Related papers: TIFu: Tri-directional Implicit Function for High-F…
Reconstructing 3D clothed human involves creating a detailed geometry of individuals in clothing, with applications ranging from virtual try-on, movies, to games. To enable practical and widespread applications, recent advances propose to…
We present a novel 3D mapping method leveraging the recent progress in neural implicit representation for 3D reconstruction. Most existing state-of-the-art neural implicit representation methods are limited to object-level reconstructions…
In recent years, neural implicit representations have made remarkable progress in modeling of 3D shapes with arbitrary topology. In this work, we address two key limitations of such representations, in failing to capture local 3D geometric…
3D reconstruction of medical imaging from 2D images has become an increasingly interesting topic with the development of deep learning models in recent years. Previous studies in 3D reconstruction from limited X-ray images mainly rely on…
Existing works on single-image 3D reconstruction mainly focus on shape recovery. In this work, we study a new problem, that is, simultaneously recovering 3D shape and surface color from a single image, namely "colorful 3D reconstruction".…
Neural implicit surface representation methods have recently shown impressive 3D reconstruction results. However, existing solutions struggle to reconstruct driving scenes due to their large size, highly complex nature and their limited…
Reconstructing textured 3D human models from a single image is fundamental for AR/VR and digital human applications. However, existing methods mostly focus on single individuals and thus fail in multi-human scenes, where naive composition…
While high fidelity and efficiency are central to the creation of digital head avatars, recent methods relying on 2D or 3D generative models often experience limitations such as shape distortion, expression inaccuracy, and identity…
Despite remarkable progress in video generation, maintaining long-term scene consistency upon revisiting previously explored areas remains challenging. Existing solutions rely either on explicitly constructing 3D geometry, which suffers…
LiDAR-based place recognition serves as a crucial enabler for long-term autonomy in robotics and autonomous driving systems. Yet, prevailing methodologies relying on handcrafted feature extraction face dual challenges: (1) Inconsistent…
Neural implicit surface reconstruction has become a new trend in reconstructing a detailed 3D shape from images. In previous methods, however, the 3D scene is only encoded by the MLPs which do not have an explicit 3D structure. To better…
Neural implicit 3D reconstruction can reproduce shapes without 3D supervision, and it learns the 3D scene through volume rendering methods and neural implicit representations. Current neural surface reconstruction methods tend to randomly…
Deep learning-based image enhancement methods face a fundamental trade-off between computational efficiency and representational capacity. For example, although a conventional three-dimensional Look-Up Table (3D LUT) can process a degraded…
Following rapid advancements in text and image generation, research has increasingly shifted towards 3D generation. Unlike the well-established pixel-based representation in images, 3D representations remain diverse and fragmented,…
Efficient and scalable 3D surface reconstruction from range data remains a core challenge in computer graphics and vision, particularly in real-time and resource-constrained scenarios. Traditional volumetric methods based on…
We introduce an active 3D reconstruction method which integrates visual perception, robot-object interaction, and 3D scanning to recover both the exterior and interior, i.e., unexposed, geometries of a target 3D object. Unlike other works…
We present a novel method to improve the accuracy of the 3D reconstruction of clothed human shape from a single image. Recent work has introduced volumetric, implicit and model-based shape learning frameworks for reconstruction of objects…
We address the issue of the exploding computational requirements of recent State-of-the-art (SOTA) open set multimodel 3D mapping (dense 3D mapping) algorithms and present Voxel-Aggregated Feature Synthesis (VAFS), a novel approach to dense…
Recovering textured 3D models of non-rigid human body shapes is challenging due to self-occlusions caused by complex body poses and shapes, clothing obstructions, lack of surface texture, background clutter, sparse set of cameras with…
We present a novel method, called NeuralUDF, for reconstructing surfaces with arbitrary topologies from 2D images via volume rendering. Recent advances in neural rendering based reconstruction have achieved compelling results. However,…