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Many deep learning based 3D face reconstruction methods have been proposed recently, however, few of them have applications in games. Current game character customization systems either require players to manually adjust considerable face…

Computer Vision and Pattern Recognition · Computer Science 2021-02-09 Jiangke Lin , Yi Yuan , Zhengxia Zou

Texture cues on 3D objects are key to compelling visual representations, with the possibility to create high visual fidelity with inherent spatial consistency across different views. Since the availability of textured 3D shapes remains very…

Computer Vision and Pattern Recognition · Computer Science 2022-04-07 Yawar Siddiqui , Justus Thies , Fangchang Ma , Qi Shan , Matthias Nießner , Angela Dai

We propose Text2Scene, a method to automatically create realistic textures for virtual scenes composed of multiple objects. Guided by a reference image and text descriptions, our pipeline adds detailed texture on labeled 3D geometries in…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Inwoo Hwang , Hyeonwoo Kim , Young Min Kim

We present a technique for zero-shot generation of a 3D model using only a target text prompt. Without any 3D supervision our method deforms the control shape of a limit subdivided surface along with its texture map and normal map to obtain…

Computer Vision and Pattern Recognition · Computer Science 2022-09-07 Nasir Mohammad Khalid , Tianhao Xie , Eugene Belilovsky , Tiberiu Popa

Recent facial texture generation methods prefer to use deep networks to synthesize image content and then fill in the UV map, thus generating a compelling full texture from a single image. Nevertheless, the synthesized texture UV map…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Chengyang Li , Baoping Cheng , Yao Cheng , Haocheng Zhang , Renshuai Liu , Yinglin Zheng , Jing Liao , Xuan Cheng

Procedural Content Generation (PCG) algorithms enable the automatic generation of complex and diverse artifacts. However, they don't provide high-level control over the generated content and typically require domain expertise. In contrast,…

Graphics · Computer Science 2024-04-25 Sam Earle , Filippos Kokkinos , Yuhe Nie , Julian Togelius , Roberta Raileanu

Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This…

Computer Vision and Pattern Recognition · Computer Science 2019-09-04 Tianyang Shi , Yi Yuan , Changjie Fan , Zhengxia Zou , Zhenwei Shi , Yong Liu

We present a method for zero-shot, text-driven appearance manipulation in natural images and videos. Given an input image or video and a target text prompt, our goal is to edit the appearance of existing objects (e.g., object's texture) or…

Computer Vision and Pattern Recognition · Computer Science 2022-05-26 Omer Bar-Tal , Dolev Ofri-Amar , Rafail Fridman , Yoni Kasten , Tali Dekel

Constructing AI models that respond to text instructions is challenging, especially for sequential decision-making tasks. This work introduces a methodology, inspired by unCLIP, for instruction-tuning generative models of behavior without…

Artificial Intelligence · Computer Science 2024-02-06 Shalev Lifshitz , Keiran Paster , Harris Chan , Jimmy Ba , Sheila McIlraith

We propose ClipFace, a novel self-supervised approach for text-guided editing of textured 3D morphable model of faces. Specifically, we employ user-friendly language prompts to enable control of the expressions as well as appearance of 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Shivangi Aneja , Justus Thies , Angela Dai , Matthias Nießner

In this work, we explore the challenging task of generating 3D shapes from text. Beyond the existing works, we propose a new approach for text-guided 3D shape generation, capable of producing high-fidelity shapes with colors that match the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Zhengzhe Liu , Yi Wang , Xiaojuan Qi , Chi-Wing Fu

In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-02-06 Elad Richardson , Gal Metzer , Yuval Alaluf , Raja Giryes , Daniel Cohen-Or

We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation of interactive 3D environments. Dream-Cubed comprises tens…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Tim Merino , Sam Earle , Ryunosuke Iwai , Julian Togelius , Edoardo Cetin

We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Xiaoyu Xiang , Liat Sless Gorelik , Yuchen Fan , Omri Armstrong , Forrest Iandola , Yilei Li , Ita Lifshitz , Rakesh Ranjan

Recent text-to-image generation methods provide a simple yet exciting conversion capability between text and image domains. While these methods have incrementally improved the generated image fidelity and text relevancy, several pivotal…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Oran Gafni , Adam Polyak , Oron Ashual , Shelly Sheynin , Devi Parikh , Yaniv Taigman

We propose EditID, a training-free approach based on the DiT architecture, which achieves highly editable customized IDs for text to image generation. Existing text-to-image models for customized IDs typically focus more on ID consistency…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Guandong Li , Zhaobin Chu

Creating and animating 3D biped cartoon characters is crucial and valuable in various applications. Compared with geometry, the diverse texture design plays an important role in making 3D biped cartoon characters vivid and charming.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Junshu Tang , Yanhong Zeng , Ke Fan , Xuheng Wang , Bo Dai , Kai Chen , Lizhuang Ma

Text-guided image generation aimed to generate desired images conditioned on given texts, while text-guided image manipulation refers to semantically edit parts of a given image based on specified texts. For these two similar tasks, the key…

Computer Vision and Pattern Recognition · Computer Science 2023-09-22 Xiaozhou You , Jian Zhang

We present Face0, a novel way to instantaneously condition a text-to-image generation model on a face, in sample time, without any optimization procedures such as fine-tuning or inversions. We augment a dataset of annotated images with…

Computer Vision and Pattern Recognition · Computer Science 2023-06-13 Dani Valevski , Danny Wasserman , Yossi Matias , Yaniv Leviathan

In this paper we present a novel multi-attribute face manipulation method based on textual descriptions. Previous text-based image editing methods either require test-time optimization for each individual image or are restricted to single…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Hao Wang , Guosheng Lin , Ana García del Molino , Anran Wang , Jiashi Feng , Zhiqi Shen
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