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Social VR has increased in popularity due to its affordances for rich, embodied, and nonverbal communication. However, nonverbal communication remains inaccessible for blind and low vision people in social VR. We designed accessible cues…

Human-Computer Interaction · Computer Science 2024-10-30 Crescentia Jung , Jazmin Collins , Ricardo E. Gonzalez Penuela , Jonathan Isaac Segal , Andrea Stevenson Won , Shiri Azenkot

As social VR applications grow in popularity, blind and low vision users encounter continued accessibility barriers. Yet social VR, which enables multiple people to engage in the same virtual space, presents a unique opportunity to allow…

Human-Computer Interaction · Computer Science 2024-10-30 Jazmin Collins , Crescentia Jung , Yeonju Jang , Danielle Montour , Andrea Stevenson Won , Shiri Azenkot

Mindfulness can be defined as increased awareness of and sustained attentiveness to the present moment. Recently, there has been a growing interest in the applications of mindfulness for empirical research in wellbeing and the use of…

Human-Computer Interaction · Computer Science 2021-05-25 Caglar Yildirim , Tara OGrady

Understanding social interaction in video requires reasoning over a dynamic interplay of verbal and non-verbal cues: who is speaking, to whom, and with what gaze or gestures. While Multimodal Large Language Models (MLLMs) are natural…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Liangyang Ouyang , Yifei Huang , Mingfang Zhang , Caixin Kang , Ryosuke Furuta , Yoichi Sato

In networked virtual reality (VR), user behaviors, individual differences, and group dynamics can serve as important signals into future speech behaviors, such as who the next speaker will be and the timing of turn-taking behaviors. The…

Human-Computer Interaction · Computer Science 2025-08-01 Portia Wang , Eugy Han , Anna C. M. Queiroz , Cyan DeVeaux , Jeremy N. Bailenson

As chatbots continue to evolve toward human-like, real-world, interactions, multimodality remains an active area of research and exploration. So far, efforts to integrate multimodality into chatbots have primarily focused on image-centric…

Computation and Language · Computer Science 2025-06-03 Jihyoung Jang , Minwook Bae , Minji Kim , Dilek Hakkani-Tur , Hyounghun Kim

This demo introduces Focus360, a system designed to enhance user engagement in 360{\deg} VR videos by guiding attention to key elements within the scene. Using natural language descriptions, the system identifies important elements and…

Human-Computer Interaction · Computer Science 2026-04-01 Paulo Vitor S. Silva , Lucas L. Neves , Rafael A. Goiás , Diogo F. C. Silva , Rafael T. Sousa , Arlindo R. Galvão Filho

Prompting and steering techniques are well established in general-purpose generative AI, yet assistive visual question answering (VQA) tools for blind users still follow rigid interaction patterns with limited opportunities for…

Human-Computer Interaction · Computer Science 2026-02-20 Farnaz Zamiri Zeraati , Yang Trista Cao , Yuehan Qiao , Hal Daumé , Hernisa Kacorri

Dialogue models falter in noisy, multi-speaker environments, often producing irrelevant responses and awkward turn-taking. We present AV-Dialog, the first multimodal dialog framework that uses both audio and visual cues to track the target…

Computation and Language · Computer Science 2025-11-17 Tuochao Chen , Bandhav Veluri , Hongyu Gong , Shyamnath Gollakota

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

Human-Computer Interaction · Computer Science 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki

Traditional sign language teaching methods face challenges such as limited feedback and diverse learning scenarios. Although 2D resources lack real-time feedback, classroom teaching is constrained by a scarcity of teacher. Methods based on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Hongli Wen , Yang Xu , Lin Li , Xudong Ru , Xingce Wang , Zhongke Wu

Turn-taking prediction is crucial for seamless interactions. This study introduces a novel, lightweight framework for accurate turn-taking prediction in triadic conversations without relying on computationally intensive methods. Unlike…

Human-Computer Interaction · Computer Science 2025-05-30 Seongsil Heo , Calvin Murdock , Michael Proulx , Christi Miller

Engaging in smooth conversations with others is a crucial social skill. However, differences in knowledge between conversation participants can sometimes hinder effective communication. To tackle this issue, this study proposes a real-time…

Human-Computer Interaction · Computer Science 2025-06-23 Yuichiro Fujimoto

Tour guidance in virtual museums encourages multi-modal interactions to boost user experiences, concerning engagement, immersion, and spatial awareness. Nevertheless, achieving the goal is challenging due to the complexity of comprehending…

Human-Computer Interaction · Computer Science 2024-01-24 Zhan Wang , Lin-Ping Yuan , Liangwei Wang , Bingchuan Jiang , Wei Zeng

The rapid evolution of social Virtual Reality (VR) platforms has significantly enhanced the way users interact and socialize in digital spaces, offering immersive experiences that closely mimic real-world interactions [1]. However, this…

Human-Computer Interaction · Computer Science 2024-05-10 Niloofar Sayadi , Diego Gómez-Zará

The objective of this study is to investigate the impact of several auditory feedback modalities on gait (i.e., walking patterns) in virtual reality (VR). Prior research has substantiated gait disturbances in VR users as one of the primary…

Human-Computer Interaction · Computer Science 2022-08-18 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

In this paper, we present a novel dataset captured using a VR headset to record conversations between participants within a physics simulator (AI2-THOR). Our primary objective is to extend the field of co-speech gesture generation by…

Computer Vision and Pattern Recognition · Computer Science 2024-10-02 Anna Deichler , Jim O'Regan , Jonas Beskow

Vision and language tasks have benefited from attention. There have been a number of different attention models proposed. However, the scale at which attention needs to be applied has not been well examined. Particularly, in this work, we…

Computer Vision and Pattern Recognition · Computer Science 2019-10-15 Badri N. Patro , Shivansh Patel , Vinay P. Namboodiri

Most popular goal-oriented dialogue agents are capable of understanding the conversational context. However, with the surge of virtual assistants with screen, the next generation of agents are required to also understand screen context in…

Machine Learning · Computer Science 2021-11-26 Sanchit Agarwal , Jan Jezabek , Arijit Biswas , Emre Barut , Shuyang Gao , Tagyoung Chung

Mindfulness meditation is a validated means of helping people manage stress. Voice-based virtual assistants (VAs) in smart speakers, smartphones, and smart environments can assist people in carrying out mindfulness meditation through guided…

Human-Computer Interaction · Computer Science 2023-04-25 Bonhee Ku , Tatsuya Itagaki , Katie Seaborn
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