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Neural abstractive summarization methods often require large quantities of labeled training data. However, labeling large amounts of summarization data is often prohibitive due to time, financial, and expertise constraints, which has…
We propose self-adaptive training -- a unified training algorithm that dynamically calibrates and enhances training processes by model predictions without incurring an extra computational cost -- to advance both supervised and…
Annotating musical beats is a very long and tedious process. In order to combat this problem, we present a new self-supervised learning pretext task for beat tracking and downbeat estimation. This task makes use of Spleeter, an audio source…
Symbolic music segmentation is the process of dividing symbolic melodies into smaller meaningful groups, such as melodic phrases. We proposed an unsupervised method for segmenting symbolic music. The proposed model is based on an ensemble…
Music prediction tasks range from predicting tags given a song or clip of audio, predicting the name of the artist, or predicting related songs given a song, clip, artist name or tag. That is, we are interested in every semantic…
Recent success of large-scale pre-trained language models crucially hinge on fine-tuning them on large amounts of labeled data for the downstream task, that are typically expensive to acquire. In this work, we study self-training as one of…
Semi-supervised learning approaches train on small sets of labeled data along with large sets of unlabeled data. Self-training is a semi-supervised teacher-student approach that often suffers from the problem of "confirmation bias" that…
Human annotations serve an important role in computational models where the target constructs under study are hidden, such as dimensions of affect. This is especially relevant in machine learning, where subjective labels derived from…
In the task of Autonomous aerial filming of a moving actor (e.g. a person or a vehicle), it is crucial to have a good heading direction estimation for the actor from the visual input. However, the models obtained in other similar tasks,…
In the context of mobile sensing environments, various sensors on mobile devices continually generate a vast amount of data. Analyzing this ever-increasing data presents several challenges, including limited access to annotated data and a…
Does popular music from the 60s sound different than that of the 90s? Prior study has shown that there would exist some variations of patterns and regularities related to instrumentation changes and growing loudness across multi-decadal…
Automatic Music Transcription (AMT) is a vital technology in the field of music information processing. Despite recent enhancements in performance due to machine learning techniques, current methods typically attain high accuracy in domains…
This paper discusses real-time alignment of audio signals of music performance to the corresponding score (a.k.a. score following) which can handle tempo changes, errors and arbitrary repeats and/or skips (repeats/skips) in performances.…
Incremental learning aims to learn new tasks sequentially without forgetting the previously learned ones. Most of the existing incremental learning methods for audio focus on training the model from scratch on the initial task, and the same…
Music-to-dance translation is a brand-new and powerful feature in recent role-playing games. Players can now let their characters dance along with specified music clips and even generate fan-made dance videos. Previous works of this topic…
This paper presents a statistical method for use in music transcription that can estimate score times of note onsets and offsets from polyphonic MIDI performance signals. Because performed note durations can deviate largely from…
This paper presents one-bit supervision, a novel setting of learning from incomplete annotations, in the scenario of image classification. Instead of training a model upon the accurate label of each sample, our setting requires the model to…
We present a new system for simultaneous estimation of keys, chords, and bass notes from music audio. It makes use of a novel chromagram representation of audio that takes perception of loudness into account. Furthermore, it is fully based…
We examine the problem of learning a probabilistic model for melody directly from musical sequences belonging to the same genre. This is a challenging task as one needs to capture not only the rich temporal structure evident in music, but…
Most existing crowd counting systems rely on the availability of the object location annotation which can be expensive to obtain. To reduce the annotation cost, one attractive solution is to leverage a large number of unlabeled images to…