Related papers: Random walks on Coxeter interchange graphs
Brualdi and Li introduced tournament interchange graphs. In such a graph, each vertex represents a tournament. Traversing an edge corresponds to reversing a cyclically directed triangle. Such a triangle is neutral, in that its reversal does…
Tournaments are graphs obtained by assigning a direction for every edge in an undirected complete graph. We give a formula for the number of isomorphism classes of vertex-transitive tournaments with prime order. For that, we introduce…
We describe the Coxeter permutahedra, recently studied by Ardila, Castillo, Eur and Postnikov, in terms of random Coxeter tournaments, which involve cooperative and solitaire games, as well as the usual competitive games in graph…
Many regular graphs admit a natural partition of their edge set into cliques of the same order such that each vertex is contained in the same number of cliques. In this paper, we study the mixing rate of certain random walks on such graphs…
We consider the problem of estimating the probability matrix governing a tournament or linkage in graphs from incomplete observations, under the assumption that the probability matrix satisfies natural monotonicity constraints after being…
We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no…
We study the Maker-Breaker tournament game played on the edge set of a given graph $G$. Two players, Maker and Breaker claim unclaimed edges of $G$ in turns, and Maker wins if by the end of the game she claims all the edges of a pre-defined…
In the tournament game two players, called Maker and Breaker, alternately take turns in claiming an unclaimed edge of the complete graph on n vertices and selecting one of the two possible orientations. Before the game starts, Breaker fixes…
The numbers game is a one-player game played on a finite simple graph with certain ``amplitudes'' assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
Motivated by his work on the classification of countable homogeneous oriented graphs, Cherlin asked about the typical structure of oriented graphs (i) without a transitive triangle, or (ii) without an oriented triangle. We give an answer to…
We study the relationship between tournaments and random walks. This connection was first observed by Erd\H{o}s and Moser. Winston and Kleitman came close to showing that $S_n=\Theta(4^n/n^{5/2})$. Building on this, and works by Tak\'acs,…
As a directed analog of Sidorenko's conjecture in extremal graph theory, Fox, Himwich, Zhou, and the second author defined an oriented graph $H$ to be tournament Sidorenko (anti-Sidorenko) if the random tournament asymptotically minimizes…
Consider continuous-time random walks on Cayley graphs where the rate assigned to each edge depends only on the corresponding generator. We show that the limiting speed is monotone increasing in the rates for infinite Cayley graphs that…
In an earlier paper the first two authors have shown that self-complementary graphs can always be oriented in such a way that the union of the oriented version and its isomorphically oriented complement gives a transitive tournament. We…
We study variants of Sidorenko's conjecture in tournaments, where new phenomena arise that do not have clear analogues in the setting of undirected graphs. We first consider oriented graphs that are systematically under-represented in…
We consider a biased version of Maker-Breaker domination games, which were recently introduced by Gledel, Ir{\v{s}}i{\v{c}}, and Klav{\v{z}}ar. Two players, Dominator and Staller, alternatingly claim vertices of a graph $G$ where Dominator…
The paper presents a hierarchical Bayesian model for simultaneous inference of tournament graphs and informant error. From multiple informant reports or measurement instrument outputs, the model estimates the structure of a criterion (i.e.,…
Random walks on graphs can be slow. To speed them up, imagine that at each step instead of choosing the neighbor at random, there is a small probability $\varepsilon>0$ that we can choose it. We show that in this case, at least for graphs…
The numbers game is a one-player game played on a finite simple graph with certain ``amplitudes'' assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
We investigate the linear statistics of random matrices with purely imaginary Bernoulli entries of the form $H_{pq} = \overline{H}_{qp} = \pm i$, that are either independently distributed or exhibit global correlations imposed by the…