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The motion of picking up and placing an object in 3D space is full of subtle detail. Typically these motions are formed from the same constraints, optimizing for swiftness, energy efficiency, as well as physiological limits. Yet, even for…

Computer Vision and Pattern Recognition · Computer Science 2020-10-07 Connor Daly , Yuzuko Nakamura , Tobias Ritschel

We address the challenging problem of robotic grasping and manipulation in the presence of uncertainty. This uncertainty is due to noisy sensing, inaccurate models and hard-to-predict environment dynamics. We quantify the importance of…

Understanding how humans interact with each other is key to building realistic multi-human virtual reality systems. This area remains relatively unexplored due to the lack of large-scale datasets. Recent datasets focusing on this issue…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Rawal Khirodkar , Jyun-Ting Song , Jinkun Cao , Zhengyi Luo , Kris Kitani

Understanding 3d human interactions is fundamental for fine-grained scene analysis and behavioural modeling. However, most of the existing models predict incorrect, lifeless 3d estimates, that miss the subtle human contact aspects--the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-07 Mihai Fieraru , Mihai Zanfir , Elisabeta Oneata , Alin-Ionut Popa , Vlad Olaru , Cristian Sminchisescu

Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including AR/VR, robotics, or sign language…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Jiayi Wang , Franziska Mueller , Florian Bernard , Suzanne Sorli , Oleksandr Sotnychenko , Neng Qian , Miguel A. Otaduy , Dan Casas , Christian Theobalt

Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner…

Computer Vision and Pattern Recognition · Computer Science 2022-08-17 Siwei Zhang , Qianli Ma , Yan Zhang , Zhiyin Qian , Taein Kwon , Marc Pollefeys , Federica Bogo , Siyu Tang

In this document, we report our proposal for modeling the risk of possible contagiousity in a given area monitored by RGB cameras where people freely move and interact. Our system, called Inter-Homines, evaluates in real-time the contagion…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Matteo Fabbri , Fabio Lanzi , Riccardo Gasparini , Simone Calderara , Lorenzo Baraldi , Rita Cucchiara

Capturing the interactions between humans and their environment in 3D is important for many applications in robotics, graphics, and vision. Recent works to reconstruct the 3D human and object from a single RGB image do not have consistent…

Computer Vision and Pattern Recognition · Computer Science 2023-11-01 Xianghui Xie , Bharat Lal Bhatnagar , Gerard Pons-Moll

We present a unified framework for understanding 3D hand and object interactions in raw image sequences from egocentric RGB cameras. Given a single RGB image, our model jointly estimates the 3D hand and object poses, models their…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Bugra Tekin , Federica Bogo , Marc Pollefeys

In this paper we present a new approach for marker less human motion capture from conventional camera feeds. The aim of our study is to recover 3D positions of key points of the body that can serve for gait analysis. Our approach is based…

Artificial Intelligence · Computer Science 2007-05-23 Jamal Saboune , François Charpillet

We present the first method for real-time full body capture that estimates shape and motion of body and hands together with a dynamic 3D face model from a single color image. Our approach uses a new neural network architecture that exploits…

Computer Vision and Pattern Recognition · Computer Science 2021-04-16 Yuxiao Zhou , Marc Habermann , Ikhsanul Habibie , Ayush Tewari , Christian Theobalt , Feng Xu

Digital interaction with everyday objects has become popular since the proliferation of camera-based systems that detect and augment objects "just-in-time". Common systems use a vision-based approach to detect objects and display their…

Human-Computer Interaction · Computer Science 2020-12-22 Thomas Kosch , Albrecht Schmidt

We address the problem of human motion tracking by registering a surface to 3-D data. We propose a method that iteratively computes two things: Maximum likelihood estimates for both the kinematic and free-motion parameters of a kinematic…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Radu Horaud , Matti Niskanen , Guillaume Dewaele , Edmond Boyer

Recent approaches in depth-based human activity analysis achieved outstanding performance and proved the effectiveness of 3D representation for classification of action classes. Currently available depth-based and RGB+D-based action…

Computer Vision and Pattern Recognition · Computer Science 2016-04-12 Amir Shahroudy , Jun Liu , Tian-Tsong Ng , Gang Wang

Large-scale high-quality 3D motion datasets with multi-person interactions are crucial for data-driven models in autonomous driving to achieve fine-grained pedestrian interaction understanding in dynamic urban environments. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Guangxun Zhu , Shiyu Fan , Hang Dai , Edmond S. L. Ho

Different technologies can acquire data for gait analysis, such as optical systems and inertial measurement units (IMUs). Each technology has its drawbacks and advantages, fitting best to particular applications. The presented multi-sensor…

Human-Computer Interaction · Computer Science 2021-12-01 Geise Santos , Marcelo Wanderley , Tiago Tavares , Anderson Rocha

We present a generative approach to forecast long-term future human behavior in 3D, requiring only weak supervision from readily available 2D human action data. This is a fundamental task enabling many downstream applications. The required…

Computer Vision and Pattern Recognition · Computer Science 2024-05-20 Christian Diller , Thomas Funkhouser , Angela Dai

We present the HOH (Human-Object-Human) Handover Dataset, a large object count dataset with 136 objects, to accelerate data-driven research on handover studies, human-robot handover implementation, and artificial intelligence (AI) on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Noah Wiederhold , Ava Megyeri , DiMaggio Paris , Sean Banerjee , Natasha Kholgade Banerjee

By learning human motion priors, motion capture can be achieved by 6 inertial measurement units (IMUs) in recent years with the development of deep learning techniques, even though the sensor inputs are sparse and noisy. However, human…

Graphics · Computer Science 2025-05-09 Xinyu Yi , Shaohua Pan , Feng Xu

This paper proposes a novel application system for the generation of three-dimensional (3D) character animation driven by markerless human body motion capturing. The entire pipeline of the system consists of five stages: 1) the capturing of…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Jinbao Wang , Ke Lu , Jian Xue