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Related papers: Minecraft-ify: Minecraft Style Image Generation wi…

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This work proposes aesthetic gradients, a method to personalize a CLIP-conditioned diffusion model by guiding the generative process towards custom aesthetics defined by the user from a set of images. The approach is validated with…

Computer Vision and Pattern Recognition · Computer Science 2022-09-27 Victor Gallego

Creating a vivid video from the event or scenario in our imagination is a truly fascinating experience. Recent advancements in text-to-video synthesis have unveiled the potential to achieve this with prompts only. While text is convenient…

Computer Vision and Pattern Recognition · Computer Science 2023-06-02 Jinbo Xing , Menghan Xia , Yuxin Liu , Yuechen Zhang , Yong Zhang , Yingqing He , Hanyuan Liu , Haoxin Chen , Xiaodong Cun , Xintao Wang , Ying Shan , Tien-Tsin Wong

We present GANcraft, an unsupervised neural rendering framework for generating photorealistic images of large 3D block worlds such as those created in Minecraft. Our method takes a semantic block world as input, where each block is assigned…

Computer Vision and Pattern Recognition · Computer Science 2021-04-16 Zekun Hao , Arun Mallya , Serge Belongie , Ming-Yu Liu

In the game development process, creating character animations is a vital step that involves several stages. Typically for 2D games, illustrators begin by designing the main character image, which serves as the foundation for all subsequent…

Graphics · Computer Science 2025-03-18 Cheng-An Hsieh , Jing Zhang , Ava Yan

Our ability to sample realistic natural images, particularly faces, has advanced by leaps and bounds in recent years, yet our ability to exert fine-tuned control over the generative process has lagged behind. If this new technology is to…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Marek Kowalski , Stephan J. Garbin , Virginia Estellers , Tadas Baltrušaitis , Matthew Johnson , Jamie Shotton

This paper presents ImagineNet, a tool that uses a novel neural style transfer model to enable end-users and app developers to restyle GUIs using an image of their choice. Former neural style transfer techniques are inadequate for this…

Computer Vision and Pattern Recognition · Computer Science 2020-03-06 Michael H. Fischer , Richard R. Yang , Monica S. Lam

Recently, talking-face video generation has received considerable attention. So far most methods generate results with neutral expressions or expressions that are implicitly determined by neural networks in an uncontrollable way. In this…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Zipeng Ye , Zhiyao Sun , Yu-Hui Wen , Yanan Sun , Tian Lv , Ran Yi , Yong-Jin Liu

In this paper, we investigate an open research task of generating controllable 3D textured shapes from the given textual descriptions. Previous works either require ground truth caption labeling or extensive optimization time. To resolve…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Jiacheng Wei , Hao Wang , Jiashi Feng , Guosheng Lin , Kim-Hui Yap

Recent years have witnessed remarkable progress in image generation task, where users can create visually astonishing images with high-quality. However, existing text-to-image diffusion models are proficient in generating concrete concepts…

Computer Vision and Pattern Recognition · Computer Science 2024-01-10 Jingyuan Yang , Jiawei Feng , Hui Huang

Recent progresses on deep discriminative and generative modeling have shown promising results on texture synthesis. However, existing feed-forward based methods trade off generality for efficiency, which suffer from many issues, such as…

Computer Vision and Pattern Recognition · Computer Science 2017-03-07 Yijun Li , Chen Fang , Jimei Yang , Zhaowen Wang , Xin Lu , Ming-Hsuan Yang

Creating 3D shapes from 2D drawings is an important problem with applications in content creation for computer animation and virtual reality. We introduce a new sketch-based system, CreatureShop, that enables amateurs to create high-quality…

Face attribute editing aims to generate faces with one or multiple desired face attributes manipulated while other details are preserved. Unlike prior works such as GAN inversion, which has an expensive reverse mapping process, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2021-02-24 Zhiliang Xu , Xiyu Yu , Zhibin Hong , Zhen Zhu , Junyu Han , Jingtuo Liu , Errui Ding , Xiang Bai

We introduce $\textit{InteractiveVideo}$, a user-centric framework for video generation. Different from traditional generative approaches that operate based on user-provided images or text, our framework is designed for dynamic interaction,…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Yiyuan Zhang , Yuhao Kang , Zhixin Zhang , Xiaohan Ding , Sanyuan Zhao , Xiangyu Yue

We propose an interactive image-manipulation system with natural language instruction, which can generate a target image from a source image and an instruction that describes the difference between the source and the target image. The…

Computer Vision and Pattern Recognition · Computer Science 2018-02-26 Seitaro Shinagawa , Koichiro Yoshino , Sakriani Sakti , Yu Suzuki , Satoshi Nakamura

Temporal consistency is essential for video editing applications. Existing work on layered representation of videos allows propagating edits consistently to each frame. These methods, however, can only edit object appearance rather than…

Computer Vision and Pattern Recognition · Computer Science 2023-01-31 Yao-Chih Lee , Ji-Ze Genevieve Jang , Yi-Ting Chen , Elizabeth Qiu , Jia-Bin Huang

We introduce a method for the generation of images from an input scene graph. The method separates between a layout embedding and an appearance embedding. The dual embedding leads to generated images that better match the scene graph, have…

Computer Vision and Pattern Recognition · Computer Science 2019-11-19 Oron Ashual , Lior Wolf

We propose a dual-domain generative model to estimate a texture map from a single image for colorizing a 3D human model. When estimating a texture map, a single image is insufficient as it reveals only one facet of a 3D object. To provide…

Computer Vision and Pattern Recognition · Computer Science 2022-03-15 Seunggyu Chang , Jungchan Cho , Songhwai Oh

Image inpainting techniques have shown significant improvements by using deep neural networks recently. However, most of them may either fail to reconstruct reasonable structures or restore fine-grained textures. In order to solve this…

Computer Vision and Pattern Recognition · Computer Science 2019-08-13 Yurui Ren , Xiaoming Yu , Ruonan Zhang , Thomas H. Li , Shan Liu , Ge Li

We introduce an inversion based method, denoted as IMAge-Guided model INvErsion (IMAGINE), to generate high-quality and diverse images from only a single training sample. We leverage the knowledge of image semantics from a pre-trained…

Computer Vision and Pattern Recognition · Computer Science 2021-04-14 Pei Wang , Yijun Li , Krishna Kumar Singh , Jingwan Lu , Nuno Vasconcelos

Customization of text-to-image models enables users to insert new concepts or objects and generate them in unseen settings. Existing methods either rely on comparatively expensive test-time optimization or train encoders on single-image…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Nupur Kumari , Xi Yin , Jun-Yan Zhu , Ishan Misra , Samaneh Azadi