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Online platforms have a wealth of data, run countless experiments and use industrial-scale algorithms to optimize user experience. Despite this, many users seem to regret the time they spend on these platforms. One possible explanation is…

Social and Information Networks · Computer Science 2023-10-24 Jon Kleinberg , Sendhil Mullainathan , Manish Raghavan

We introduce a game-theoretic framework examining strategic interactions between a platform and its content creators in the presence of AI-generated content. Our model's main novelty is in capturing creators' dual strategic decisions: The…

Computer Science and Game Theory · Computer Science 2026-03-26 Gur Keinan , Omer Ben-Porat

Optimization is commonly employed to determine the content of web pages, such as to maximize conversions on landing pages or click-through rates on search engine result pages. Often the layout of these pages can be decoupled into several…

Machine Learning · Computer Science 2018-10-24 Daniel N Hill , Houssam Nassif , Yi Liu , Anand Iyer , S V N Vishwanathan

From media platforms to chatbots, algorithms shape how people interact, learn, and discover information. Such interactions between users and an algorithm often unfold over multiple steps, during which strategic users can guide the algorithm…

Artificial Intelligence · Computer Science 2025-10-21 Ali Shirali

We consider in this paper competition of content creators in routing their content through various media. The routing decisions may correspond to the selection of a social network (e.g. twitter versus facebook or linkedin) or of a group…

Computer Science and Game Theory · Computer Science 2016-01-05 Fabrice Lebeau , Corinne Touati , Eitan Altman , Nof Abuzainab

We develop a model of content filtering as a game between the filter and the content consumer, where the latter incurs information costs for examining the content. Motivating examples include censoring misinformation, spam/phish filtering,…

Theoretical Economics · Economics 2023-12-21 Ian Ball , James Bono , Justin Grana , Nicole Immorlica , Brendan Lucier , Aleksandrs Slivkins

Understanding the bias-variance tradeoff in user representation learning is essential for improving recommendation quality in modern content platforms. While well studied in static settings, this tradeoff becomes significantly more complex…

Computer Science and Game Theory · Computer Science 2026-03-03 Kang Wang , Renzhe Xu , Bo Li

We study a game played between advertisers in an online ad platform. The platform sells ad impressions by first-price auction and provides autobidding algorithms that optimize bids on each advertiser's behalf, subject to advertiser…

Computer Science and Game Theory · Computer Science 2023-11-16 Yiding Feng , Brendan Lucier , Aleksandrs Slivkins

Access to online contents represents a large share of the Internet traffic. Most such contents are multimedia items which are user-generated, i.e., posted online by the contents' owners. In this paper we focus on how those who provide…

Social and Information Networks · Computer Science 2013-12-04 Francesco De Pellegrini , Alexandre Reiffers , Eitan Altman

Benchmark hacking refers to tuning a machine learning model to score highly on certain evaluation criteria without improving true generalization or faithfully solving the intended problem. We study this phenomenon in a generic machine…

General Economics · Economics 2026-04-27 Xiaoyun Qiu , Yang Yu , Haifeng Xu

In e-commerce platforms, sponsored and non-sponsored content are jointly displayed to users and both may interactively influence their engagement behavior. The former content helps advertisers achieve their marketing goals and provides a…

This paper develops a theoretical model to study the economic incentives for a social media platform to moderate user-generated content. We show that a self-interested platform can use content moderation as an effective marketing tool to…

General Economics · Economics 2023-04-20 Yi Liu , Pinar Yildirim , Z. John Zhang

Digital services face a fundamental trade-off in content selection: they must balance the immediate revenue gained from high-reward content against the long-term benefits of maintaining user engagement. Traditional multi-armed bandit models…

Machine Learning · Computer Science 2025-02-21 Emilio Calvano , Nika Haghtalab , Ellen Vitercik , Eric Zhao

We study how a platform should design early exposure and rewards when creators strategically choose quality before release. A short testing window with a pass/fail bar induces a pass probability, the slope of which is the key sufficient…

General Economics · Economics 2025-09-18 Felicia Nguyen

Recommendation systems are pervasive in the digital economy. An important assumption in many deployed systems is that user consumption reflects user preferences in a static sense: users consume the content they like with no other…

Computers and Society · Computer Science 2023-02-14 Andreas Haupt , Dylan Hadfield-Menell , Chara Podimata

We investigate the design of mechanisms to incentivize high quality in crowdsourcing environments with strategic agents, when entry is an endogenous, strategic choice. Modeling endogenous entry in crowdsourcing is important because there is…

Computer Science and Game Theory · Computer Science 2015-03-20 Arpita Ghosh , Preston McAfee

Searching for medical information is both a common and important activity since it influences decisions people make about their healthcare. Using search engine optimization (SEO), content producers seek to increase the visibility of their…

Information Retrieval · Computer Science 2023-01-25 Sebastian Schultheiß , Helena Häußler , Dirk Lewandowski

In this paper, we study a strategic model of marketing and product consumption in social networks. We consider two firms in a market competing to maximize the consumption of their products. Firms have a limited budget which can be either…

Computer Science and Game Theory · Computer Science 2015-03-05 Arastoo Fazeli , Amir Ajorlou , Ali Jadbabaie

The creator economy has revolutionized the way individuals can profit through online platforms. In this paper, we initiate the study of online learning in the creator economy by modeling the creator economy as a three-party game between the…

Computer Science and Game Theory · Computer Science 2023-05-22 Banghua Zhu , Sai Praneeth Karimireddy , Jiantao Jiao , Michael I. Jordan

In this paper, we study a strategic model of marketing and product consumption in social networks. We consider two competing firms in a market providing two substitutable products with preset qualities. Agents choose their consumptions…

Social and Information Networks · Computer Science 2014-04-08 Arastoo Fazeli , Amir Ajorlou , Ali Jadbabaie