Related papers: Mobile Fitting Room: On-device Virtual Try-on via …
Image-based virtual try-on aims to fit an in-shop garment onto a clothed person image. Garment warping, which aligns the target garment with the corresponding body parts in the person image, is a crucial step in achieving this goal.…
Fashion illustration is used by designers to communicate their vision and to bring the design idea from conceptualization to realization, showing how clothes interact with the human body. In this context, computer vision can thus be used to…
Diffusion models have made substantial progress in facilitating image generation and editing. As the technology matures, we see its potential in the context of driving simulations to enhance the simulated experience. In this paper, we…
Diffusion-based virtual try-on methods achieve photorealistic synthesis through cross-attention mechanisms that transfer garment features to target body regions. However, these approaches rely on implicit learning of spatial…
Image-based 3D Virtual Try-ON (VTON) aims to sculpt the 3D human according to person and clothes images, which is data-efficient (i.e., getting rid of expensive 3D data) but challenging. Recent text-to-3D methods achieve remarkable…
Recent advancements in Virtual Try-On (VTO) have demonstrated exceptional efficacy in generating realistic images and preserving garment details, largely attributed to the robust generative capabilities of text-to-image (T2I) diffusion…
Registering clothes from 4D scans with vertex-accurate correspondence is challenging, yet important for dynamic appearance modeling and physics parameter estimation from real-world data. However, previous methods either rely on texture…
The paper aims to address the lack of photorealistic virtual try-on models for accessories such as jewelry and watches, which are particularly relevant for online retail applications. While existing virtual try-on models focus primarily on…
Virtual try-on systems have significant potential in e-commerce, allowing customers to visualize garments on themselves. Existing image-based methods fall into two categories: those that directly warp garment-images onto person-images…
We present an end-to-end virtual try-on pipeline, that can fit different clothes on a personalized 3-D human model, reconstructed using a single RGB image. Our main idea is to construct an animatable 3-D human model and try-on different…
Fashion image editing aims to modify a person's appearance based on a given instruction. Existing methods require auxiliary tools like segmenters and keypoint extractors, lacking a flexible and unified framework. Moreover, these methods are…
Latest advances have achieved realistic virtual try-on (VTON) through localized garment inpainting using latent diffusion models, significantly enhancing consumers' online shopping experience. However, existing VTON technologies neglect the…
Generative Adversarial Networks (GANs) dominate the research field in image-based virtual try-on, but have not resolved problems such as unnatural deformation of garments and the blurry generation quality. While the generative quality of…
Reconstructing 3D clothed humans from monocular images and videos is a fundamental problem with applications in virtual try-on, avatar creation, and mixed reality. Despite significant progress in human body recovery, accurately…
In this paper, we propose a Landmark Guided Virtual Try-On (LGVTON) method for clothes, which aims to solve the problem of clothing trials on e-commerce websites. Given the images of two people: a person and a model, it generates a…
Image retouching aims to enhance the visual quality of photos. Considering the different aesthetic preferences of users, the target of retouching is subjective. However, current retouching methods mostly adopt deterministic models, which…
This paper proposes a novel garment transfer method supervised with knowledge distillation from virtual try-on. Our method first reasons the transfer parsing to provide shape prior to downstream tasks. We employ a multi-phase teaching…
Diffusion models have become central to various image editing tasks, yet they often fail to fully adhere to physical laws, particularly with effects like shadows, reflections, and occlusions. In this work, we address the challenge of…
Seamlessly moving objects within a scene is a common requirement for image editing, but it is still a challenge for existing editing methods. Especially for real-world images, the occlusion situation further increases the difficulty. The…
Image-based virtual try-on systems for fitting new in-shop clothes into a person image have attracted increasing research attention, yet is still challenging. A desirable pipeline should not only transform the target clothes into the most…