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In this work, we introduce StageDesigner, the first comprehensive framework for artistic stage generation using large language models combined with layout-controlled diffusion models. Given the professional requirements of stage…
Video generation has been used to generate visual plans for controlling robotic systems. Given an image observation and a language instruction, previous work has generated video plans which are then converted to robot controls to be…
Large Vision-Language Models (LVLMs) have shown significant progress in video understanding, yet they face substantial challenges in tasks requiring precise spatiotemporal localization at the instance level. Existing methods primarily rely…
Generating long, cohesive video stories with consistent characters is a significant challenge for current text-to-video AI. We introduce a method that approaches video generation in a filmmaker-like manner. Instead of creating a video in…
We propose VideoPerceiver, a novel video multimodal large language model (VMLLM) that enhances fine-grained perception in video understanding, addressing VMLLMs' limited ability to reason about brief actions in short clips or rare transient…
Significant progress has been made in text-to-video generation through the use of powerful generative models and large-scale internet data. However, substantial challenges remain in precisely controlling individual concepts within the…
Video Large Language Models (Video-LLMs) have made remarkable progress in video understanding tasks. However, they are constrained by the maximum length of input tokens, making it impractical to input entire videos. Existing frame selection…
This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…
Previous Vision-Language-Action models face critical limitations in navigation: scarce, diverse data from labor-intensive collection and static representations that fail to capture temporal dynamics and physical laws. We propose NavDreamer,…
We introduce TalkVerse, a large-scale, open corpus for single-person, audio-driven talking video generation designed to enable fair, reproducible comparison across methods. While current state-of-the-art systems rely on closed data or…
The rapid advancement of video generation has rendered existing evaluation systems inadequate for assessing state-of-the-art models, primarily due to simple prompts that cannot showcase the model's capabilities, fixed evaluation operators…
We are committed to learning human skill generators at key-step levels. The generation of skills is a challenging endeavor, but its successful implementation could greatly facilitate human skill learning and provide more experience for…
Creators struggle to edit long-form, narrative-rich videos not because of UI complexity, but due to the cognitive demands of searching, storyboarding, and sequencing hours of footage. Existing transcript- or embedding-based methods fall…
Virtual Reality (VR) has emerged as a powerful tool for workforce training, offering immersive, interactive, and risk-free environments that enhance skill acquisition, decision-making, and confidence. Despite its advantages, developing VR…
Recent video generation models have shown promising results in producing high-quality video clips lasting several seconds. However, these models face challenges in generating long sequences that convey clear and informative events, limiting…
In the paradigm of AI-generated content (AIGC), there has been increasing attention to transferring knowledge from pre-trained text-to-image (T2I) models to text-to-video (T2V) generation. Despite their effectiveness, these frameworks face…
Long videos contain a vast amount of information, making video-text retrieval an essential and challenging task in multimodal learning. However, existing benchmarks suffer from limited video duration, low-quality captions, and coarse…
An image may convey a thousand words, but a video composed of hundreds or thousands of image frames tells a more intricate story. Despite significant progress in multimodal large language models (MLLMs), generating extended videos remains a…
Scalable Vector Graphics (SVG) is a code-based representation for 2D visuals. Leveraging recent advances in large language models (LLMs), we study text-to-SVG generation and address two persistent gaps: weak generalization and poor…
Vision Language Models (VLMs) are poised to revolutionize the digital transformation of pharmacyceutical industry by enabling intelligent, scalable, and automated multi-modality content processing. Traditional manual annotation of…