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Humans are able to convey different messages using only touch. Equipping robots with the ability to understand social touch adds another modality in which humans and robots can communicate. In this paper, we present a social gesture…

Robotics · Computer Science 2025-03-24 Dakarai Crowder , Kojo Vandyck , Xiping Sun , James McCann , Wenzhen Yuan

Gesture recognition enables a natural extension of the way we currently interact with devices. Commercially available gesture recognition systems are usually pre-trained and offer no option for customization by the user. In order to improve…

Signal Processing · Electrical Eng. & Systems 2020-02-18 Anouk van Diepen , Marco Cox , Bert de Vries

Objective: Commercial and research-grade wearable devices have become increasingly popular over the past decade. Information extracted from devices using accelerometers is frequently summarized as ``number of steps" (commercial devices) or…

Applications · Statistics 2023-06-14 Hau-Tieng Wu , Jacek Urbanek

This paper considers joint device activity detection and channel estimation in Internet of Things (IoT) networks, where a large number of IoT devices exist but merely a random subset of them become active for short-packet transmission at…

Information Theory · Computer Science 2021-05-06 Qipeng Wang , Liang Liu , Shuowen Zhang , Francis C. M. Lau

Eye movement is closely related to limb actions, so it can be used to infer movement intentions. More importantly, in some cases, eye movement is the only way for paralyzed and impaired patients with severe movement disorders to communicate…

Robotics · Computer Science 2020-12-17 Bo Yang , Jian Huang , Xiaolong Li , Xinxing Chen , Caihua Xiong , Yasuhisa Hasegawa

This paper explores supervised techniques for continuous anomaly detection from biometric touch screen data. A capacitive sensor array used to mimic a touch screen as used to collect touch and swipe gestures from participants. The gestures…

Machine Learning · Computer Science 2018-09-11 John Peruzzi , Phillip Andrew Wingard , David Zucker

The presence of post-stroke grasping deficiencies highlights the critical need for the development and implementation of advanced compensatory strategies. This paper introduces a novel system to aid chronic stroke survivors through the…

Robotics · Computer Science 2025-01-14 Basma Hasanen , Mashood M. Mohsan , Abdulaziz Y. Alkayas , Federico Renda , Irfan Hussain

Smartphones equipped with sensors such as accelerometers, gyroscopes, and magnetometers offer valuable opportunities for physics education, allowing students to measure motion using their own devices. However, commonly used applications…

Physics Education · Physics 2026-03-06 Keita Nishioka , Yasuhiro Tanaka

This paper proposes a method of gesture recognition with a focus on important actions for distinguishing similar gestures. The method generates a partial action sequence by using optical flow images, expresses the sequence in the…

Computer Vision and Pattern Recognition · Computer Science 2009-12-10 Kazumoto Tanaka

The Apple Vision Pro is equipped with accurate eye-tracking capabilities, yet the privacy restrictions on the device prevent direct access to continuous user gaze data. This study introduces iTrace, a novel application that overcomes these…

Human-Computer Interaction · Computer Science 2026-04-22 Esra Mehmedova , Santiago Berrezueta-Guzman , Stefan Wagner

Physical human-robot interactions (pHRI) are less efficient and communicative than human-human interactions, and a key reason is a lack of informative sense of touch in robotic systems. Interpreting human touch gestures is a nuanced,…

Robotics · Computer Science 2024-12-24 Bibit Bianchini , Prateek Verma , Kenneth Salisbury

Wearable devices such as smartwatches, fitness trackers, and blood-pressure monitors process, store, and communicate sensitive and personal information related to the health, life-style, habits and interests of the wearer. This data is…

Cryptography and Security · Computer Science 2021-05-25 Ludovic Barman , Alexandre Dumur , Apostolos Pyrgelis , Jean-Pierre Hubaux

We present TouchWalker, a real-time system for controlling full-body avatar locomotion using finger-walking gestures on a touchscreen. The system comprises two main components: TouchWalker-MotionNet, a neural motion generator that…

Human-Computer Interaction · Computer Science 2025-11-12 Geuntae Park , Jiwon Yi , Taehyun Rhee , Kwanguk Kim , Yoonsang Lee

The tactile sensation of clothing is critical to wearer comfort. To reveal physical properties that make clothing comfortable, systematic collection of tactile data during sliding motion is required. We propose a robotic arm-based system…

Robotics · Computer Science 2025-11-18 Michikuni Eguchi , Takekazu Kitagishi , Yuichi Hiroi , Takefumi Hiraki

We present WiGest: a system that leverages changes in WiFi signal strength to sense in-air hand gestures around the user's mobile device. Compared to related work, WiGest is unique in using standard WiFi equipment, with no modi-fications,…

Human-Computer Interaction · Computer Science 2015-05-19 Heba Abdelnasser , Moustafa Youssef , Khaled A. Harras

Advanced multimodal AI agents can now collaborate with users to solve challenges in the world. Yet, these emerging contextual AI systems rely on explicit communication channels between the user and system. We hypothesize that implicit…

This paper presents TapMeIn, an eyes-free, two-factor authentication method for smartwatches. It allows users to tap a memorable melody (tap-password) of their choice anywhere on the touchscreen to unlock their watch. A user is verified…

Cryptography and Security · Computer Science 2018-08-07 Toan Nguyen , Nasir Memon

In the many years since the inception of wearable sensor-based Human Activity Recognition (HAR), a wide variety of methods have been introduced and evaluated for their ability to recognize activities. Substantial gains have been made since…

Signal Processing · Electrical Eng. & Systems 2025-01-06 Harish Haresamudram , Chi Ian Tang , Sungho Suh , Paul Lukowicz , Thomas Ploetz

The goal of this project is to create an inexpensive, lightweight, wearable assistive device that can measure hand or finger movements accurately enough to identify a range of hand gestures. One eventual application is to provide assistive…

Human-Computer Interaction · Computer Science 2020-09-29 Sanjay Seshan

Perez et al's study using the Apple Watch to identify atrial fibrillation (AF) is a watershed moment in large-scale machine learning for wearable computing. Identifying relevant patients will be tremendously important to research in…

Computers and Society · Computer Science 2020-01-28 Daniyal Liaqat , Robert Wu , Salaar Liaqat , Eyal de Lara , Andrea Gershon , Frank Rudzicz
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