Related papers: Generative Human Motion Stylization in Latent Spac…
Text-to-motion generation is a formidable task, aiming to produce human motions that align with the input text while also adhering to human capabilities and physical laws. While there have been advancements in diffusion models, their…
Choreography refers to creation of dance steps and motions for dances according to the latent knowledge in human mind, where the created dance motions are in general style-specific and consistent. So far, such latent style-specific…
Human-human motion generation is essential for understanding humans as social beings. Current methods fall into two main categories: single-person-based methods and separate modeling-based methods. To delve into this field, we abstract the…
We present the first image-based generative model of people in clothing for the full body. We sidestep the commonly used complex graphics rendering pipeline and the need for high-quality 3D scans of dressed people. Instead, we learn…
Deep generative models make visual content creation more accessible to novice users by automating the synthesis of diverse, realistic content based on a collected dataset. However, the current machine learning approaches miss a key element…
This report reviews recent advancements in human motion prediction, reconstruction, and generation. Human motion prediction focuses on forecasting future poses and movements from historical data, addressing challenges like nonlinear…
The emergence of neural networks has revolutionized the field of motion synthesis. Yet, learning to unconditionally synthesize motions from a given distribution remains challenging, especially when the motions are highly diverse. In this…
Generative adversarial models (GANs) continue to produce advances in terms of the visual quality of still images, as well as the learning of temporal correlations. However, few works manage to combine these two interesting capabilities for…
We present a novel method to generate human motion to populate 3D indoor scenes. It can be controlled with various combinations of conditioning signals such as a path in a scene, target poses, past motions, and scenes represented as 3D…
Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a…
What defines a visual style? Fashion styles emerge organically from how people assemble outfits of clothing, making them difficult to pin down with a computational model. Low-level visual similarity can be too specific to detect…
3D human dance motion is a cooperative and elegant social movement. Unlike regular simple locomotion, it is challenging to synthesize artistic dance motions due to the irregularity, kinematic complexity and diversity. It requires the…
With the remarkable recent progress on learning deep generative models, it becomes increasingly interesting to develop models for controllable image synthesis from reconfigurable inputs. This paper focuses on a recent emerged task,…
We propose a new representation of human body motion which encodes a full motion in a sequence of latent motion primitives. Recently, task generic motion priors have been introduced and propose a coherent representation of human motion…
Text-to-motion generation requires not only grounding local actions in language but also seamlessly blending these individual actions to synthesize diverse and realistic global motions. However, existing motion generation methods primarily…
With the metaverse slowly becoming a reality and given the rapid pace of developments toward the creation of digital humans, the need for a principled style editing pipeline for human faces is bound to increase manifold. We cater to this…
Although diffusion models exhibit impressive generative capabilities, existing methods for stylized image generation based on these models often require textual inversion or fine-tuning with style images, which is time-consuming and limits…
A promise of Generative Adversarial Networks (GANs) is to provide cheap photorealistic data for training and validating AI models in autonomous driving. Despite their huge success, their performance on complex images featuring multiple…
Although existing text-to-motion (T2M) methods can produce realistic human motion from text description, it is still difficult to align the generated motion with the desired postures since using text alone is insufficient for precisely…
Generating stylized 3D human motion from speech signals presents substantial challenges, primarily due to the intricate and fine-grained relationships among speech signals, individual styles, and the corresponding body movements. Current…