Related papers: An Implicit Physical Face Model Driven by Expressi…
Implicit representations of 3D objects have recently achieved impressive results on learning-based 3D reconstruction tasks. While existing works use simple texture models to represent object appearance, photo-realistic image synthesis…
We consider the task of animating 3D facial geometry from speech signal. Existing works are primarily deterministic, focusing on learning a one-to-one mapping from speech signal to 3D face meshes on small datasets with limited speakers.…
Speech-driven 3D facial animation has recently garnered attention due to its cost-effective usability in multimedia production. However, most current advances overlook the intelligibility of lip movements, limiting the realism of facial…
Over the last years, 3D morphable models (3DMMs) have emerged as a state-of-the-art methodology for modeling and generating expressive 3D avatars. However, given their reliance on a strict topology, along with their linear nature, they…
Speech-driven 3D facial animation aims to generate realistic facial movements synchronized with audio. Traditional methods primarily minimize reconstruction loss by aligning each frame with ground-truth. However, this frame-wise approach…
Most current audio-driven facial animation research primarily focuses on generating videos with neutral emotions. While some studies have addressed the generation of facial videos driven by emotional audio, efficiently generating…
Audio-driven 3D face animation is increasingly vital in live streaming and augmented reality applications. While remarkable progress has been observed, most existing approaches are designed for specific individuals with predefined speaking…
Predicting the dynamics of interacting objects is essential for both humans and intelligent systems. However, existing approaches are limited to simplified, toy settings and lack generalizability to complex, real-world environments. Recent…
Speech-driven 3D facial animation has gained significant attention for its ability to create realistic and expressive facial animations in 3D space based on speech. Learning-based methods have shown promising progress in achieving accurate…
Ability to generate intelligent and generalizable facial expressions is essential for building human-like social robots. At present, progress in this field is hindered by the fact that each facial expression needs to be programmed by…
Facial expressions are a form of non-verbal communication that humans perform seamlessly for meaningful transfer of information. Most of the literature addresses the facial expression recognition aspect however, with the advent of…
Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This…
Recent advances in deep learning have significantly increased the performance of face recognition systems. The performance and reliability of these models depend heavily on the amount and quality of the training data. However, the…
In this paper, we investigate an open research task of generating 3D cartoon face shapes from single 2D GAN generated human faces and without 3D supervision, where we can also manipulate the facial expressions of the 3D shapes. To this end,…
In this paper, we present a multimodal approach to simultaneously analyze facial movements and several peripheral physiological signals to decode individualized affective experiences under positive and negative emotional contexts, while…
The objective of stylized speech-driven facial animation is to create animations that encapsulate specific emotional expressions. Existing methods often depend on pre-established emotional labels or facial expression templates, which may…
Neural implicit surface representations have recently emerged as popular alternative to explicit 3D object encodings, such as polygonal meshes, tabulated points, or voxels. While significant work has improved the geometric fidelity of these…
This paper proposes an approach to learn generic multi-modal mesh surface representations using a novel scheme for fusing texture and geometric data. Our approach defines an inverse mapping between different geometric descriptors computed…
Editing and manipulating facial features in videos is an interesting and important field of research with a plethora of applications, ranging from movie post-production and visual effects to realistic avatars for video games and virtual…
Controllable character image animation has a wide range of applications. Although existing studies have consistently improved performance, challenges persist in the field of character image animation, particularly concerning stability in…