Related papers: Towards Open-World Gesture Recognition
Movement control of artificial limbs has made big advances in recent years. New sensor and control technology enhanced the functionality and usefulness of artificial limbs to the point that complex movements, such as grasping, can be…
Scene graph generation (SGG) endeavors to predict visual relationships between pairs of objects within an image. Prevailing SGG methods traditionally assume a one-off learning process for SGG. This conventional paradigm may necessitate…
Recent advances in Internet-of-Things (IoT) technologies have sparked significant interest towards developing learning-based sensing applications on embedded edge devices. These efforts, however, are being challenged by the complexities of…
Classic supervised learning makes the closed-world assumption, meaning that classes seen in testing must have been seen in training. However, in the dynamic world, new or unseen class examples may appear constantly. A model working in such…
In industrial applications, complex tasks require human collaboration since the robot doesn't have enough dexterity. However, the robots are still implemented as tools and not as collaborative intelligent systems. To ensure safety in the…
Hand Gesture Recognition (HGR) is of major importance for Human-Computer Interaction (HCI) applications. In this paper, we present a new hand gesture recognition approach called GNG-IEMD. In this approach, first, we use a Growing Neural Gas…
Soft grippers are gaining significant attention in the manipulation of elastic objects, where it is required to handle soft and unstructured objects which are vulnerable to deformations. A crucial problem is to estimate the physical…
Nowadays, service robots are appearing more and more in our daily life. For this type of robot, open-ended object category learning and recognition is necessary since no matter how extensive the training data used for batch learning, the…
The ChaLearn large-scale gesture recognition challenge has been run twice in two workshops in conjunction with the International Conference on Pattern Recognition (ICPR) 2016 and International Conference on Computer Vision (ICCV) 2017,…
Mixed Reality (MR) and Virtual Reality (VR) simulations are hampered by requirements for hand controllers or attempts to perseverate in use of two-dimensional computer interface paradigms from the 1980s. From our efforts to produce more…
Teaching a multi-fingered dexterous robot to grasp objects in the real world has been a challenging problem due to its high dimensional state and action space. We propose a robot-learning system that can take a small number of human…
Accurate real-time tracking of dexterous hand movements and interactions has numerous applications in human-computer interaction, metaverse, robotics, and tele-health. Capturing realistic hand movements is challenging because of the large…
Dexterous robotic hands often struggle to generalize effectively in complex environments due to the limitations of models trained on low-diversity data. However, the real world presents an inherently unbounded range of scenarios, making it…
Occlusion is a common problem with biometric recognition in the wild. The generalization ability of CNNs greatly decreases due to the adverse effects of various occlusions. To this end, we propose a novel unified framework integrating the…
While fulfilling communication tasks, wireless signals can also be used to sense the environment. Among various types of sensing media, WiFi signals offer advantages such as widespread availability, low hardware cost, and strong robustness…
Purpose - Most industrial robots are still programmed using the typical teaching process, through the use of the robot teach pendant. This is a tedious and time-consuming task that requires some technical expertise, and hence new approaches…
Continuous mid-air hand gesture recognition based on captured hand pose streams is fundamental for human-computer interaction, particularly in AR / VR. However, many of the methods proposed to recognize heterogeneous hand gestures are…
Real world data often have a long-tailed and open-ended distribution. A practical recognition system must classify among majority and minority classes, generalize from a few known instances, and acknowledge novelty upon a never seen…
In this paper we explore state-of-the-art underactuated, compliant robot gripper designs through looking at their performance on a generic grasping task. Starting from a state of the art open gripper design, we propose design…
We address the challenging problem of robotic grasping and manipulation in the presence of uncertainty. This uncertainty is due to noisy sensing, inaccurate models and hard-to-predict environment dynamics. We quantify the importance of…