Related papers: Hyper-Realist Rendering: A Theoretical Framework
We introduce Artifact-Based Rendering (ABR), a framework of tools, algorithms, and processes that makes it possible to produce real, data-driven 3D scientific visualizations with a visual language derived entirely from colors, lines,…
We propose to use transformation optics to generate a general illusion such that an arbitrary object appears to be like some other object of our choice. This is achieved by using a remote device that transforms the scattered light outside a…
Alignment between real and virtual objects is a challenging task required for the deployment of Mixed Reality (MR) into manufacturing, medical, and construction applications. To face this challenge, a series of methods have been proposed.…
Mathematically representing the shape of an object is a key ingredient for solving inverse rendering problems. Explicit representations like meshes are efficient to render in a differentiable fashion but have difficulties handling topology…
Image captioning, which generates natural language descriptions of the visual information in an image, is a crucial task in vision-language research. Previous models have typically addressed this task by aligning the generative capabilities…
In this paper, we propose a generic neural-based hair rendering pipeline that can synthesize photo-realistic images from virtual 3D hair models. Unlike existing supervised translation methods that require model-level similarity to preserve…
We present the first three-dimensional theoretical model of microparticle-assisted super-resolution imaging, enabling accurate simulation of virtual image formation. The model reveals that accounting for partial spatial coherence of…
The correct insertion of virtual objects in images of real-world scenes requires a deep understanding of the scene's lighting, geometry and materials, as well as the image formation process. While recent large-scale diffusion models have…
On a scientific meta-level, it is discussed how an overall understanding of the physical universe can be built on the basis of well-proven theories, observations, and recent experiments. In the light of almost a century of struggle to make…
This study explores the virtualization of classical reality and aims to establish a clear framework to determine the limits and possibilities of virtual reality. It addresses two primary questions: whether an observer's senses can perceive…
In Information Retrieval (IR), whether implicitly or explicitly, queries and documents are often represented as vectors. However, it may be more beneficial to consider documents and/or queries as multidimensional objects. Our belief is this…
The paper describes an image processing for a non-photorealistic rendering. The algorithm is based on a random choice of a set of pixels from those ot the original image and substitution of them with colour spots. An iterative procedure is…
We describe a first step towards learning general-purpose visual representations of physical scenes using only image prediction as a training criterion. To do so, we first define "physical scene" and show that, even though different agents…
Image super-resolution (SR) is a field in computer vision that focuses on reconstructing high-resolution images from the respective low-resolution image. However, super-resolution is a well-known ill-posed problem as most methods rely on…
Realism -- the idea that the concepts in physical theories refer to 'things' existing in the real world -- is introduced as a tool to analyze the status of the wave-function. Although the physical entities are recognized by the existence of…
In architecture and computer-aided design, wireframes (i.e., line-based models) are widely used as basic 3D models for design evaluation and fast design iterations. However, unlike a full design file, a wireframe model lacks critical…
Many real-world phenomena are naturally modeled by graphs and networks. However, classical graph models are often limited to pairwise interactions and may not adequately capture the richer structures that arise in practice. Higher-order…
Humans can intuitively decompose an image into a sequence of strokes to create a painting, yet existing methods for generating drawing processes are limited to specific data types and often rely on expensive human-annotated datasets. We…
This work tackles the challenging task of achieving real-time novel view synthesis for reflective surfaces across various scenes. Existing real-time rendering methods, especially those based on meshes, often have subpar performance in…
Implicit representations of 3D objects have recently achieved impressive results on learning-based 3D reconstruction tasks. While existing works use simple texture models to represent object appearance, photo-realistic image synthesis…