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The movement of a user's face, easily detected by a smartphone's front camera, is an underexploited input modality for mobile interactions. We introduce three sets of face-engaged interaction techniques for augmenting the traditional mobile…
Despite a rich history of investigating smartphone overuse intervention techniques, AI-based just-in-time adaptive intervention (JITAI) methods for overuse reduction are lacking. We develop Time2Stop, an intelligent, adaptive, and…
Hand interactions are increasingly used as the primary input modality in immersive environments, but they are not always feasible due to situational impairments, motor limitations, and environmental constraints. Speech interfaces have been…
Excessive use of smartphones is a worldwide known issue. In this study, we proposed a notification-based intervention approach to reduce smartphone overuse without making the user feel any annoyance or irritation. Most of the work in this…
The quality of social interaction is crucial for psychological and physiological health. Previous research shows that smartphones can negatively impact face-to-face social interactions. Many HCI studies have addressed this by limiting…
Excessive smartphone use is now widely considered a personal and societal problem. It is recognized by application and smartphone makers, who provide tools to track the amount of use, set limits, or block certain services at predefined…
Problematic smartphone use negatively affects physical and mental health. Despite the wide range of prior research, existing persuasive techniques are not flexible enough to provide dynamic persuasion content based on users' physical…
Since most software systems provide their users with interactive features, building user interfaces (UI) is one of the core software engineering tasks. It consists in designing, implementing and testing ever more sophisticated and versatile…
We contribute interaction techniques for augmenting mixed reality (MR) visualizations with smartphone proxies. By combining head-mounted displays (HMDs) with mobile touchscreens, we can augment low-resolution holographic 3D charts with…
Around-device interaction promises to extend the input space of mobile and wearable devices beyond the common but restricted touchscreen. So far, most around-device interaction approaches rely on instrumenting the device or the environment…
Smartphone users and application behaviors add high pressure to apply smart techniques that stabilize the network capacity and consequently improve the end-user experience. The massive increase in smartphone penetration engenders signalling…
The widespread use of smartphones gives rise to new security and privacy concerns. Smartphone thefts account for the largest percentage of thefts in recent crime statistics. Using a victim's smartphone, the attacker can launch impersonation…
The frequency with which people interact with technology means that users may develop interface habits, i.e. fast, automatic responses to stable interface cues. Design guidelines often assume that interface habits are beneficial. However,…
Smartphones are now frequently used by end-users as the portals to cloud-based services, and smartphones are easily stolen or co-opted by an attacker. Beyond the initial log-in mechanism, it is highly desirable to re-authenticate end-users…
Smartphone overuse has many negative effects on human beings. The function App Limits in our phones, which belongs to behavior reinforcement strategies for overcoming problematic smartphone overuse, constrains users by shutting them…
Visual attention is highly fragmented during mobile interactions, but the erratic nature of attention shifts currently limits attentive user interfaces to adapting after the fact, i.e. after shifts have already happened. We instead study…
Recent advancements in robotics have underscored the need for effective collaboration between humans and robots. Traditional interfaces often struggle to balance robot autonomy with human oversight, limiting their practical application in…
Recent advancements in multimodal large language models (MLLMs) have shown exceptional potential in enabling mobile-using agents to autonomously execute human instructions. However, fully automated agents often try to execute tasks even…
Voice assistants have recently achieved remarkable commercial success. However, the current generation of these devices is typically capable of only reactive interactions. In other words, interactions have to be initiated by the user, which…
In the last decade, the effects of interruptions through mobile notifications have been extensively researched in the field of Human-Computer Interaction. Breakpoints in tasks and activities, cognitive load, and personality traits have all…