English
Related papers

Related papers: Adaptive Self-training Framework for Fine-grained …

200 papers

The Scene Graph Generation (SGG) task aims to detect all the objects and their pairwise visual relationships in a given image. Although SGG has achieved remarkable progress over the last few years, almost all existing SGG models follow the…

Computer Vision and Pattern Recognition · Computer Science 2022-08-09 Lin Li , Long Chen , Hanrong Shi , Wenxiao Wang , Jian Shao , Yi Yang , Jun Xiao

Though deep learning based scene text detection has achieved great progress, well-trained detectors suffer from severe performance degradation for different domains. In general, a tremendous amount of data is indispensable to train the…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Yudi Chen , Wei Wang , Yu Zhou , Fei Yang , Dongbao Yang , Weiping Wang

Graph neural networks (GNNs) are designed for semi-supervised node classification on graphs where only a subset of nodes have class labels. However, under extreme cases when very few labels are available (e.g., 1 labeled node per class),…

Machine Learning · Computer Science 2023-03-02 Ziang Zhou , Jieming Shi , Shengzhong Zhang , Zengfeng Huang , Qing Li

Today's scene graph generation (SGG) models typically require abundant manual annotations to learn new predicate types. Therefore, it is difficult to apply them to real-world applications with massive uncommon predicate categories whose…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Xingchen Li , Jun Xiao , Guikun Chen , Yinfu Feng , Yi Yang , An-an Liu , Long Chen

Few-shot learning (FSL), purposing to resolve the problem of data-scarce, has attracted considerable attention in recent years. A popular FSL framework contains two phases: (i) the pre-train phase employs the base data to train a CNN-based…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Rui Xu , Lei Xing , Shuai Shao , Lifei Zhao , Baodi Liu , Weifeng Liu , Yicong Zhou

Predicting a scene graph that captures visual entities and their interactions in an image has been considered a crucial step towards full scene comprehension. Recent scene graph generation (SGG) models have shown their capability of…

Computer Vision and Pattern Recognition · Computer Science 2020-08-19 Tzu-Jui Julius Wang , Selen Pehlivan , Jorma Laaksonen

Given input images, scene graph generation (SGG) aims to produce comprehensive, graphical representations describing visual relationships among salient objects. Recently, more efforts have been paid to the long tail problem in SGG; however,…

Computer Vision and Pattern Recognition · Computer Science 2021-07-06 Meng-Jiun Chiou , Henghui Ding , Hanshu Yan , Changhu Wang , Roger Zimmermann , Jiashi Feng

Scene Graph Generation (SGG) aims to explore the relationships between objects in images and obtain scene summary graphs, thereby better serving downstream tasks. However, the long-tailed problem has adversely affected the scene graph's…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Yansheng Li , Tingzhu Wang , Kang Wu , Linlin Wang , Xin Guo , Wenbin Wang

Self-training via pseudo labeling is a conventional, simple, and popular pipeline to leverage unlabeled data. In this work, we first construct a strong baseline of self-training (namely ST) for semi-supervised semantic segmentation via…

Computer Vision and Pattern Recognition · Computer Science 2022-03-04 Lihe Yang , Wei Zhuo , Lei Qi , Yinghuan Shi , Yang Gao

Scene Graph Generation (SGG) aims to extract <subject, predicate, object> relationships in images for vision understanding. Although recent works have made steady progress on SGG, they still suffer long-tail distribution issues that…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Qifan Yu , Juncheng Li , Yu Wu , Siliang Tang , Wei Ji , Yueting Zhuang

As far as Scene Graph Generation (SGG), coarse and fine predicates mix in the dataset due to the crowd-sourced labeling, and the long-tail problem is also pronounced. Given this tricky situation, many existing SGG methods treat the…

Computer Vision and Pattern Recognition · Computer Science 2023-10-24 Youming Deng , Yansheng Li , Yongjun Zhang , Xiang Xiang , Jian Wang , Jingdong Chen , Jiayi Ma

Training a real-time gesture recognition model heavily relies on annotated data. However, manual data annotation is costly and demands substantial human effort. In order to address this challenge, we propose a framework that can…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Junxiao Shen , Xuhai Xu , Ran Tan , Amy Karlson , Evan Strasnick

The performance of current Scene Graph Generation models is severely hampered by some hard-to-distinguish predicates, e.g., "woman-on/standing on/walking on-beach" or "woman-near/looking at/in front of-child". While general SGG models are…

Computer Vision and Pattern Recognition · Computer Science 2022-04-11 Xinyu Lyu , Lianli Gao , Yuyu Guo , Zhou Zhao , Hao Huang , Heng Tao Shen , Jingkuan Song

For a typical Scene Graph Generation (SGG) method, there is often a large gap in the performance of the predicates' head classes and tail classes. This phenomenon is mainly caused by the semantic overlap between different predicates as well…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Leitian Tao , Li Mi , Nannan Li , Xianhang Cheng , Yaosi Hu , Zhenzhong Chen

Scene graph generation (SGG) is a sophisticated task that suffers from both complex visual features and dataset long-tail problem. Recently, various unbiased strategies have been proposed by designing novel loss functions and data balancing…

Computer Vision and Pattern Recognition · Computer Science 2023-03-03 Xiaoguang Chang , Teng Wang , Shaowei Cai , Changyin Sun

Deep learning in medical imaging is often limited by scarce and imbalanced annotated data. We present SSGNet, a unified framework that combines class specific generative modeling with iterative semisupervised pseudo labeling to enhance both…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Mosong Ma , Tania Stathaki , Michalis Lazarou

Scene graph generation (SGG) is a fundamental task aimed at detecting visual relations between objects in an image. The prevailing SGG methods require all object classes to be given in the training set. Such a closed setting limits the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Tao He , Lianli Gao , Jingkuan Song , Yuan-Fang Li

Scene Graphs are widely applied in computer vision as a graphical representation of relationships between objects shown in images. However, these applications have not yet reached a practical stage of development owing to biased training…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Misaki Ohashi , Yusuke Matsui

Recently, increasing efforts have been focused on Weakly Supervised Scene Graph Generation (WSSGG). The mainstream solution for WSSGG typically follows the same pipeline: they first align text entities in the weak image-level supervisions…

Computer Vision and Pattern Recognition · Computer Science 2022-08-04 Xingchen Li , Long Chen , Wenbo Ma , Yi Yang , Jun Xiao

Existing Unbiased Scene Graph Generation (USGG) methods only focus on addressing the predicate-level imbalance that high-frequency classes dominate predictions of rare ones, while overlooking the concept-level imbalance. Actually, even if…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Xinyu Lyu , Lianli Gao , Junlin Xie , Pengpeng Zeng , Yulu Tian , Jie Shao , Heng Tao Shen