given set is played by a group of agents. The principal would like to choose a game that favors one of the players, the social preferences of the players, or the…

Computer Science and Game Theory · Computer Science 2025-11-27 Caspar Oesterheld , Vincent Conitzer

Quantum game theory offers a lot of interesting questions, and it is relevant to use the quantum information theory to resolve or improve games with lack of information : how to use the power of quantum entanglement to show the superiority…

Quantum Physics · Physics 2007-05-23 Sylvain Gravier , Philippe Jorrand , Mehdi Mhalla , Charles Payan

Inspired by the theory of poset games, we introduce a new compound of impartial combinatorial games and provide a complete analysis in the spirit of the Sprague-Grundy theory. Furthermore, we establish several substitution and reduction…

Combinatorics · Mathematics 2021-05-19 Mišo Gavrilović , Alexander Thumm

Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…

Computer Science and Game Theory · Computer Science 2023-03-13 Seth Frey , Jules Hedges , Joshua Tan , Philipp Zahn

This paper is a twofold contribution. First, it contributes to the problem of enumerating some classes of simple games and in particular provides the number of weighted games with minimum and the number of weighted games for the dual class…

Combinatorics · Mathematics 2015-05-14 Josep Freixas , Sascha Kurz

For an ascending correspondence $F:X\to 2^X$ with chain-complete values on a complete lattice $X$, we prove that the set of fixed points is a complete lattice. This strengthens Zhou's fixed point theorem. For chain-complete posets that are…

Theoretical Economics · Economics 2024-07-29 Lu Yu

In this paper, we study a famous discrete dynamical system, the Chip Firing Game, used as a model in physics, economics and computer science. We use order theory and show that the set of reachable states (i.e. the configuration space) of…

Cellular Automata and Lattice Gases · Physics 2009-10-31 M. Latapy , H. D. Phan

We provide a self-contained introduction to finite extensive games with perfect information. In these games players proceed in turns having, at each stage, finitely many moves to their disposal, each play always ends, and in each play the…

Computer Science and Game Theory · Computer Science 2022-04-20 Krzysztof R. Apt , Sunil Simon

A notion of combinatorial game over a partially ordered set of atomic outcomes was recently introduced by Selinger. These games are appropriate for describing the value of positions in Hex and other monotone set coloring games. It is…

Combinatorics · Mathematics 2022-03-29 Eric Demer , Peter Selinger

We pursue a general theory of quantum games. We show that quantum games are more efficient than classical games, and provide a saturated upper bound for this efficiency. We demonstrate that the set of finite classical games is a strict…

Quantum Physics · Physics 2008-09-19 Chiu Fan Lee , Neil Johnson

We address the problem of solving parity games with imperfect information on finite graphs of bounded structural complexity. It is a major open problem whether parity games with perfect information can be solved in PTIME. Restricting the…

Computer Science and Game Theory · Computer Science 2017-03-03 Bernd Puchala , Roman Rabinovich

We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…

Artificial Intelligence · Computer Science 2016-05-31 Paolo Turrini