Related papers: Synchformer: Efficient Synchronization from Sparse…
Perceiving a scene most fully requires all the senses. Yet modeling how objects look and sound is challenging: most natural scenes and events contain multiple objects, and the audio track mixes all the sound sources together. We propose to…
With the exponential growth of video content, the need for automated video highlight detection to extract key moments or highlights from lengthy videos has become increasingly pressing. This technology has the potential to enhance user…
In this study, we present an efficient and effective approach for achieving temporally consistent synthetic-to-real video translation in videos of varying lengths. Our method leverages off-the-shelf conditional image diffusion models,…
Self-supervised audio-visual learning aims to capture useful representations of video by leveraging correspondences between visual and audio inputs. Existing approaches have focused primarily on matching semantic information between the…
Automatic transcriptions of consumer-generated multi-media content such as "Youtube" videos still exhibit high word error rates. Such data typically occupies a very broad domain, has been recorded in challenging conditions, with cheap…
Understanding camera motion is a fundamental problem in embodied perception and 3D scene understanding. While visual methods have advanced rapidly, they often struggle under visually degraded conditions such as motion blur or occlusions. In…
Building efficient architecture in neural speech processing is paramount to success in keyword spotting deployment. However, it is very challenging for lightweight models to achieve noise robustness with concise neural operations. In a…
Temporal video alignment aims to synchronize the key events like object interactions or action phase transitions in two videos. Such methods could benefit various video editing, processing, and understanding tasks. However, existing…
End-to-end audio-conditioned latent diffusion models (LDMs) have been widely adopted for audio-driven portrait animation, demonstrating their effectiveness in generating lifelike and high-resolution talking videos. However, direct…
In this paper we explore audiovisual emotion recognition under noisy acoustic conditions with a focus on speech features. We attempt to answer the following research questions: (i) How does speech emotion recognition perform on noisy data?…
In this paper, we investigate how to learn rich and robust feature representations for audio classification from visual data and acoustic images, a novel audio data modality. Former models learn audio representations from raw signals or…
This paper presents a task of audio-visual scene classification (SC) where input videos are classified into one of five real-life crowded scenes: 'Riot', 'Noise-Street', 'Firework-Event', 'Music-Event', and 'Sport-Atmosphere'. To this end,…
Recent focus in video captioning has been on designing architectures that can consume both video and text modalities, and using large-scale video datasets with text transcripts for pre-training, such as HowTo100M. Though these approaches…
Visual events are usually accompanied by sounds in our daily lives. However, can the machines learn to correlate the visual scene and sound, as well as localize the sound source only by observing them like humans? To investigate its…
Audio-visual source localization is a challenging task that aims to predict the location of visual sound sources in a video. Since collecting ground-truth annotations of sounding objects can be costly, a plethora of weakly-supervised…
Video harmonization aims to adjust the foreground of a composite video to make it compatible with the background. So far, video harmonization has only received limited attention and there is no public dataset for video harmonization. In…
Recent work on audio-visual navigation assumes a constantly-sounding target and restricts the role of audio to signaling the target's position. We introduce semantic audio-visual navigation, where objects in the environment make sounds…
Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene…
This paper presents the results of a study conducted on the perceptual acceptability of audio-video desynchronization for sports videos. The study was conducted with 45 videos generated by applying 8 audio-video offsets on 5 source…
We aim to bridge the gap between typical human and machine-learning environments by extending the standard framework of few-shot learning to an online, continual setting. In this setting, episodes do not have separate training and testing…