Related papers: Practical Framework for Problem-Based Learning in …
Background: Software modelling is a creative yet challenging task. Modellers often find themselves lost in the process, from understanding the modelling problem to solving it with proper modelling strategies and modelling tools. Students…
To prepare students for upcoming trends and challenges, it is important to teach them about the helpful and important aspects of modern technologies, such as robotics. However, classic study programs often fail to prepare students for…
Programming skills are rapidly becoming essential for many educational paths and career opportunities. Yet, for many international students, the traditional approach to teaching introductory programming courses can be a significant…
This document focuses on modeling a complex situations to achieve an advantage within a competitive context. Our goal is to devise the characteristics of games to teach and exercise non-easily quantifiable tasks crucial to the math-modeling…
Some aspects of the ELectrical EXplicit (ELEX) scheme for using explicit integration schemes in circuit simulation are discussed. It is pointed out that the parallel resistor approach, presented earlier to address singular matrix issues…
In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…
Laboratory courses for upper-division undergraduates often involve sophisticated equipment, relatively small class sizes, and extended hands-on projects. These courses present distinct challenges and opportunities for the physics education…
This paper presents a general framework for linear circuit analysis based on elementary aspects of projective geometry. We use a flexible approach in which no a priori assignment of an electrical nature to the circuit branches is necessary.…
Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…
Drawing on the Data and Predictions strand of the Indicazioni Nazionali per il curricolo 2012, this study proposes a problem based instructional approach to the teaching of probability. More specifically, the study adopts a design based…
This is a report on a qualitative study of students' learning where a physics computer simulation session is used to supplement lectures on the topic. Drawing on phenomenography as the analytical framework, the students' learning-focuses…
Contributing to the literature on aptitude-treatment interactions between worked examples and problem-solving, this paper addresses differential learning from the two approaches when students are positioned as domain experts learning new…
We assess the situation of our elementary Linear Algebra classes in the US holistically and through personal history recollections. Possible remedies for our elementary Linear Algebra's teaching problems are discussed and a change from…
Parsons problems are a type of programming activity that present learners with blocks of existing code and requiring them to arrange those blocks to form a program rather than write the code from scratch. Micro Parsons problems extend this…
Intelligent systems have the ability to improve their behaviour over time taking observations, experiences or explicit feedback into account. Traditional approaches separate the learning problem and make isolated use of techniques from…
In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…
We study the problem of experiment design to learn causal structures from interventional data. We consider an active learning setting in which the experimenter decides to intervene on one of the variables in the system in each step and uses…
Several Authors have demonstrated that substituting computer simulations for real experiments conducted in a lab may help to improve students' understanding of the material. In the present work we try to understand the reasons for this…
This note provides a detailed algorithm to the application of local (perturbation) analysis of differential equations which is normally taught at graduate math courses. Exercise books often present more abstract and simplified versions of…
Differences between computer simulation of dynamical systems and laboratory experiments are common in teaching and research in engineering. Normally, numerical inaccuracy and the non-ideal behaviour of the devices involved in the experiment…