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We propose a new algorithm to the problem of polygonal curve approximation based on a multiresolution approach. This algorithm is suboptimal but still maintains some optimality between successive levels of resolution using dynamic…

Computer Vision and Pattern Recognition · Computer Science 2007-05-23 Pierre-François Marteau , Gilbas Ménier

Additive robotic construction of building-scale discrete bar structures, such as trusses and space frames, is increasingly attractive due to the potential improvements in efficiency, safety, and design possibilities. However, programming…

Robotics · Computer Science 2021-11-10 Yijiang Huang , Caelan Garrett , Ian Ting , Stefana Parascho , Caitlin Mueller

Realizing computationally complex quantum circuits in the presence of noise and imperfections is a challenging task. While fault-tolerant quantum computing provides a route to reducing noise, it requires a large overhead for generic…

Addressing large-scale indefinite least squares (ILS) problem poses notable computational bottlenecks in the field of numerical linear algebra. State-of-the-art iterative schemes for such problems are predominantly constructed upon the…

Numerical Analysis · Mathematics 2026-05-08 Jun Li , Lingsheng Meng

A method is developed here for building differentiable three-dimensional manifolds on multicube structures. This method constructs a sequence of reference metrics that determine differentiable structures on the cubic regions that serve as…

Numerical Analysis · Mathematics 2022-04-13 Lee Lindblom , Oliver Rinne , Nicholas W. Taylor

Hexahedral meshes are an ubiquitous domain for the numerical resolution of partial differential equations. Computing a pure hexahedral mesh from an adaptively refined grid is a prominent approach to automatic hexmeshing, and requires the…

Graphics · Computer Science 2022-09-07 Marco Livesu , Luca Pitzalis , Gianmarco Cherchi

The most widely used algorithm for floating point complex division, known as Smith's method, may fail more often than expected. This document presents two improved complex division algorithms. We present a proof of the robustness of the…

Mathematical Software · Computer Science 2012-10-18 Michael Baudin , Robert L. Smith

Streamline-based quad meshing algorithms use smooth cross fields to partition surfaces into quadrilateral regions by tracing cross field separatrices. In practice, re-entrant corners and misalignment of singularities lead to small regions…

Computational Geometry · Computer Science 2019-08-06 Ryan Viertel , Braxton Osting , Matthew Staten

A new robust algorithm for the numerical computation of biarcs, i.e. $G^1$ curves composed of two arcs of circle, is presented. Many algorithms exist but are based on geometric constructions, which must consider many geometrical…

Numerical Analysis · Mathematics 2017-11-06 Enrico Bertolazzi , Marco Frego

Boolean operations are among the most used paradigms to create and edit digital shapes. Despite being conceptually simple, the computation of mesh Booleans is notoriously challenging. Main issues come from numerical approximations that make…

Computational Geometry · Computer Science 2022-05-31 Gianmarco Cherchi , Fabio Pellacini , Marco Attene , Marco Livesu

We present a new fully automatic block-decomposition hexahedral meshing algorithm capable of producing high quality meshes that strictly preserve feature curve networks on the input surface and align with an input surface cross-field. We…

Graphics · Computer Science 2019-06-25 Marco Livesu , Nico Pietroni , Enrico Puppo , Alla Sheffer , Paolo Cignoni

Model-based learned iterative reconstruction methods have recently been shown to outperform classical reconstruction algorithms. Applicability of these methods to large scale inverse problems is however limited by the available memory for…

Image and Video Processing · Electrical Eng. & Systems 2020-04-21 Andreas Hauptmann , Jonas Adler , Simon Arridge , Ozan Öktem

Quadruped robots are currently a widespread platform for robotics research, thanks to powerful Reinforcement Learning controllers and the availability of cheap and robust commercial platforms. However, to broaden the adoption of the…

Deep learning based image segmentation methods have achieved great success, even having human-level accuracy in some applications. However, due to the black box nature of deep learning, the best method may fail in some situations. Thus…

Computer Vision and Pattern Recognition · Computer Science 2020-05-28 Leixin Zhou , Wenxiang Deng , Xiaodong Wu

Accurate reconstruction of arbitrary-shaped long slender continuum bodies, such as guidewires, catheters and other soft continuum manipulators, is essential for accurate mechanical simulation. However, existing image-based reconstruction…

Robotics · Computer Science 2026-03-25 Yaozhi Zhang , Shun Yu , Yugang Zhang , Yang Liu

We develop a new method for constructing "good" designs for computer experiments. The method derives its power from its basic structure that builds large designs using small designs. We specialize the method for the construction of…

Statistics Theory · Mathematics 2010-10-05 C. Devon Lin , Derek Bingham , Randy R. Sitter , Boxin Tang

In recent years, a distributed Douglas-Rachford splitting method (DDRSM) has been proposed to tackle multi-block separable convex optimization problems. This algorithm offers relatively easier subproblems and greater efficiency for…

Optimization and Control · Mathematics 2024-11-19 Leyu Hu , Jiaxin Xie , Xingju Cai , Deren Han

This paper develops a flexible and robust robotic system for autonomous drawing on 3D surfaces. The system takes 2D drawing strokes and a 3D target surface (mesh or point clouds) as input. It maps the 2D strokes onto the 3D surface and…

Robotics · Computer Science 2020-10-02 Ruishuang Liu , Weiwei Wan , Keisuke Koyama , Kensuke Harada

This paper addresses a Multi-Agent Collective Construction (MACC) problem that aims to build a three-dimensional structure comprised of cubic blocks. We use cube-shaped robots that can carry one cubic block at a time, and move forward,…

Triangle strips have been widely used for efficient rendering. It is NP-complete to test whether a given triangulated model can be represented as a single triangle strip, so many heuristics have been proposed to partition models into few…

Computational Geometry · Computer Science 2007-05-23 M. Gopi , David Eppstein