Related papers: Eye Motion Matters for 3D Face Reconstruction
Rather than regressing gaze direction directly from images, we show that adding a 3D shape model can: i) improve gaze estimation accuracy, ii) perform well with lower resolution inputs and iii) provide a richer understanding of the…
We address the problem of recovering the 3D geometry of a human face from a set of facial images in multiple views. While recent studies have shown impressive progress in 3D Morphable Model (3DMM) based facial reconstruction, the settings…
Reconstructing dense, volumetric models of real-world 3D scenes is important for many tasks, but capturing large scenes can take significant time, and the risk of transient changes to the scene goes up as the capture time increases. These…
Robotic ultrasound (US) imaging has been seen as a promising solution to overcome the limitations of free-hand US examinations, i.e., inter-operator variability. However, the fact that robotic US systems cannot react to subject movements…
3D anatomical landmarks play an important role in health research. Their automated prediction/localization thus becomes a vital task. In this paper, we introduce a deformation method for 3D anatomical landmarks prediction. It utilizes a…
Face alignment is a classic problem in the computer vision field. Previous works mostly focus on sparse alignment with a limited number of facial landmark points, i.e., facial landmark detection. In this paper, for the first time, we aim at…
With the support of Virtual Reality (VR) and Augmented Reality (AR) technologies, the 3D virtual eyeglasses try-on application is well on its way to becoming a new trending solution that offers a "try on" option to select the perfect pair…
We investigate the problem of estimating the 3D shape of an object, given a set of 2D landmarks in a single image. To alleviate the reconstruction ambiguity, a widely-used approach is to confine the unknown 3D shape within a shape space…
We present a novel methodology based on geometric approach to simulate magnification lens effects. Our aim is to promote new applications of powerful geometric modeling techniques in visual computing. Conventional image…
3D face reconstruction and face alignment are two fundamental and highly related topics in computer vision. Recently, some works start to use deep learning models to estimate the 3DMM coefficients to reconstruct 3D face geometry. However,…
Eye-tracking plays a crucial role in the development of virtual reality devices, neuroscience research, and psychology. Despite its significance in numerous applications, achieving an accurate, robust, and fast eye-tracking solution remains…
Gaze behavior is an important non-verbal cue in social signal processing and human-computer interaction. In this paper, we tackle the problem of person- and head pose-independent 3D gaze estimation from remote cameras, using a multi-modal…
We introduce an active 3D reconstruction method which integrates visual perception, robot-object interaction, and 3D scanning to recover both the exterior and interior, i.e., unexposed, geometries of a target 3D object. Unlike other works…
Reconstructing a dynamic scene from image inputs is a fundamental computer vision task with many downstream applications. Despite recent advancements, existing approaches still struggle to achieve high-quality reconstructions from unseen…
Heatmap regression based face alignment has achieved prominent performance on static images. However, the stability and accuracy are remarkably discounted when applying the existing methods on dynamic videos. We attribute the degradation to…
The de facto algorithm for facial landmark estimation involves running a face detector with a subsequent deformable model fitting on the bounding box. This encompasses two basic problems: i) the detection and deformable fitting steps are…
Landmark localization is a challenging problem in computer vision with a multitude of applications. Recent deep learning based methods have shown improved results by regressing likelihood maps instead of regressing the coordinates directly.…
This paper presents a novel approach for generating 3D talking heads from raw audio inputs. Our method grounds on the idea that speech related movements can be comprehensively and efficiently described by the motion of a few control points…
High-quality eyelid reconstruction and animation are challenging for the subtle details and complicated deformations. Previous works usually suffer from the trade-off between the capture costs and the quality of details. In this paper, we…
Monocular dynamic reconstruction is a challenging and long-standing vision problem due to the highly ill-posed nature of the task. Existing approaches depend on templates, are effective only in quasi-static scenes, or fail to model 3D…