Related papers: AVELA -- A Vision for Engineering Literacy & Acces…
The success of collaborative instruction in helping students achieve higher grades in introductory science, technology, engineering, and mathematics (STEM) courses has led many educators and researchers to assume these methods also address…
Background: Software engineering requires both technical skills and creative problem-solving. Blind and low-vision software professionals (BLVSPs) encounter numerous workplace challenges, including inaccessible tools and collaboration…
Technology is changing at a blistering pace and is impacting on the way we consider knowledge as a free commodity, along with the ability to apply skills, concepts and understandings. Technology is aiding the way the world is evolving, and…
Supporting equitable instruction is an important issue for teachers attending diverse STEM classrooms. Visual learning analytics along with effective student survey measures can support providing on time feedback to teachers in making…
Research touts universal participation through accessibility initiatives, yet blind and low-vision (BLV) researchers face systematic exclusion as visual representations dominate modern research workflows. To materialize inclusive processes,…
An inclusive science, technology, engineering and mathematics (STEM) workforce is needed to maintain America's leadership in the scientific enterprise. Increasing the participation of underrepresented groups in STEM, including persons with…
Quantum computing is a rapidly advancing field with the potential to drive scientific, educational, and technological development. However, it faces a significant shortage of qualified experts, creating an urgent demand for skilled…
STEAM education integrates Science, Technology, Engineering, Arts, and Mathematics to foster creativity and problem-solving. However, students with visual impairments (VI) encounter significant challenges in programming and robotics,…
Recent advancements in virtual reality (VR) technology have enabled the creation of immersive learning environments that provide engineering students with hands-on, interactive experiences. This paper presents a novel framework for virtual…
Developing digital accessibility expertise is critical to breaking down barriers and ensuring digital inclusion. However, a discourse on a pedagogical culture for teaching digital literacy is still lacking. This article, therefore, takes up…
The vision of 2030STEM is to address systemic barriers in institutional structures and funding mechanisms required to achieve full inclusion in Science, Technology, Engineering, and Mathematics (STEM) and accelerate leadership pathways for…
Course syllabi are often the first and sometimes only structured artifact that explains how a class will run: deadlines, grading rules, safety procedures, and how to request disability accommodations. For blind and low-vision (BLV) students…
Blind and low-vision (BLV) people face many challenges when venturing into public environments, often wishing it were easier to get help from people nearby. Ironically, while many sighted individuals are willing to help, such interactions…
Actively participating in body movement such as dance, sports, and fitness activities is challenging for people who are blind or have low vision (BLV). Teachers primarily rely on verbal instructions and physical demonstrations with limited…
This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, acceptance, and understanding of accessibility for persons with vision loss (VL). Through a VR-based workshop developed in collaboration with…
Most learners worldwide are multilingual, yet implementing multilingual education remains challenging in practice. EdTech offers an opportunity to bridge this gap and expand access for linguistically diverse learners. We conducted a…
Active Learning (AL) is a well-known teaching method in engineering because it allows to foster learning and critical thinking of the students by employing debate, hands-on activities, and experimentation. However, most educational results…
The underrepresentation of women in Computer Science and Engineering is a pervasive issue, impacting the enrolment and graduation rates of female students as well as the presence of women in leadership positions in academia and industry.…
As educational technology evolves, the potential of Pedagogical Agents (PAs) in supporting education is extensively explored. Typically, research on PAs has primarily focused on computer-based learning environments, but their use in…
Limited infrastructure, scarce educational resources, and unreliable internet access often hinder physics and photonics education in underdeveloped regions. These barriers create deep inequities in Science, Technology, Engineering, and…