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Related papers: GaussianStyle: Gaussian Head Avatar via StyleGAN

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Representation in the family of 3D Gaussian Splats (3DGS) are growing into a viable alternative to traditional graphics for an expanding number of application, including recent techniques that facilitate physics simulation and animation.…

Computer Vision and Pattern Recognition · Computer Science 2026-02-12 Clement Fuji Tsang , Anita Hu , Or Perel , Carsten Kolve , Maria Shugrina

The creation of high-fidelity, digital versions of human heads is an important stepping stone in the process of further integrating virtual components into our everyday lives. Constructing such avatars is a challenging research problem, due…

Computer Vision and Pattern Recognition · Computer Science 2024-09-16 Simon Giebenhain , Tobias Kirschstein , Martin Rünz , Lourdes Agapito , Matthias Nießner

Although 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it still faces challenges such as aliasing, projection artifacts, and view inconsistencies, primarily due to the simplification of treating splats as 2D entities.…

Although 3D Gaussian Splatting (3D-GS) achieves efficient rendering for novel view synthesis, extending it to dynamic scenes still results in substantial memory overhead from replicating Gaussians across frames. To address this challenge,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Chun-Tin Wu , Jun-Cheng Chen

Despite recent progress in 3D Gaussian-based head avatar modeling, efficiently generating high fidelity avatars remains a challenge. Current methods typically rely on extensive multi-view capture setups or monocular videos with per-identity…

Computer Vision and Pattern Recognition · Computer Science 2026-02-02 Xinya Ji , Sebastian Weiss , Manuel Kansy , Jacek Naruniec , Xun Cao , Barbara Solenthaler , Derek Bradley

Recently many techniques have emerged to create high quality 3D assets and scenes. When it comes to editing of these objects, however, existing approaches are either slow, compromise on quality, or do not provide enough customization. We…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Vishnu Jaganathan , Hannah Hanyun Huang , Muhammad Zubair Irshad , Varun Jampani , Amit Raj , Zsolt Kira

3D Gaussian Splatting (3DGS) has enabled photorealistic and real-time rendering of 3D head avatars. Existing 3DGS-based avatars typically rely on tens of thousands of 3D Gaussian points (Gaussians), with the number of Gaussians fixed after…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Peizhi Yan , Rabab Ward , Qiang Tang , Shan Du

In-the-wild photo collections often contain limited volumes of imagery and exhibit multiple appearances, e.g., taken at different times of day or seasons, posing significant challenges to scene reconstruction and novel view synthesis.…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Deming Li , Kaiwen Jiang , Yutao Tang , Ravi Ramamoorthi , Rama Chellappa , Cheng Peng

The ability to animate photo-realistic head avatars reconstructed from monocular portrait video sequences represents a crucial step in bridging the gap between the virtual and real worlds. Recent advancements in head avatar techniques,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Yufan Chen , Lizhen Wang , Qijing Li , Hongjiang Xiao , Shengping Zhang , Hongxun Yao , Yebin Liu

Real-time rendering of photorealistic and controllable human avatars stands as a cornerstone in Computer Vision and Graphics. While recent advances in neural implicit rendering have unlocked unprecedented photorealism for digital avatars,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Haokai Pang , Heming Zhu , Adam Kortylewski , Christian Theobalt , Marc Habermann

We present an algorithm that learns a coarse 3D representation of objects from unposed multi-view 2D mask supervision, then uses it to generate detailed mask and image texture. In contrast to existing voxel-based methods for unposed object…

Computer Vision and Pattern Recognition · Computer Science 2021-06-25 Youssef A. Mejjati , Isa Milefchik , Aaron Gokaslan , Oliver Wang , Kwang In Kim , James Tompkin

Recent advancements in 3D Gaussian Splatting(3DGS) have significantly improved semantic scene understanding, enabling natural language queries to localize objects within a scene. However, existing methods primarily focus on embedding…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Xihan Wang , Dianyi Yang , Yu Gao , Yufeng Yue , Yi Yang , Mengyin Fu

Neural Radiance Fields (NeRFs) have demonstrated remarkable proficiency in synthesizing photorealistic images of large-scale scenes. However, they are often plagued by a loss of fine details and long rendering durations. 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Zipeng Wang , Dan Xu

In this paper, we propose a 3D geometry-aware deformable Gaussian Splatting method for dynamic view synthesis. Existing neural radiance fields (NeRF) based solutions learn the deformation in an implicit manner, which cannot incorporate 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Zhicheng Lu , Xiang Guo , Le Hui , Tianrui Chen , Min Yang , Xiao Tang , Feng Zhu , Yuchao Dai

Previous methods utilize the Neural Radiance Field (NeRF) for panoptic lifting, while their training and rendering speed are unsatisfactory. In contrast, 3D Gaussian Splatting (3DGS) has emerged as a prominent technique due to its rapid…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Yu Wang , Xiaobao Wei , Ming Lu , Guoliang Kang

3D Gaussian Splatting (3DGS) has demonstrated impressive Novel View Synthesis (NVS) results in a real-time rendering manner. During training, it relies heavily on the average magnitude of view-space positional gradients to grow Gaussians to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Qingshan Xu , Jiequan Cui , Xuanyu Yi , Yuxuan Wang , Yuan Zhou , Yew-Soon Ong , Hanwang Zhang

Creating high-fidelity, real-time drivable 3D head avatars is a core challenge in digital animation. While 3D Gaussian Splashing (3D-GS) offers unprecedented rendering speed and quality, current animation techniques often rely on a…

Graphics · Computer Science 2026-01-22 Zhe Chang , Haodong Jin , Yan Song , Hui Yu

Scene reconstruction has emerged as a central challenge in computer vision, with approaches such as Neural Radiance Fields (NeRF) and Gaussian Splatting achieving remarkable progress. While Gaussian Splatting demonstrates strong performance…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Alexander Valverde , Brian Xu , Yuyin Zhou , Meng Xu , Hongyun Wang

The reconstruction of 3D objects from calibrated photographs represents a fundamental yet intricate challenge in the domains of computer graphics and vision. Although neural reconstruction approaches based on Neural Radiance Fields (NeRF)…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Bang Du , Runfa Blark Li , Chen Du , Truong Nguyen

The recent introduction of 3D Gaussian Splatting (3DGS) has significantly advanced novel view synthesis. Several studies have further improved the rendering quality of 3DGS, yet they still exhibit noticeable visual discrepancies when…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Junseo Koo , Jinseo Jeong , Gunhee Kim
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