English
Related papers

Related papers: Practical Framework for Problem-Based Learning in …

200 papers

Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…

Cryptography and Security · Computer Science 2021-07-12 Alice Jaffray , Conor Finn , Jason R. C. Nurse

Project-based learning (PBL) is a student-centered and learn-by-doing approach that organizes learning around projects. While entrepreneurship and PBL in SE education are thrilling research topics, there seems to be very little work…

Software Engineering · Computer Science 2021-02-03 Leonardo Humberto Silva , Renata Xavier Castro , Marice Costa Guimaraes

Obtaining knowledge and skill achievement through peer learning can lead to higher academic achievement. However, peer learning implementation is not just about putting students together and hoping for the best. At its worst-designed, peer…

Computers and Society · Computer Science 2019-10-29 Seyede Fatemeh Noorani , Mohammad Hossein Manshaei , Mohammad Ali Montazeri , Behnaz Omoomi

Students are taught several models of conductivity, both at the introductory and the advanced level. From early macroscopic models of current flow in circuits, through the discussion of microscopic particle descriptions of electrons flowing…

Physics Education · Physics 2009-11-07 Michael C. Wittmann , Richard N. Steinberg , Edward F. Redish

Novice programmers often struggle with problem solving due to the high cognitive loads they face. Furthermore, many introductory programming courses do not explicitly teach it, assuming that problem solving skills are acquired along the…

Computers and Society · Computer Science 2022-01-19 Oka Kurniawan , Cyrille Jégourel , Norman Tiong Seng Lee , Matthieu De Mari , Christopher M. Poskitt

EBI is a further education establishment which provides education in applied industrial biology at level of MSc engineering degree. Fluid mechanics at EBI was considered by students as difficult who seemed somewhat unmotivated. In order to…

Physics Education · Physics 2011-06-06 Rafik Absi , Caroline Nalpace , Florence Dufour , Denis Huet , Rachid Bennacer , Tahar Absi

This paper presents a game based on storytelling, in which the players are faced with ethical dilemmas related to software engineering specific issues. The players' choices have consequences on how the story unfolds and could lead to…

Human-Computer Interaction · Computer Science 2019-03-06 Michalis Xenos , Vasiliki Velli

The use of educational games for pedagogical practice can provide new conceptions of teaching-learning in an interactive environment stimulating the acquisition of new knowledge. The so-called serious games are focused on the goal of…

Computers and Society · Computer Science 2017-10-12 Fernando Almeida

Instructors in introductory physics courses often use labs and demonstrations to reinforce that the physics equations introduced in lectures and textbooks describe what actually happens in the real world. The surface features and…

Physics Education · Physics 2019-06-03 Emily M. Smith , N. G. Holmes

Drawing appropriate diagrams is a useful problem solving heuristic that can transform a problem into a representation that is easier to exploit for solving the problem. A major focus while helping introductory physics students learn problem…

Physics Education · Physics 2016-01-19 Alexandru Maries , Chandralekha Singh

In this small scale study we demonstrate how a gamified teaching setup can be used effectively to support student learning in a quantum mechanics course. The quantum mechanics games were research games, which were played during lectures and…

Physics Education · Physics 2015-06-29 Ole Eggers Bjælde , Mads Kock Pedersen , Jacob Sherson

Students of visualization come to formal education with an abundance of personal experience. However, one's exposure to graphics through media and education may not be sufficiently diverse to appreciate the nuance and complexity required to…

Human-Computer Interaction · Computer Science 2020-10-09 Amy Rae Fox , Taylor Jackson Scott

Gamification of quantum theory can provide new inroads into the subject: by allowing users to experience simulated worlds that manifest obvious quantum behaviors they can potentially build intuition for quantum phenomena. The Qubit Factory…

Physics Education · Physics 2024-06-19 Glen Evenbly

Programming is about automation in a wide variety of domains. Developing itself is one of those. As a side-effect, progress in automated coding may make people less willing to learn computer programming. This could become an issue, if the…

Programming Languages · Computer Science 2026-05-01 Attila Egri-Nagy

This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good…

Human-Computer Interaction · Computer Science 2022-08-02 Maxim Mozgovoy , Marina Purgina

Students often have difficulty in understanding qualitatively the behaviour of simple electric circuits. In particular, as different studies have shown, they find multiple batteries connected in multiple loops difficult to analyse. In a…

Physics Education · Physics 2016-07-29 N R Sree Harsha

Helping students become proficient problem solvers is a major goal of many physics courses from introductory to advanced levels. In fact, physics has often been used by cognitive scientists to investigate the differences between the…

Physics Education · Physics 2023-04-13 Chandralekha Singh , Alexandru Maries , Kenneth Heller , Patricia Heller

With the interactivity and multiple representation features, computer simulations lend itself to the guided inquiry learning. However, these simulations are usually designed for post-elementary students. Thus, the aim of this study is to…

Physics Education · Physics 2012-12-03 Sze Yee Lye , Loo Kang Wee

Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify their effectiveness in e-learning environments. The…

Human-Computer Interaction · Computer Science 2020-08-14 Armando Toda , Paula Palomino , Luiz Rodrigues , Wilk Oliveira , Lei Shi , Seiji Isotani , Alexandra Cristea

The ability to develop, use, and refine models of experimental systems is a nationally recognized learning outcome for undergraduate physics lab courses. However, no assessments of students' model-based reasoning exist for upper-division…