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Mapping with uncertainty representation is required in many research domains, especially for localization. Although there are many investigations regarding the uncertainty of the pose estimation of an ego-robot with map information, the…

Robotics · Computer Science 2023-08-30 Qianqian Zou , Claus Brenner , Monika Sester

Gaussian processes (GPs) are very widely used for modeling of unknown functions or surfaces in applications ranging from regression to classification to spatial processes. Although there is an increasingly vast literature on applications,…

Methodology · Statistics 2017-06-28 Lizhen Lin , Mu Niu , Pokman Cheung , David Dunson

Most previous bounding-box-based segmentation methods assume the bounding box tightly covers the object of interest. However it is common that a rectangle input could be too large or too small. In this paper, we propose a novel segmentation…

Computer Vision and Pattern Recognition · Computer Science 2017-07-18 Ning Xu , Brian Price , Scott Cohen , Jimei Yang , Thomas Huang

Federated learning allows distributed medical institutions to collaboratively learn a shared prediction model with privacy protection. While at clinical deployment, the models trained in federated learning can still suffer from performance…

Computer Vision and Pattern Recognition · Computer Science 2021-03-11 Quande Liu , Cheng Chen , Jing Qin , Qi Dou , Pheng-Ann Heng

Interactive single-image segmentation is ubiquitous in the scientific and commercial imaging software. In this work, we focus on the single-image segmentation problem only with some seeds such as scribbles. Inspired by the dynamic receptive…

Computer Vision and Pattern Recognition · Computer Science 2021-07-13 Xin Sun , Changrui Chen , Xiaorui Wang , Junyu Dong , Huiyu Zhou , Sheng Chen

It is a key to construct a similarity graph in graph-oriented subspace learning and clustering. In a similarity graph, each vertex denotes a data point and the edge weight represents the similarity between two points. There are two popular…

Machine Learning · Computer Science 2017-05-17 Liangli Zhen , Zhang Yi , Xi Peng , Dezhong Peng

3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis performance. While conventional methods require per-scene optimization, more recently several feed-forward methods have been proposed to generate pixel-aligned…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Shengjun Zhang , Xin Fei , Fangfu Liu , Haixu Song , Yueqi Duan

Global Illumination (GI) is of utmost importance in the field of photo-realistic rendering. However, its computation has always been very complex, especially diffuse GI. State of the art real-time GI methods have limitations of different…

Graphics · Computer Science 2020-07-30 Jinkai Hu , Milo Yip , G. Elias Alonso , Shihao Gu , Xiangjun Tang , Xiaogang Jin

We present Graph Random Neural Features (GRNF), a novel embedding method from graph-structured data to real vectors based on a family of graph neural networks. The embedding naturally deals with graph isomorphism and preserves the metric…

Machine Learning · Computer Science 2020-06-03 Daniele Zambon , Cesare Alippi , Lorenzo Livi

Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substantial memory footprint. This paper introduces GES (Generalized…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Abdullah Hamdi , Luke Melas-Kyriazi , Jinjie Mai , Guocheng Qian , Ruoshi Liu , Carl Vondrick , Bernard Ghanem , Andrea Vedaldi

In many real-world applications we are interested in approximating costly functions that are analytically unknown, e.g. complex computer codes. An emulator provides a fast approximation of such functions relying on a limited number of…

Methodology · Statistics 2020-10-02 Hossein Mohammadi , Peter Challenor , Marc Goodfellow , Daniel Williamson

Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations are unsuitable for dense, fuzzy elements, and introduce additional complexity for filtering and…

Graphics · Computer Science 2024-09-24 Yang Zhou , Songyin Wu , Ling-Qi Yan

Nonlinear manifolds are pervasive in deep visual features, where Euclidean distances can misrepresent true similarity. This mismatch is particularly detrimental to prototype-based interpretable fine-grained recognition, where even subtle…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Junhao Jia , Yunyou Liu , Yifei Sun , Huangwei Chen , Feiwei Qin , Changmiao Wang , Yong Peng

We describe an efficient and scalable spherical graph embedding method. The method uses a generalization of the Euclidean stress function for Multi-Dimensional Scaling adapted to spherical space, where geodesic pairwise distances are…

Computational Geometry · Computer Science 2022-09-02 Jacob Miller , Vahan Huroyan , Stephen Kobourov

Graph representation is a powerful abstraction of real-world objects and relations. Computing the Graph Edit Distance (GED) between graphs is critical in domains such as bioinformatics, machine learning, and pattern recognition. GED…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-05 Adel Dabah , Andreas Herten

Efficient hybrid DFT simulations of solid state materials would be extremely beneficial for computational chemistry and materials science, but is presently bottlenecked by difficulties in computing Hartree-Fock (HF) exchange with plane wave…

Chemical Physics · Physics 2024-10-30 Yuanheng Wang , Diptarka Hait , Pablo A. Unzueta , Juncheng Harry Zhang , Todd J. Martínez

This paper presents a preliminary conceptual investigation into an environment representation that has constant space complexity with respect to the camera image space. This type of representation allows the planning algorithms of a mobile…

Robotics · Computer Science 2017-09-13 Jeffrey Kane Johnson

In this paper, we introduce GS-LIVM, a real-time photo-realistic LiDAR-Inertial-Visual mapping framework with Gaussian Splatting tailored for outdoor scenes. Compared to existing methods based on Neural Radiance Fields (NeRF) and 3D…

Robotics · Computer Science 2024-10-23 Yusen Xie , Zhenmin Huang , Jin Wu , Jun Ma

We propose an efficient and scalable method for incrementally building a dense, semantically annotated 3D map in real-time. The proposed method assigns class probabilities to each region, not each element (e.g., surfel and voxel), of the 3D…

Computer Vision and Pattern Recognition · Computer Science 2018-03-08 Yoshikatsu Nakajima , Keisuke Tateno , Federico Tombari , Hideo Saito

Edge-centric distributed computations have appeared as a recent technique to improve the shortcomings of think-like-a-vertex algorithms on large scale-free networks. In order to increase parallelism on this model, edge partitioning -…

Data Structures and Algorithms · Computer Science 2018-10-12 Sebastian Schlag , Christian Schulz , Daniel Seemaier , Darren Strash