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Related papers: The Manga Whisperer: Automatically Generating Tran…

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A big part of achieving Artificial General Intelligence(AGI) is to build a machine that can see and listen like humans. Much work has focused on designing models for image classification, video classification, object detection, pose…

Computer Vision and Pattern Recognition · Computer Science 2021-08-31 Ruotian Luo

The goal of this paper is automatic character-aware subtitle generation. Given a video and a minimal amount of metadata, we propose an audio-visual method that generates a full transcript of the dialogue, with precise speech timestamps, and…

Computer Vision and Pattern Recognition · Computer Science 2024-01-23 Bruno Korbar , Jaesung Huh , Andrew Zisserman

Due to the significant time and effort required for handcrafting translations, most manga never leave the domestic Japanese market. Automatic manga translation is a promising potential solution. However, it is a budding and underdeveloped…

Computation and Language · Computer Science 2024-12-06 Philip Lippmann , Konrad Skublicki , Joshua Tanner , Shonosuke Ishiwatari , Jie Yang

Speaker diarization, usually denoted as the ''who spoke when'' task, turns out to be particularly challenging when applied to fictional films, where many characters talk in various acoustic conditions (background music, sound effects...).…

Multimedia · Computer Science 2019-04-22 Xavier Bost , Georges Linares

Japanese comics (called manga) are traditionally created in monochrome format. In recent years, in addition to monochrome comics, full color comics, a more attractive medium, have appeared. Unfortunately, color comics require manual…

Computer Vision and Pattern Recognition · Computer Science 2021-07-19 Yugo Shimizu , Ryosuke Furuta , Delong Ouyang , Yukinobu Taniguchi , Ryota Hinami , Shonosuke Ishiwatari

Manga, or Japanese comics, is a richly multimodal narrative form that blends images and text in complex ways. Teaching large multimodal models (LMMs) to understand such narratives at a human-like level could help manga creators reflect on…

Computation and Language · Computer Science 2026-01-27 Jeonghun Baek , Kazuki Egashira , Shota Onohara , Atsuyuki Miyai , Yuki Imajuku , Hikaru Ikuta , Kiyoharu Aizawa

Manga is a popular medium that combines stylized drawings and text to convey stories. As manga panels differ from natural images, computational systems traditionally had to be designed specifically for manga. Recently, the adaptive nature…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Hikaru Ikuta , Leslie Wöhler , Kiyoharu Aizawa

Diarization is a crucial component in meeting transcription systems to ease the challenges of speech enhancement and attribute the transcriptions to the correct speaker. Particularly in the presence of overlapping or noisy speech, these…

Audio and Speech Processing · Electrical Eng. & Systems 2024-06-06 Christoph Boeddeker , Tobias Cord-Landwehr , Reinhold Haeb-Umbach

The comic domain is rapidly advancing with the development of single-page analysis and synthesis models. However, evaluation metrics and datasets lag behind, often limited to small-scale or single-style test sets. We introduce a novel…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Emanuele Vivoli , Marco Bertini , Dimosthenis Karatzas

Onomatopoeia is an important element for textual messaging in manga. Unlike character dialogue in manga, onomatopoeic expressions are visually stylized, with variations in shape, size, and placement that reflect the scene's intensity and…

Multimedia · Computer Science 2025-09-30 Takara Taniguchi , Wataru Shimoda , Kota Yamaguchi , Hideki Nakayama

Visual narrative is often a combination of explicit information and judicious omissions, relying on the viewer to supply missing details. In comics, most movements in time and space are hidden in the "gutters" between panels. To follow the…

Computer Vision and Pattern Recognition · Computer Science 2017-05-09 Mohit Iyyer , Varun Manjunatha , Anupam Guha , Yogarshi Vyas , Jordan Boyd-Graber , Hal Daumé , Larry Davis

While manga is a popular entertainment form, creating manga is tedious, especially adding screentones to the created sketch, namely manga screening. Unfortunately, there is no existing method that tailors for automatic manga screening,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-14 Jian Lin , Xueting Liu , Chengze Li , Minshan Xie , Tien-Tsin Wong

This work studies the task of glossification, of which the aim is to em transcribe natural spoken language sentences for the Deaf (hard-of-hearing) community to ordered sign language glosses. Previous sequence-to-sequence language models…

Computation and Language · Computer Science 2021-12-20 Dongxu Li , Chenchen Xu , Liu Liu , Yiran Zhong , Rong Wang , Lars Petersson , Hongdong Li

Recent work in computer vision has yielded impressive results in automatically describing images with natural language. Most of these systems generate captions in a sin- gle language, requiring multiple language-specific models to build a…

Computer Vision and Pattern Recognition · Computer Science 2017-06-21 Satoshi Tsutsui , David Crandall

Comic strips are a popular and expressive form of visual storytelling that can convey humor, emotion, and information. However, they are inaccessible to the BLV (Blind or Low Vision) community, who cannot perceive the images, layouts, and…

Computer Vision and Pattern Recognition · Computer Science 2023-10-03 Reshma Ramaprasad

The Japanese comic format known as Manga is popular all over the world. It is traditionally produced in black and white, and colorization is time consuming and costly. Automatic colorization methods generally rely on greyscale values, which…

Graphics · Computer Science 2017-06-22 Paulina Hensman , Kiyoharu Aizawa

Manga, or comics, which are a type of multimodal artwork, have been left behind in the recent trend of deep learning applications because of the lack of a proper dataset. Hence, we built Manga109, a dataset consisting of a variety of 109…

Multimedia · Computer Science 2020-05-13 Kiyoharu Aizawa , Azuma Fujimoto , Atsushi Otsubo , Toru Ogawa , Yusuke Matsui , Koki Tsubota , Hikaru Ikuta

As generative AI becomes more prevalent, it is important to study how human users interact with such models. In this work, we investigate how people use text-to-image models to generate desired target images. To study this interaction, we…

Artificial Intelligence · Computer Science 2024-06-18 Kailas Vodrahalli , James Zou

Current text-to-image models struggle to render the nuanced facial expressions required for compelling manga narratives, largely due to the ambiguity of language itself. To bridge this gap, we introduce an interactive system built on a…

Human-Computer Interaction · Computer Science 2025-11-21 Qing Zhang , Jing Huang , Yifei Huang , Jun Rekimoto

End-to-end manga generation is a structured visual storytelling task that requires story decomposition, recurring character and scene grounding, page layout design, panel rendering, page composition, and lettering. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Muyao Wang , Zeke Xie , Yanhao Chen , Lixin Xiu , Hideki Nakayama