Related papers: Minecraft-ify: Minecraft Style Image Generation wi…
Many deep learning based 3D face reconstruction methods have been proposed recently, however, few of them have applications in games. Current game character customization systems either require players to manually adjust considerable face…
Texture cues on 3D objects are key to compelling visual representations, with the possibility to create high visual fidelity with inherent spatial consistency across different views. Since the availability of textured 3D shapes remains very…
We propose Text2Scene, a method to automatically create realistic textures for virtual scenes composed of multiple objects. Guided by a reference image and text descriptions, our pipeline adds detailed texture on labeled 3D geometries in…
We present a technique for zero-shot generation of a 3D model using only a target text prompt. Without any 3D supervision our method deforms the control shape of a limit subdivided surface along with its texture map and normal map to obtain…
Recent facial texture generation methods prefer to use deep networks to synthesize image content and then fill in the UV map, thus generating a compelling full texture from a single image. Nevertheless, the synthesized texture UV map…
Procedural Content Generation (PCG) algorithms enable the automatic generation of complex and diverse artifacts. However, they don't provide high-level control over the generated content and typically require domain expertise. In contrast,…
Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This…
We present a method for zero-shot, text-driven appearance manipulation in natural images and videos. Given an input image or video and a target text prompt, our goal is to edit the appearance of existing objects (e.g., object's texture) or…
Constructing AI models that respond to text instructions is challenging, especially for sequential decision-making tasks. This work introduces a methodology, inspired by unCLIP, for instruction-tuning generative models of behavior without…
We propose ClipFace, a novel self-supervised approach for text-guided editing of textured 3D morphable model of faces. Specifically, we employ user-friendly language prompts to enable control of the expressions as well as appearance of 3D…
In this work, we explore the challenging task of generating 3D shapes from text. Beyond the existing works, we propose a new approach for text-guided 3D shape generation, capable of producing high-fidelity shapes with colors that match the…
In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D…
We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation of interactive 3D environments. Dream-Cubed comprises tens…
We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints…
Recent text-to-image generation methods provide a simple yet exciting conversion capability between text and image domains. While these methods have incrementally improved the generated image fidelity and text relevancy, several pivotal…
We propose EditID, a training-free approach based on the DiT architecture, which achieves highly editable customized IDs for text to image generation. Existing text-to-image models for customized IDs typically focus more on ID consistency…
Creating and animating 3D biped cartoon characters is crucial and valuable in various applications. Compared with geometry, the diverse texture design plays an important role in making 3D biped cartoon characters vivid and charming.…
Text-guided image generation aimed to generate desired images conditioned on given texts, while text-guided image manipulation refers to semantically edit parts of a given image based on specified texts. For these two similar tasks, the key…
We present Face0, a novel way to instantaneously condition a text-to-image generation model on a face, in sample time, without any optimization procedures such as fine-tuning or inversions. We augment a dataset of annotated images with…
In this paper we present a novel multi-attribute face manipulation method based on textual descriptions. Previous text-based image editing methods either require test-time optimization for each individual image or are restricted to single…