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This paper offers a retrospective of what we learnt from organizing the workshop *Ethical Considerations in Creative applications of Computer Vision* at CVPR 2021 conference and, prior to that, a series of workshops on *Computer Vision for…
Inclusion and accessibility in visualization research have gained increasing attention in recent years. However, many challenges still remain to be solved on the road toward a more inclusive, shared-experience-driven visualization design…
Over the last decade, Computer Vision, the branch of Artificial Intelligence aimed at understanding the visual world, has evolved from simply recognizing objects in images to describing pictures, answering questions about images, aiding…
In this paper, we propose a new interface for virtual reality headset: a touchpad in front of the headset. To demonstrate the feasibility of the front touch interface, we built a prototype device, explored VR UI design space expansion, and…
Prototyping is widely regarded in Human-Computer Interaction as an iterative process through which ideas are tested and refined, often via visual mockups, screen flows, and coded simulations. This position paper critiques the visual-centric…
Recommender systems are playing an increasingly important role in alleviating information overload and supporting users' various needs, e.g., consumption, socialization, and entertainment. However, limited research focuses on how values…
Interaction plays a vital role during visual network exploration as users need to engage with both elements in the view (e.g., nodes, links) and interface controls (e.g., sliders, dropdown menus). Particularly as the size and complexity of…
In recent years we have witnessed an increasing number of interactive systems on handheld mobile devices which utilise gaze as a single or complementary interaction modality. This trend is driven by the enhanced computational power of these…
In this paper, we introduce a tilting interface that controls direction based applications in ubiquitous environments. A tilt interface is useful for situations that require remote and quick interactions or that are executed in public…
This paper describes the ongoing development of a conversational interaction concept that allows visually impaired users to easily create and edit text documents on mobile devices using mainly voice input. In order to verify the concept, a…
The automobile is always a point of interest where new technology has been deployed. Because of this interest, human-vehicle interaction has been an appealing area for much research in recent years. The current in-vehicle design has been…
How can interactions with A.I. systems be designed? This paper explores the design space for A.I. interaction to develop tools for designers to think about tangible and physical A.I. interactions. Our proposed framework consists of two…
Accessibility--the process of designing for people with disabilities (PWD)--is an important but under-explored challenge in the visualization research community. Without careful attention, and if PWD are not included as equal participants…
We present a survey of recent research studies of the implementation of adaptive user models in human-computer interaction. A classification of research directions on adaptive user interfaces is first proposed; it takes account of the user…
Sensor-based interactive systems -- e.g., "smart" speakers, webcams, and RFID tags -- allow us to embed computational functionality into physical environments. They also expose users to real and perceived privacy risks: users know that…
There is great promise in creating effective technology experiences during situationally-induced impairments and disabilities through the combination of universal design and adaptive interfaces. We believe this combination is a powerful…
Human-data interaction (HDI) presents fundamentally different challenges from traditional data management. HDI systems must meet latency, correctness, and consistency needs that stem from usability rather than query semantics; failing to…
In computer vision research, especially when novel applications of tools are developed, ethical implications around user perceptions of trust in the underlying technology should be considered and supported. Here, we describe an example of…
The field of user experience (UX) based on the design philosophy of "user-centered design" is moving towards the intelligence era. Still, the existing UX paradigm mainly aims at non-intelligent systems and lacks a systematic approach to UX…
Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…