Related papers: Knowledge Guided Entity-aware Video Captioning and…
Long text brings a big challenge to semantic matching due to their complicated semantic and syntactic structures. To tackle the challenge, we consider using prior knowledge to help identify useful information and filter out noise to…
Generating knowledge grounded responses in both goal and non-goal oriented dialogue systems is an important research challenge. Knowledge Graphs (KG) can be viewed as an abstraction of the real world, which can potentially facilitate a…
The Knowledge Graph Entity Typing (KGET) task aims to predict missing type annotations for entities in knowledge graphs. Recent works only utilize the \textit{\textbf{structural knowledge}} in the local neighborhood of entities,…
Annotation of multimedia data by humans is time-consuming and costly, while reliable automatic generation of semantic metadata is a major challenge. We propose a framework to extract semantic metadata from automatically generated video…
Video understanding requires models to continuously track and update world state during playback. While existing benchmarks have advanced video understanding evaluation across multiple dimensions, the observation of how models maintain…
Contextualized entity representations learned by state-of-the-art transformer-based language models (TLMs) like BERT, GPT, T5, etc., leverage the attention mechanism to learn the data context from training data corpus. However, these models…
Incorporating knowledge bases (KB) into end-to-end task-oriented dialogue systems is challenging, since it requires to properly represent the entity of KB, which is associated with its KB context and dialogue context. The existing works…
Knowledge graphs have emerged as an important model for studying complex multi-relational data. This has given rise to the construction of numerous large scale but incomplete knowledge graphs encoding information extracted from various…
Entity synonyms discovery is crucial for entity-leveraging applications. However, existing studies suffer from several critical issues: (1) the input mentions may be out-of-vocabulary (OOV) and may come from a different semantic space of…
Building correspondences across different modalities, such as video and language, has recently become critical in many visual recognition applications, such as video captioning. Inspired by machine translation, recent models tackle this…
News videos are carefully edited multimodal narratives that combine narration, visuals, and external quotations into coherent storylines. In recent years, there have been significant advances in evaluating multimodal large language models…
Visual dialogue is a challenging task that needs to extract implicit information from both visual (image) and textual (dialogue history) contexts. Classical approaches pay more attention to the integration of the current question, vision…
Knowledge graph (KG) inference aims to address the natural incompleteness of KGs, including rule learning-based and KG embedding (KGE) models. However, the rule learning-based models suffer from low efficiency and generalization while KGE…
Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…
The knowledge graph (KG) is an essential form of knowledge representation that has grown in prominence in recent years. Because it concentrates on nominal entities and their relationships, traditional knowledge graphs are static and…
End-to-end dialog systems have become very popular because they hold the promise of learning directly from human to human dialog interaction. Retrieval and Generative methods have been explored in this area with mixed results. A key element…
This paper describes our system for SemEval-2020 Task 4: Commonsense Validation and Explanation (Wang et al., 2020). We propose a novel Knowledge-enhanced Graph Attention Network (KEGAT) architecture for this task, leveraging heterogeneous…
Named Entity Disambiaguation (NED) is a central task for applications dealing with natural language text. Assume that we have a graph based knowledge base (subsequently referred as Knowledge Graph) where nodes represent various real world…
While there is overall agreement that future technology for organizing, browsing and searching videos hinges on the development of methods for high-level semantic understanding of video, so far no consensus has been reached on the best way…
Video Question Answering (VideoQA) based on Large Language Models (LLMs) has shown potential in general video understanding but faces significant challenges when applied to the inherently complex domain of sports videos. In this work, we…