English
Related papers

Related papers: CapHuman: Capture Your Moments in Parallel Univers…

200 papers

Compositing human figures into scene images has broad applications in areas such as entertainment and advertising. However, existing methods often cannot handle occlusion of the inserted person by foreground objects and unnaturally place…

Graphics · Computer Science 2025-05-08 Shun Masuda , Yuki Endo , Yoshihiro Kanamori

Pose-guided person image generation is to transform a source person image to a target pose. This task requires spatial manipulations of source data. However, Convolutional Neural Networks are limited by the lack of ability to spatially…

Computer Vision and Pattern Recognition · Computer Science 2020-03-19 Yurui Ren , Xiaoming Yu , Junming Chen , Thomas H. Li , Ge Li

We present a generative autoencoder that provides fast encoding, faithful reconstructions (eg. retaining the identity of a face), sharp generated/reconstructed samples in high resolutions, and a well-structured latent space that supports…

Machine Learning · Computer Science 2020-02-21 Ari Heljakka , Arno Solin , Juho Kannala

We present PEGASUS, a method for constructing a personalized generative 3D face avatar from monocular video sources. Our generative 3D avatar enables disentangled controls to selectively alter the facial attributes (e.g., hair or nose)…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Hyunsoo Cha , Byungjun Kim , Hanbyul Joo

While recent works have achieved great success on image-to-3D object generation, high quality and fidelity 3D head generation from a single image remains a great challenge. Previous text-based methods for generating 3D heads were limited by…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Jinkun Hao , Junshu Tang , Jiangning Zhang , Ran Yi , Yijia Hong , Moran Li , Weijian Cao , Yating Wang , Chengjie Wang , Lizhuang Ma

Transferring human motion from a source to a target person poses great potential in computer vision and graphics applications. A crucial step is to manipulate sequential future motion while retaining the appearance characteristic.Previous…

Computer Vision and Pattern Recognition · Computer Science 2021-10-29 Bowen Wu , Zhenyu Xie , Xiaodan Liang , Yubei Xiao , Haoye Dong , Liang Lin

Recent generative models can synthesize "views" of artificial images that mimic real-world variations, such as changes in color or pose, simply by learning from unlabeled image collections. Here, we investigate whether such views can be…

Computer Vision and Pattern Recognition · Computer Science 2021-04-30 Lucy Chai , Jun-Yan Zhu , Eli Shechtman , Phillip Isola , Richard Zhang

We introduce a highly robust GAN-based framework for digitizing a normalized 3D avatar of a person from a single unconstrained photo. While the input image can be of a smiling person or taken in extreme lighting conditions, our method can…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Huiwen Luo , Koki Nagano , Han-Wei Kung , Mclean Goldwhite , Qingguo Xu , Zejian Wang , Lingyu Wei , Liwen Hu , Hao Li

Identity-preserving face synthesis aims to generate synthetic face images of virtual subjects that can substitute real-world data for training face recognition models. While prior arts strive to create images with consistent identities and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Yuxi Mi , Zhizhou Zhong , Yuge Huang , Qiuyang Yuan , Xuan Zhao , Jianqing Xu , Shouhong Ding , ShaoMing Wang , Rizen Guo , Shuigeng Zhou

Recent advances in 3D foundation models have led to growing interest in reconstructing humans and their surrounding environments. However, most existing approaches focus on monocular inputs, and extending them to multi-view settings…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Sangmin Kim , Minhyuk Hwang , Geonho Cha , Dongyoon Wee , Jaesik Park

Synthesizing 3D faces that give certain personality impressions is commonly needed in computer games, animations, and virtual world applications for producing realistic virtual characters. In this paper, we propose a novel approach to…

Graphics · Computer Science 2018-09-28 Yining Lang , Wei Liang , Yujia Wang , Lap-Fai Yu

This paper describes a new model which generates images in novel poses e.g. by altering face expression and orientation, from just a few instances of a human subject. Unlike previous approaches which require large datasets of a specific…

Computer Vision and Pattern Recognition · Computer Science 2020-04-21 Andrei-Timotei Ardelean , Lucian Mircea Sasu

Pose-guided person image generation and animation aim to transform a source person image to target poses. These tasks require spatial manipulation of source data. However, Convolutional Neural Networks are limited by the lack of ability to…

Computer Vision and Pattern Recognition · Computer Science 2021-12-01 Yurui Ren , Ge Li , Shan Liu , Thomas H. Li

Real-world face recognition requires an ability to perceive the unique features of an individual face across multiple, variable images. The primate visual system solves the problem of image invariance using cascades of neurons that convert…

Computer Vision and Pattern Recognition · Computer Science 2019-11-15 Matthew Q. Hill , Connor J. Parde , Carlos D. Castillo , Y. Ivette Colon , Rajeev Ranjan , Jun-Cheng Chen , Volker Blanz , Alice J. O'Toole

Existing image captioning systems are dedicated to generating narrative captions for images, which are spatially detached from the image in presentation. However, texts can also be used as decorations on the image to highlight the key…

Computer Vision and Pattern Recognition · Computer Science 2022-04-28 Yiqi Gao , Xinglin Hou , Yuanmeng Zhang , Tiezheng Ge , Yuning Jiang , Peng Wang

Modern vision models excel at general purpose downstream tasks. It is unclear, however, how they may be used for personalized vision tasks, which are both fine-grained and data-scarce. Recent works have successfully applied synthetic data…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Shobhita Sundaram , Julia Chae , Yonglong Tian , Sara Beery , Phillip Isola

We propose DenseMarks - a new learned representation for human heads, enabling high-quality dense correspondences of human head images. For a 2D image of a human head, a Vision Transformer network predicts a 3D embedding for each pixel,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Dmitrii Pozdeev , Alexey Artemov , Ananta R. Bhattarai , Artem Sevastopolsky

In this paper we tackle the problem of pose guided person image generation, which aims to transfer a person image from the source pose to a novel target pose while maintaining the source appearance. Given the inefficiency of standard CNNs…

Computer Vision and Pattern Recognition · Computer Science 2021-02-08 Jilin Tang , Yi Yuan , Tianjia Shao , Yong Liu , Mengmeng Wang , Kun Zhou

End-to-end human animation, such as audio-driven talking human generation, has undergone notable advancements in the recent few years. However, existing methods still struggle to scale up as large general video generation models, limiting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Gaojie Lin , Jianwen Jiang , Jiaqi Yang , Zerong Zheng , Chao Liang

Designing and manipulating virtual human heads is essential across various applications, including AR, VR, gaming, human-computer interaction and VFX. Traditional graphic-based approaches require manual effort and resources to achieve…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Anirban Mukherjee , Venkat Suprabath Bitra , Vignesh Bondugula , Tarun Reddy Tallapureddy , Dinesh Babu Jayagopi
‹ Prev 1 8 9 10 Next ›