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Agent learning from human interaction often relies on explicit signals, but implicit social cues, such as prosody in speech, could provide valuable information for more effective learning. This paper advocates for the integration of prosody…
Transformers (Vaswani et al., 2017) have brought a remarkable improvement in the performance of neural machine translation (NMT) systems but they could be surprisingly vulnerable to noise. In this work, we try to investigate how noise…
Gray-box models offer significant benefit over black-box approaches for equipment emulator development for equipment since their integration of physics provides more confidence in the model outside of the training domain. However,…
The mixing time of the Markov chain induced by a policy limits performance in real-world continual learning scenarios. Yet, the effect of mixing times on learning in continual reinforcement learning (RL) remains underexplored. In this…
Backdoor attacks inject poisoning samples during training, with the goal of forcing a machine learning model to output an attacker-chosen class when presented a specific trigger at test time. Although backdoor attacks have been demonstrated…
Pre-training on large-scale datasets and then fine-tuning on downstream tasks have become a standard practice in deep learning. However, pre-training data often contain label noise that may adversely affect the generalization of the model.…
We investigate the impact of entropy change in deep learning systems by noise injection at different levels, including the embedding space and the image. The series of models that employ our methodology are collectively known as Noisy…
We study the stationary states of variants of the noisy voter model, subject to fluctuating parameters or external environments. Specifically, we consider scenarios in which the herding-to-noise ratio switches randomly and on different time…
In the industrial interior design process, professional designers plan the furniture layout to achieve a satisfactory 3D design for selling. In this paper, we explore the interior graphics scenes design task as a Markov decision process…
Transfer reinforcement learning aims to improve the sample efficiency of solving unseen new tasks by leveraging experiences obtained from previous tasks. We consider the setting where all tasks (MDPs) share the same environment dynamic…
We consider the problem of learning by demonstration from agents acting in unknown stochastic Markov environments or games. Our aim is to estimate agent preferences in order to construct improved policies for the same task that the agents…
We consider the problem of learning by demonstration from agents acting in unknown stochastic Markov environments or games. Our aim is to estimate agent preferences in order to construct improved policies for the same task that the agents…
We propose a new method to probe the learning mechanism of Deep Neural Networks (DNN) by perturbing the system using Noise Injection Nodes (NINs). These nodes inject uncorrelated noise via additional optimizable weights to existing…
Learning about many things can provide numerous benefits to a reinforcement learning system. For example, learning many auxiliary value functions, in addition to optimizing the environmental reward, appears to improve both exploration and…
This paper proposes an exploration method for deep reinforcement learning based on parameter space noise. Recent studies have experimentally shown that parameter space noise results in better exploration than the commonly used action space…
We analyze the effects of noise on the permutation entropy of dynamical systems. We take as numerical examples the logistic map and the R\"ossler system. Upon varying the noise strengthfaster, we find a transition from an…
Delays are inherent to most dynamical systems. Besides shifting the process in time, they can significantly affect their performance. For this reason, it is usually valuable to study the delay and account for it. Because they are dynamical…
We evaluate the use of original game curricula supported by the Atari 2600 console as a heterogeneous transfer benchmark for deep reinforcement learning agents. Game designers created curricula using combinations of several discrete…
In this paper, a review of model-free reinforcement learning for learning of dynamical systems in uncertain environments has discussed. For this purpose, the Markov Decision Process (MDP) will be reviewed. Furthermore, some learning…
Foundation models are usually pre-trained on large-scale datasets and then adapted to downstream tasks through tuning. However, the large-scale pre-training datasets, often inaccessible or too expensive to handle, can contain label noise…