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Current Virtual Reality (VR) input devices make it possible to navigate a virtual environment and record immersive, personalized data regarding the user's movement and specific behavioral habits, which brings the question of the user's…

Human-Computer Interaction · Computer Science 2023-02-07 Aryabrata Basu , Mohammad Jahed Murad Sunny , Jayasri Sai Nikitha Guthula

In essence, successful grasp boils down to correct responses to multiple contact events between fingertips and objects. In most scenarios, tactile sensing is adequate to distinguish contact events. Due to the nature of high dimensionality…

Robotics · Computer Science 2019-10-10 Yazhan Zhang , Weihao Yuan , Zicheng Kan , Michael Yu Wang

This paper examines the generalization capacity of two state-of-the-art classification and similarity learning models in reliably identifying users based on their motions in various Extended Reality (XR) applications. We developed a novel…

Human-Computer Interaction · Computer Science 2026-04-23 Lukas Schach , Christian Rack , Ryan P. McMahan , Marc Erich Latoschik

Motion tracking "telemetry" data lies at the core of nearly all modern virtual reality (VR) and metaverse experiences. While generally presumed innocuous, recent studies have demonstrated that motion data actually has the potential to…

Human-Computer Interaction · Computer Science 2023-06-13 Vivek Nair , Christian Rack , Wenbo Guo , Rui Wang , Shuixian Li , Brandon Huang , Atticus Cull , James F. O'Brien , Marc Latoschik , Louis Rosenberg , Dawn Song

Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a…

Human-Computer Interaction · Computer Science 2020-09-07 Sofia Seinfeld , Tiare Feuchtner , Johannes Pinzek , Jörg Müller

Hand gestures have evolved into a natural and intuitive means of engaging with technology. The objective of this research is to develop a robust system that can accurately recognize and classify hand gestures representing numbers. The…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Sangeetha K , Balaji VS , Kamalesh P , Anirudh Ganapathy PS

Deep Connection is an installation and virtual reality artwork made using full body 3D and 4D magnetic resonance scan datasets. When the user enters Deep Connection, they see a scanned body lying prone in mid-air. The user can walk around…

Multimedia · Computer Science 2021-10-04 Marilene Oliver , Gary James Joynes , Kumar Punithakumar , Peter Seres

Hand gesture recognition is an important aspect of human-computer interaction. It forms the basis of sign language for the visually impaired people. This work proposes a novel hand gesture recognizing system for the differently-abled…

Artificial Intelligence · Computer Science 2026-01-14 Subham Sharma , Sharmila Subudhi

As virtual reality (VR) systems become increasingly more advanced, they are likewise expected to respond intelligently and adapt to individual user states, abilities, and preferences. Recent work has explored how VR can be adapted and…

Human-Computer Interaction · Computer Science 2025-10-16 Tangyao Li , Yitong Zhu , Hai-Ning Liang , Yuyang Wang

Human interaction recognition is a challenging problem in computer vision and has been researched over the years due to its important applications. With the development of deep models for the human pose estimation problem, this work aims to…

Computer Vision and Pattern Recognition · Computer Science 2016-12-14 Marcel Sheeny de Moraes , Sankha Mukherjee , Neil M Robertson

When humans socially interact with another agent (e.g., human, pet, or robot) through touch, they do so by applying varying amounts of force with different directions, locations, contact areas, and durations. While previous work on touch…

Hand tracking has become an integral feature of recent generations of immersive virtual reality head-mounted displays. With the widespread adoption of this feature, hardware engineers and software developers are faced with an exciting array…

Human-Computer Interaction · Computer Science 2021-03-30 Gavin Buckingham

The computer industry is developing at a fast pace. With this development almost all of the fields under computers have advanced in the past couple of decades. But the same technology is being used for human computer interaction that was…

Computer Vision and Pattern Recognition · Computer Science 2013-12-31 Amiraj Dhawan , Vipul Honrao

There are over a hundred virtual reality (VR) locomotion techniques that exist today, with new ones being designed as VR technology evolves. The different ways of controlling locomotion techniques (e.g., gestures, button inputs, body…

Human-Computer Interaction · Computer Science 2025-10-08 Rachel L. Franz , Jacob O. Wobbrock

Based on the DeepSORT algorithm, this study explores the application of visual tracking technology in intelligent human-computer interaction, especially in the field of gesture recognition and tracking. With the rapid development of…

Human-Computer Interaction · Computer Science 2025-05-13 Tong Zhang , Fenghua Shao , Runsheng Zhang , Yifan Zhuang , Liuqingqing Yang

Automated biomechanical testing has great potential for the development of VR applications, as initial insights into user behaviour can be gained in silico early in the design process. In particular, it allows prediction of user movements…

Facial expression recognition has gained significance as a means of imparting social robots with the capacity to discern the emotional states of users. The use of social robotics includes a variety of settings, including homes, nursing…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 F. Xavier Gaya-Morey , Silvia Ramis , Jose M. Buades-Rubio , Cristina Manresa-Yee

As Virtual Reality (VR) applications grow in popularity, they have bridged distances and brought users closer together. However, with this growth, there have been increasing concerns about security and privacy, especially related to the…

Cryptography and Security · Computer Science 2024-09-18 Zihao Su , Kunlin Cai , Reuben Beeler , Lukas Dresel , Allan Garcia , Ilya Grishchenko , Yuan Tian , Christopher Kruegel , Giovanni Vigna

Although Virtual Reality (VR) has accelerated its prevalent adoption in emerging metaverse applications, it is not a fundamentally new technology. On one hand, most VR operating systems (OS) are based on off-the-shelf mobile OS. As a…

Software Engineering · Computer Science 2024-02-22 Hanyang Guo , Hong-Ning Dai , Xiapu Luo , Zibin Zheng , Gengyang Xu , Fengliang He

Human Action Recognition is an important task of Human Robot Interaction as cooperation between robots and humans requires that artificial agents recognise complex cues from the environment. A promising approach is using trained classifiers…

Computer Vision and Pattern Recognition · Computer Science 2019-08-26 Frederico Belmonte Klein , Angelo Cangelosi