Related papers: The clairvoyant ma\^{i}tre d'
Given two players alternately picking pieces of a pizza sliced by radial cuts, in such a way that after the first piece is taken every subsequent chosen piece is adjacent to some previously taken piece, we provide a strategy for the…
Human preference or taste within any domain is usually a difficult thing to identify or predict with high probability. In the domain of chess problem composition, the same is true. Traditional machine learning approaches tend to focus on…
The classical linear ordering problem seeks a single ranking representing a given preference matrix. While suitable for homogeneous populations, it fails when observed preferences arise from several latent groups with distinct ranking…
Positional games were introduced by Hales and Jewett in 1963, and their study became more popular after Erdos and Selfridge's first result on their connection to Ramsey theory and hypergraph coloring in 1973. Several conventions of these…
The profitable tour problem (PTP) is a well-known NP-hard routing problem searching for a tour visiting a subset of customers while maximizing profit as the difference between total revenue collected and traveling costs. PTP is known to be…
In this article we propose a probabilistic framework in order to study the fair division of a divisible good, e.g., a cake, between n players. Our framework follows the same idea than the ''Full independence model'' used in the study of…
The problem of designing a profit-maximizing, Bayesian incentive compatible and individually rational mechanism with flexible consumers and costly heterogeneous supply is considered. In our setup, each consumer is associated with a…
We consider the problem of designing an expected-revenue maximizing mechanism for allocating multiple non-perishable goods of $k$ varieties to flexible consumers over $T$ time steps. In our model, a random number of goods of each variety…
In this paper we study the Three Hat Problem which appeared in Puzzle Corner of the Technology Review magazine. This puzzle gives a scenario in which three players wearing hats are sitting together and each hat can be seen by everyone…
We initiate the study of online problems with set delay, where the delay cost at any given time is an arbitrary function of the set of pending requests. In particular, we study the online min-cost perfect matching with set delay (MPMD-Set)…
Rearranging densely packed tabletop objects is challenging when parallel-gripper picks are infeasible without sufficient clearance around an object. This work studies the problem characteristics for practically motivated settings with…
The goal of recommendation is to show users items that they will like. Though usually framed as a prediction, the spirit of recommendation is to answer an interventional question---for each user and movie, what would the rating be if we…
We study four NP-hard optimal seat arrangement problems [Bodlaender et al., 2020a], which each have as input a set of n agents, where each agent has cardinal preferences over other agents, and an n-vertex undirected graph (called seat…
We study a multi-server queueing system with a periodic arrival rate and customers whose joining decision is based on their patience and a delay proxy. Specifically, each customer has a patience level sampled from a common distribution.…
Diners dilemma is one of the most interesting problems in both economic and game theories. Here, we solve this problem for n (number of players) =4 with quantum rules and we are able to remove the dilemma of diners between the Pareto…
This paper addresses two problems lying at the intersection of geometric analysis and theoretical computer science: The non-linear isomorphic Dvoretzky theorem and the design of good approximate distance oracles for large distortion. We…
Personalized recommender systems are playing an increasingly important role as more content and services become available and users struggle to identify what might interest them. Although matrix factorization and deep learning based methods…
We study the classic divide-and-choose method for equitably allocating divisible goods between two players who are rational, self-interested Bayesian agents. The players have additive values for the goods. The prior distributions on those…
Intention deception involves computing a strategy which deceives the opponent into a wrong belief about the agent's intention or objective. This paper studies a class of probabilistic planning problems with intention deception and…
We develop a novel mathematical programming approximation framework to tackle the stochastic knapsack problem. In this problem, the decision maker considers items for which either weights or values, or both, are random. The aim is to select…