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We study applications of 3D printing to the broad goal of understanding how mathematical objects vary continuously in families. To do so, we model the varying parameter as the vertical axis of a 3D print, introducing the notion of a static…
Simulating curvature due to gravity through warped surfaces is a common visualization aid in Physics education. We reprise a recent experiment exploring orbital trajectories on a precise 3D-printed surface to mimic Newtonian gravity, and…
This paper considers an extension of origami geometry to the case of "folding" a three dimensional (3D) space along a plane. First, all possible incidence constraints between given points, lines and planes are analyzed by using the geometry…
Extra dimensions can be utilized to simplify problems in classical mechanics, offering new insights. Here we show a simple example of how the motion of a test particle under the influence of an inverse-quadratic potential in 1D is…
3D modeling of articulated objects is a research problem within computer vision, graphics, and robotics. Its objective is to understand the shape and motion of the articulated components, represent the geometry and mobility of object parts,…
Computational creativity has contributed heavily to abstract art in modern era, allowing artists to create high quality, abstract two dimension (2D) arts with a high level of controllability and expressibility. However, even with…
This is a case study of teaching 3D design and 3D printing in a project-based computing course for undergraduate math majors. This article discusses content organization, implementation, project grading, and includes a personal reflection.…
Through-out human history the new generations have sought to create their own artistic style while trying to avoid repeating, for example, earlier generations' music. If we assume that this search occurs in a multi-dimensional but confined…
Recovering dense and long-range pixel motion in videos is a challenging problem. Part of the difficulty arises from the 3D-to-2D projection process, leading to occlusions and discontinuities in the 2D motion domain. While 2D motion can be…
We present a method to reconstruct the three-dimensional trajectory of a moving instance of a known object category in monocular video data. We track the two-dimensional shape of objects on pixel level exploiting instance-aware semantic…
We present a new method for visualizing implicit real algebraic curves inside a bounding box in the $2$-D or $3$-D ambient space based on numerical continuation and critical point methods. The underlying techniques work also for tracing…
We derive the path integral action for a particle moving in three dimensional fuzzy space. From this we extract the classical equations of motion. These equations have rather surprising and unconventional features: They predict a cut-off in…
It is well known that real points of the Study quadric (sliced along a 3-dimensional generator space) correspond to displacements of the Euclidean 3-space. But we still lack of a kinematic meaning for the points of the ambient 7-dimensional…
Objects' rigid motions in 3D space are described by rotations and translations of a highly-correlated set of points, each with associated $x,y,z$ coordinates that real-valued networks consider as separate entities, losing information.…
3D shape creation and modeling remains a challenging task especially for novice users. Many methods in the field of computer graphics have been proposed to automate the often repetitive and precise operations needed during the modeling of…
We explore the stability of floating objects through mathematical modeling and experimentation. Our models are based on standard ideas of center of gravity, center of buoyancy, and Archimedes' Principle. We investigate a variety of floating…
We introduce the concept of paravectors to describe the geometry of points in a three dimensional space. After defining a suitable product of paravectors, we introduce the concepts of biparavectors and triparavectors to describe line…
Chaos in Bohmian Quantum Mechanics is an open field of research. In general, most of the 3-d Bohmian trajectories are free to wander around the 3-d space. However there are cases where the evolution of the trajectories is dictated by exact…
When interacting in a three dimensional world, humans must estimate 3D structure from visual inputs projected down to two dimensional retinal images. It has been shown that humans use the persistence of object shape over motion-induced…
Additive manufacturing builds physical objects by accumulating layers upon layers of solidified material. This process is typically done with horizontal planar layers. However, fused filament printers have the capability to extrude material…