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This paper presents a novel facial sketch image or face-sketch recognition approach based on facial feature extraction. To recognize a face-sketch, we have concentrated on a set of geometric face features like eyes, nose, eyebrows, lips,…
We present an integral framework for training sketch simplification networks that convert challenging rough sketches into clean line drawings. Our approach augments a simplification network with a discriminator network, training both…
Reconstructing the detailed geometric structure of a face from a given image is a key to many computer vision and graphics applications, such as motion capture and reenactment. The reconstruction task is challenging as human faces vary…
With the involvement of artificial intelligence (AI), sketches can be automatically generated under certain topics. Even though breakthroughs have been made in previous studies in this area, a relatively high proportion of the generated…
Recently, realistic image generation using deep neural networks has become a hot topic in machine learning and computer vision. Images can be generated at the pixel level by learning from a large collection of images. Learning to generate…
In this work we combine two research threads from Vision/ Graphics and Natural Language Processing to formulate an image generation task conditioned on attributes in a multi-turn setting. By multiturn, we mean the image is generated in a…
In this paper, we propose a novel abstraction-aware sketch-based image retrieval framework capable of handling sketch abstraction at varied levels. Prior works had mainly focused on tackling sub-factors such as drawing style and order, we…
We propose a method for characterizing large complex networks by introducing a new matrix structure, unique for a given network, which encodes structural information; provides useful visualization, even for very large networks; and allows…
Edges, boundaries and contours are important subjects of study in both computer graphics and computer vision. On one hand, they are the 2D elements that convey 3D shapes, on the other hand, they are indicative of occlusion events and thus…
A sketch is one of the most intuitive and versatile tools humans use to convey their ideas visually. An animated sketch opens another dimension to the expression of ideas and is widely used by designers for a variety of purposes. Animating…
Sketching is an important activity in any design process. Designers and stakeholders share their ideas through hand-drawn sketches. These sketches are further used to create 3D models. Current methods to generate 3D models from sketches are…
We propose a task we name Portrait Interpretation and construct a dataset named Portrait250K for it. Current researches on portraits such as human attribute recognition and person re-identification have achieved many successes, but…
Traditional computer graphics rendering pipeline is designed for procedurally generating 2D quality images from 3D shapes with high performance. The non-differentiability due to discrete operations such as visibility computation makes it…
Generating natural language descriptions for images is a challenging task. The traditional way is to use the convolutional neural network (CNN) to extract image features, followed by recurrent neural network (RNN) to generate sentences. In…
We introduce a convolutional neural network that operates directly on graphs. These networks allow end-to-end learning of prediction pipelines whose inputs are graphs of arbitrary size and shape. The architecture we present generalizes…
Traditional approaches to extractive summarization rely heavily on human-engineered features. In this work we propose a data-driven approach based on neural networks and continuous sentence features. We develop a general framework for…
Can we generate abstract aesthetic images without bias from natural or human selected image corpi? Are aesthetic images singled out in their correlation functions? In this paper we give answers to these and more questions. We generate…
Charts are an excellent way to convey patterns and trends in data, but they do not facilitate further modeling of the data or close inspection of individual data points. We present a fully automated system for extracting the numerical…
Iterating on creating pixel art character sprite sheets is essential to the game development process. However, it can take a lot of effort until the final versions containing different poses and animation clips are achieved. This paper…
In this work we demonstrate real-time portrait stylization, specifically, translating self-portrait into cartoon or anime style on mobile devices. We propose a latency-driven differentiable architecture search method, maintaining realistic…