English
Related papers

Related papers: Understanding users negative emotions and continuo…

200 papers

Online question-and-answer (Q&A) communities provide convenient and innovative ways for participants to share information and collaboratively solve problems with others. A growing challenge for those Q&A communities is to encourage and…

Human-Computer Interaction · Computer Science 2020-01-27 Langtao Chen

User trust is a crucial consideration in designing robust visual analytics systems that can guide users to reasonably sound conclusions despite inevitable biases and other uncertainties introduced by the human, the machine, and the data…

Human-Computer Interaction · Computer Science 2022-09-12 Joshua Boley , Maoyuan Sun

The goal of this exploratory research is to investigate how glitches and bugs within video games affect a players overall experience. The severity or frequency of bugs, as well as the nature of the bugs present, could influence how the…

Human-Computer Interaction · Computer Science 2025-04-23 Jessica Backus

Dark patterns utilize interface elements to trick users into performing unwanted actions. Online shopping websites often employ these manipulative mechanisms so as to increase their potential customer base, to boost their sales, or to…

Human-Computer Interaction · Computer Science 2021-07-19 Christian Voigt , Stephan Schlögl , Aleksander Groth

In networked video applications, the frame rate (FR) and quantization stepsize (QS) of a compressed video are often adapted in response to the changes of the available bandwidth. It is important to understand how do the variation of FR and…

Multimedia · Computer Science 2014-06-10 Yen-Fu Ou , Wenzhi Lin , Huiqi Zeng , Yao Wang

Having a group discussion with the members holding conflicting viewpoints is difficult. It is especially challenging for machine-mediated discussions in which the subtle social cues are hard to notice. We present a fully automated videochat…

Human-Computer Interaction · Computer Science 2020-11-13 Samiha Samrose , Reza Rawassizadeh , Ehsan Hoque

Over one in five adults in the US lives with a mental illness. In the face of a shortage of mental health professionals and offline resources, online short-form video content has grown to serve as a crucial conduit for disseminating mental…

The use of animation to gain user attention has been increasing, supported by various studies on user behavior and psychology. However, excessive use of animation in interfaces can negatively impact the user. This paper deals with a…

Human-Computer Interaction · Computer Science 2025-04-22 Waaridh Borpujari

Successful design of human-in-the-loop control systems requires appropriate models for human decision makers. Whilst most paradigms adopted in the control systems literature hide the (limited) decision capability of humans, in behavioral…

Optimization and Control · Mathematics 2020-08-03 Marius Protte , Rene Fahr , Daniel E. Quevedo

The time pressure associated with software development, among other factors, often leads to a diminished emotional state among developers. However, whether emotions affect perceived productivity remains an open question. This study aims to…

Software Engineering · Computer Science 2025-10-07 Pawel Weichbroth , Maciej Lotysz , Michal Wrobel

Visual Sentiment Analysis aims to understand how images affect people, in terms of evoked emotions. Although this field is rather new, a broad range of techniques have been developed for various data sources and problems, resulting in a…

Computer Vision and Pattern Recognition · Computer Science 2020-05-19 Alessandro Ortis , Giovanni Maria Farinella , Sebastiano Battiato

People often strive for deep engagement in activities which is usually associated with feelings of flow: a state of full task absorption accompanied by a sense of control and fulfillment. The intrinsic factors driving such engagement and…

Neurons and Cognition · Quantitative Biology 2024-09-11 Hairong Lu , Dimitri van der Linden , Arnold B. Bakker

Climate change is becoming more visible, and human adaptation is required urgently to prevent greater damage. One particular domain of adaptation concerns daily mobility (work commute), with a significant portion of these trips being done…

Computers and Society · Computer Science 2025-02-14 Carole Adam

Sora promises to redefine the way visual content is created. Despite its numerous forecasted benefits, the drivers of user willingness to use the text-to-video (T2V) model are unknown. This study extends the extended unified theory of…

Artificial Intelligence · Computer Science 2024-05-08 Gustave Florentin Nkoulou Mvondo , Ben Niu

Short-form videos have become one of the most popular user-generated content formats nowadays. Popular short-video platforms use a simple streaming approach that preloads one or more videos in the recommendation list in advance. However,…

Multimedia · Computer Science 2026-03-25 Vu Thi Hai Yen , Duc V. Nguyen , Cao Anh Minh Huy , Truong Thu Huong

Physiological signals hold immense potential for ubiquitous emotion monitoring, presenting numerous applications in emotion recognition. However, harnessing this potential is hindered by significant challenges, particularly in the…

Human-Computer Interaction · Computer Science 2025-03-30 Pragya Singh , Ritvik Budhiraja , Pankaj Jalote , Mohan Kumar , Pushpendra Singh

Emotion regulation is the process of consciously altering one's affective state, that is the underlying emotional state such as happiness, confidence, guilt, anger etc. The ability to effectively regulate emotions is necessary for…

Human-Computer Interaction · Computer Science 2023-07-26 Akriti Verma , Shama Islam , Valeh Moghaddam , Adnan Anwar

Anonymity in social media platforms keeps users hidden behind a keyboard. This absolves users of responsibility, allowing them to engage in online rage, hate speech, and other text-based toxicity that harms online well-being. Recent…

Human-Computer Interaction · Computer Science 2023-03-03 Akriti Verma , Shama Islam , Valeh Moghaddam , Adnan Anwar

Social media platforms have led to online consumption communities, or fandoms, that involve complex networks of ancillary creators and consumers focused on some core product or intellectual property. For example, video game communities…

General Economics · Economics 2024-11-05 Wooyong Jo , Mike Lewis , Yanwen Wang

Asynchronous video learning, including massive open online courses (MOOCs), offers flexibility but often lacks students' affective engagement. This study examines how teachers' verbal and nonverbal vocal emotive expressions influence…

Human-Computer Interaction · Computer Science 2026-05-19 Hung-Yue Suen , Yu-Sheng Su
‹ Prev 1 8 9 10 Next ›