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Rendering volumetric scattering media, including clouds, fog, smoke, and other complex materials, is crucial for realism in computer graphics. Traditional path tracing, while unbiased, requires many long path samples to converge in scenes…

Graphics · Computer Science 2024-04-19 Becky Hu , Xi Deng , Fujun Luan , Miloš Hašan , Steve Marschner

This paper presents a novel learning-based clothing deformation method to generate rich and reasonable detailed deformations for garments worn by bodies of various shapes in various animations. In contrast to existing learning-based…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Tianxing Li , Rui Shi , Takashi Kanai

We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…

Graphics · Computer Science 2018-08-02 Stephen Lombardi , Jason Saragih , Tomas Simon , Yaser Sheikh

We introduce FabricDiffusion, a method for transferring fabric textures from a single clothing image to 3D garments of arbitrary shapes. Existing approaches typically synthesize textures on the garment surface through 2D-to-3D texture…

Computer Vision and Pattern Recognition · Computer Science 2024-10-03 Cheng Zhang , Yuanhao Wang , Francisco Vicente Carrasco , Chenglei Wu , Jinlong Yang , Thabo Beeler , Fernando De la Torre

The advancement of generative radiance fields has pushed the boundary of 3D-aware image synthesis. Motivated by the observation that a 3D object should look realistic from multiple viewpoints, these methods introduce a multi-view constraint…

Computer Vision and Pattern Recognition · Computer Science 2021-12-10 Xingang Pan , Xudong Xu , Chen Change Loy , Christian Theobalt , Bo Dai

Differentiable physics modeling combines physics models with gradient-based learning to provide model explicability and data efficiency. It has been used to learn dynamics, solve inverse problems and facilitate design, and is at its…

Machine Learning · Computer Science 2022-02-02 Deshan Gong , Zhanxing Zhu , Andrew J. Bulpitt , He Wang

Reconstructing object geometry and material from multiple views typically requires optimization. Differentiable path tracing is an appealing framework as it can reproduce complex appearance effects. However, it is difficult to use due to…

Computer Vision and Pattern Recognition · Computer Science 2020-12-09 Purvi Goel , Loudon Cohen , James Guesman , Vikas Thamizharasan , James Tompkin , Daniel Ritchie

We present Cloth-HUGS, a Gaussian Splatting based neural rendering framework for photorealistic clothed human reconstruction that explicitly disentangles body and clothing. Unlike prior methods that absorb clothing into a single body…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Sadia Mubashshira , Nazanin Amini , Kevin Desai

Virtual garment simulation has become increasingly important with applications in garment design and virtual try-on. However, reproducing garments faithfully remains a cumbersome process. We propose an end-to-end method for estimating…

Graphics · Computer Science 2024-01-30 Joy Xiaoji Zhang , Gene Wei-Chin Lin , Lukas Bode , Hsiao-yu Chen , Tuur Stuyck , Egor Larionov

For many of the physical phenomena around us, we have developed sophisticated models explaining their behavior. Nevertheless, measuring physical properties from visual observations is challenging due to the high number of causally…

Computer Vision and Pattern Recognition · Computer Science 2020-03-12 Tom F. H. Runia , Kirill Gavrilyuk , Cees G. M. Snoek , Arnold W. M. Smeulders

Existing physical cloth simulators suffer from expensive computation and difficulties in tuning mechanical parameters to get desired wrinkling behaviors. Data-driven methods provide an alternative solution. It typically synthesizes cloth…

Graphics · Computer Science 2021-08-29 Lan Chen , Juntao Ye , Xiaopeng Zhang

Learning to reconstruct 3D garments is important for dressing 3D human bodies of different shapes in different poses. Previous works typically rely on 2D images as input, which however suffer from the scale and pose ambiguities. To…

Computer Vision and Pattern Recognition · Computer Science 2021-12-09 Fangzhou Hong , Liang Pan , Zhongang Cai , Ziwei Liu

In recent years, there has been a significant shift in the field of digital avatar research, towards modeling, animating and reconstructing clothed human representations, as a key step towards creating realistic avatars. However, current 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Jiali Zheng , Rolandos Alexandros Potamias , Stefanos Zafeiriou

Generating realistic clothing for virtual applications like online retail and digital avatars is crucial but requires expert knowledge of 3D tools to generating believable simulations. Recently, a number of works proposed to estimate cloth…

Graphics · Computer Science 2026-05-12 Egor Larionov , Marie-Lena Eckert , Katja Wolff , Tuur Stuyck

We propose a method for computing a sewing pattern of a given 3D garment model. Our algorithm segments an input 3D garment shape into patches and computes their 2D parameterization, resulting in pattern pieces that can be cut out of fabric…

We propose a method to estimate the mechanical parameters of fabrics using a casual capture setup with a depth camera. Our approach enables to create mechanically-correct digital representations of real-world textile materials, which is a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-14 Carlos Rodriguez-Pardo , Melania Prieto-Martin , Dan Casas , Elena Garces

Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of both geometry and material models, and is further complicated…

Graphics · Computer Science 2024-10-01 Yang Zhou , Tao Huang , Ravi Ramamoorthi , Pradeep Sen , Ling-Qi Yan

We present an object relighting system that allows an artist to select an object from an image and insert it into a target scene. Through simple interactions, the system can adjust illumination on the inserted object so that it appears…

Computer Vision and Pattern Recognition · Computer Science 2018-04-23 Zicheng Liao , Kevin Karsch , Hongyi Zhang , David Forsyth

Currently it requires an artist to create 3D human avatars with realistic clothing that can move naturally. Despite progress on 3D scanning and modeling of human bodies, there is still no technology that can easily turn a static scan into…

Computer Vision and Pattern Recognition · Computer Science 2021-10-20 Qianli Ma , Jinlong Yang , Siyu Tang , Michael J. Black

Since loose-fitting clothing contains dynamic modes that have proven to be difficult to predict via neural networks, we first illustrate how to coarsely approximate these modes with a real-time numerical algorithm specifically designed to…

Graphics · Computer Science 2024-04-29 Yongxu Jin , Dalton Omens , Zhenglin Geng , Joseph Teran , Abishek Kumar , Kenji Tashiro , Ronald Fedkiw