Related papers: Maximizing Real-Time Video QoE via Bandwidth Shari…
We argue for giving users the ability to lease bandwidth temporarily from any mobile network operator. We propose, prototype, and evaluate a spectrum market for mobile network access, where multiple network operators offer blocks of…
The fundamental conflict between the enormous space of adaptive streaming videos and the limited capacity for subjective experiment casts significant challenges to objective Quality-of-Experience (QoE) prediction. Existing objective QoE…
Live video streaming is increasingly popular on social media platforms. With the growth of live streaming comes an increased need for robust content moderation to remove dangerous, illegal, or otherwise objectionable content. Whereas video…
HTTP Adaptive Streaming (HAS) is nowadays a popular solution for multimedia delivery. The novelty of HAS lies in the possibility of continuously adapting the streaming session to current network conditions, facilitated by Adaptive Bitrate…
As the cloud is pushed to the edge of the network, resource allocation for user experience improvement in mobile edge clouds (MEC) is increasingly important and faces multiple challenges. This paper studies quality of experience…
Nowadays video streaming is growing over the social clouds, where end-users always want to share High Definition (HD) videos among friends. Mostly videos were recorded via smartphones and other HD devices and short time videos have a big…
The introduction of Dynamic Adaptive Streaming over HTTP (DASH) helped reduce the consumption of resource in video delivery, but its client-based rate adaptation is unable to optimally use the available end-to-end network bandwidth. We…
Contemporary ways of doing business are heavily dependent on the e-Commerce/e-Business paradigm. The highest priority of an e-Commerce Web site's management is to assure pertinent Quality-of-Service (QoS) levels of their Web services…
Proactive virtual reality (VR) streaming requires users to upload viewpoint-related information, raising significant privacy concerns. Existing strategies preserve privacy by introducing errors to viewpoints, which, however, compromises the…
Quality of Service (QoS) is now regarded as a requirement for all networks in managing resources like bandwidth and avoidance of network impairments like packet loss, jitter, and delay. Media transfer or streaming would be virtually…
This paper presents a brief review of some existing correlation models which attempt to map Quality of Service (QoS) to Quality of Experience (QoE) for multimedia services. The term QoS refers to deterministic network behaviour, so that…
HTTP adaptive streaming (HAS) is quickly becoming the dominant video delivery technique for adaptive streaming over the Internet. Still considered as its primary challenges are determining the optimal rate adaptation and improving both the…
This paper aims to improve video streaming by leveraging a simple observation: users are more sensitive to low quality in certain parts of a video than in others. For instance, rebuffering during key moments of a sports video (e.g., before…
Real-time unmanned aerial vehicle (UAV) video streaming is essential for time-sensitive applications, including remote surveillance, emergency response, and environmental monitoring. However, it faces challenges such as limited bandwidth,…
Recent experimental studies confirm the prevalence of the widely known performance anomaly problem in current Wi-Fi networks, and report on the severe network utility degradation caused by this phenomenon. Although a large body of work…
Fog computing is becoming a vital component for Internet of things (IoT) applications, acting as its computational engine. Mission-critical IoT applications are highly sensitive to latency, which depends on the physical location of the…
Improvements in networking technologies and the steadily increasing numbers of users, as well as the shift from traditional broadcasting to streaming content over the Internet, have made video applications (e.g., live and Video-on-Demand…
In this paper, we investigate resource allocation problem in the context of multiple virtual reality (VR) video flows sharing a certain link, considering specific deadline of each video frame and the impact of different frames on video…
In this paper, we propose a preference-aware cooperative video streaming system for videos encoded using Scalable Video Coding (SVC) where all the collaborating users are interested in watching a video together on a shared screen. However,…
Future Internet usage will be dominated by the consumption of a rich variety of online multimedia services accessed from an exponentially growing number of multimedia capable mobile devices. As such, future Internet designs will be…