Related papers: Game-Theoretic Unlearnable Example Generator
We consider availability data poisoning attacks, where an adversary aims to degrade the overall test accuracy of a machine learning model by crafting small perturbations to its training data. Existing poisoning strategies can achieve the…
Targeted adversarial attack, which aims to mislead a model to recognize any image as a target object by imperceptible perturbations, has become a mainstream tool for vulnerability assessment of deep neural networks (DNNs). Since existing…
Knowledge graph embedding (KGE) is a technique for learning continuous embeddings for entities and relations in the knowledge graph.Due to its benefit to a variety of downstream tasks such as knowledge graph completion, question answering…
Adversarial examples (AE) with good transferability enable practical black-box attacks on diverse target models, where insider knowledge about the target models is not required. Previous methods often generate AE with no or very limited…
Poisoning attacks on machine learning systems compromise the model performance by deliberately injecting malicious samples in the training dataset to influence the training process. Prior works focus on either availability attacks (i.e.,…
Traditional adversarial attacks rely upon the perturbations generated by gradients from the network which are generally safeguarded by gradient guided search to provide an adversarial counterpart to the network. In this paper, we propose a…
We study a two-player Stackelberg game with incomplete information such that the follower's strategy belongs to a known family of parameterized functions with an unknown parameter vector. We design an adaptive learning approach to…
Equilibrium refinements are important in extensive-form (i.e., tree-form) games, where they amend weaknesses of the Nash equilibrium concept by requiring sequential rationality and other beneficial properties. One of the most attractive…
The increasing prevalence of multi-agent learning systems in society necessitates understanding how to learn effective and safe policies in general-sum multi-agent environments against a variety of opponents, including self-play.…
Data Poisoning attacks modify training data to maliciously control a model trained on such data. In this work, we focus on targeted poisoning attacks which cause a reclassification of an unmodified test image and as such breach model…
Generative Adversarial Networks (GAN) have become one of the most successful frameworks for unsupervised generative modeling. As GANs are difficult to train much research has focused on this. However, very little of this research has…
While the use of graph-structured data in various fields is becoming increasingly popular, it also raises concerns about the potential unauthorized exploitation of personal data for training commercial graph neural network (GNN) models,…
The efficacy of availability poisoning, a method of poisoning data by injecting imperceptible perturbations to prevent its use in model training, has been a hot subject of investigation. Previous research suggested that it was difficult to…
It is well-known that deep learning models are vulnerable to small input perturbations. Such perturbed instances are called adversarial examples. Adversarial examples are commonly crafted to fool a model either at training time (poisoning)…
Unlearnable examples (UEs) seek to maximize testing error by making subtle modifications to training examples that are correctly labeled. Defenses against these poisoning attacks can be categorized based on whether specific interventions…
Save for some special cases, current training methods for Generative Adversarial Networks (GANs) are at best guaranteed to converge to a `local Nash equilibrium` (LNE). Such LNEs, however, can be arbitrarily far from an actual Nash…
Malware attacks are costly. To mitigate against such attacks, organizations deploy malware detection tools that help them detect and eventually resolve those threats. While running only the best available tool does not provide enough…
We consider a repeated sequential game between a learner, who plays first, and an opponent who responds to the chosen action. We seek to design strategies for the learner to successfully interact with the opponent. While most previous…
One of the training strategies of generative models is to minimize the Jensen--Shannon divergence between the model distribution and the data distribution. Since data distribution is unknown, generative adversarial networks (GANs) formulate…
Optimizing strategic decisions (a.k.a. computing equilibrium) is key to the success of many non-cooperative multi-agent applications. However, in many real-world situations, we may face the exact opposite of this game-theoretic problem --…