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Social software solutions in enterprises such as IBM Connections are said to have the potential to support communication and collaboration among employees. However, companies are faced to manage the adoption of such collaborative tools and…

Computers and Society · Computer Science 2016-06-07 Christian Meske , Tobias Brockmann , Konstantin Wilms , Stefan Stieglitz

Cybersecurity education is considered an important part of undergraduate computing curricula, but many institutions teach it only in dedicated courses or tracks. This optionality risks students graduating with limited exposure to secure…

Cryptography and Security · Computer Science 2022-07-12 Lwin Khin Shar , Christopher M. Poskitt , Kyong Jin Shim , Li Ying Leonard Wong

This article provides a rich discussion on how the sustainability of agile development processes can be enhanced. In particular, we focus on a recently developed framework, named GLUX, that integrates Lean UX into Scrum. GLUX's main goal is…

Software Engineering · Computer Science 2022-09-29 Manal Alhammad , Ana Moreno

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

This paper investigates the integration and assessment of IntelliGame, a gamification plugin initially designed for Java development, within the realm of JavaScript unit testing. We aim to verify the generalizability of IntelliGame to…

Software Engineering · Computer Science 2024-03-07 Philipp Straubinger , Tommaso Fulcini , Gordon Fraser , Marco Torchiano

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

General Economics · Economics 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To provide a comprehensive overview on research reporting negative…

Software Engineering · Computer Science 2023-05-16 Clauvin Almeida , Marcos Kalinowski , Anderson Uchoa , Bruno Feijo

Naturally, university courses should be designed to attract students, engaging them to achieve learning goals. Toward this end, the use of Serious Games has been proposed in the literature. To address positive effects, such as content…

Human-Computer Interaction · Computer Science 2023-11-29 Lea C. Brandl , Börge Kordts , Andreas Schrader

Command line learning and Bash usage are fundamental skills in systems administration, software development, and data science environments. However, their teaching has been neglected in many curricula, despite its relevance in the…

Computers and Society · Computer Science 2025-06-03 Luis Costero , Jorge Villarrubia , Francisco D. Igual

Programming and software engineering courses in computer science curricula typically focus on both providing theoretical knowledge of programming languages and best-practices, and developing practical development skills. In a massive course…

Software Engineering · Computer Science 2018-04-06 Marco Torchiano , Giorgio Bruno

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

Computers and Society · Computer Science 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

Teaching software testing presents difficulties due to its abstract and conceptual nature. The lack of tangible outcomes and limited emphasis on hands-on experience further compound the challenge, often leading to difficulties in…

Software Engineering · Computer Science 2023-10-11 Chakkrit Tantithamthavorn , Norman Chen

Software Engineering concepts such as version control, continuous integration, and unit testing are often not presented in college computer science curriculums until the third year of study, after completing several semesters of programming…

Software Engineering · Computer Science 2023-10-09 Joseph Latessa , Aadi Huria , Deepak Raju

With the advent of WWW and outburst in technology and software development, testing the software became a major concern. Due to the importance of the testing phase in a software development life cycle, testing has been divided into…

Software Engineering · Computer Science 2012-02-22 A. Isabella , Emi Retna

This study explores the role of gamification in enhancing academic library services in India by surveying library leaders across various institutions. Using game-like elements in non-game contexts, gamification can boost user engagement and…

Computers and Society · Computer Science 2025-08-05 Subaveerapandiyan A , Pragya Lohia , Dattatraya Kalbande , Naved Ahmad , Kailash Chand Sharma

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

As software systems continue to grow in complexity, testing has become a fundamental part of ensuring the quality and reliability of software products. Yet, software testing is still often perceived, both in industry and academia, as a…

Software Engineering · Computer Science 2025-07-29 Davi Gama Hardman , Cesar França , Brody Stuart-Verner , Ronnie de Souza Santos

As part of formative and summative assessments in programming courses, students work on developing programming artifacts following a given specification. These artifacts are evaluated by the teachers. At the end of this evaluation, the…

Software Engineering · Computer Science 2020-08-17 Manuel Maarek , Léon McGregor

Effective software testing is critical for producing reliable and secure software, yet many computer science students struggle to master the foundational concepts required to construct comprehensive test suites. While automated feedback…

Software Engineering · Computer Science 2025-10-02 Shiza Andleeb , Teo Mendoza , Lucas Cordova , Gursimran Walia , Jeffrey C. Carver