Related papers: Pebbling number of polymers
Graph pebbling is a network optimization model for satisfying vertex demands with vertex supplies (called pebbles), with partial loss of pebbles in transit. The pebbling number of a demand in a graph is the smallest number for which every…
Graph pebbling is a problem in which pebbles are distributed across the vertices of a graph and moved according to a specific rule: two pebbles are removed from a vertex to place one on an adjacent vertex. The goal is to determine the…
A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal…
Graph pebbling is a network model for transporting discrete resources that are consumed in transit. Deciding whether a given configuration on a particular graph can reach a specified target is ${\sf NP}$-complete, even for diameter two…
The cumulative pebbling complexity of a directed acyclic graph $G$ is defined as $\mathsf{cc}(G) = \min_P \sum_i |P_i|$, where the minimum is taken over all legal (parallel) black pebblings of $G$ and $|P_i|$ denotes the number of pebbles…
Given a connected, undirected, simple graph $G = (V, E)$ and $p \le |V|$ pebbles labeled $1,..., p$, a configuration of these $p$ pebbles is an injective map assigning the pebbles to vertices of $G$. Let $S$ and $D$ be two such…
We consider the computational complexity of finding a legal black pebbling of a DAG $G=(V,E)$ with minimum cumulative cost. A black pebbling is a sequence $P_0,\ldots, P_t \subseteq V$ of sets of nodes which must satisfy the following…
Let $G$ be a connected graph with vertex set $V(G)$ and edge set $E(G)$. Pebbling shift is a deletion of two pebbles from a vertex and a placement of one pebble at a neighbouring vertex. The vertex cover set, $D_{vc}$ for graph $G$ is the…
We study the problem of planning paths for $p$ distinguishable pebbles (robots) residing on the vertices of an $n$-vertex connected graph with $p \le n$. A pebble may move from a vertex to an adjacent one in a time step provided that it…
This paper discusses the complexity of graph pebbling, dealing with both traditional pebbling and the recently introduced game of cover pebbling. Determining whether a configuration is solvable according to either the traditional definition…
The topic of this treatise is a combinatorial technique called Graph Pebbling. We investigate pebbling numbers, weight functions, flow networks, hypercubes, and the zero-sum conjecture of Erd\H{o}s and Lemke. This investigation is a…
Graph pebbling considers the problem of transforming configurations of discrete pebbles to certain target configurations on the vertices of a graph, using the so-called pebbling move. This paper provides counterexamples to a monotonicity…
Let $G=(V,E)$ be a finite simple graph. The Sombor index $SO(G)$ of $G$ is defined as $\sum_{uv\in E(G)}\sqrt{d_u^2+d_v^2}$, where $d_u$ is the degree of vertex $u$ in $G$. Let $G$ be a connected graph constructed from pairwise disjoint…
In the game of pegging, each vertex of a graph is considered a hole into which a peg can be placed. A pegging move is performed by jumping one peg over another peg, and then removing the peg that has been jumped over from the graph. We…
The fixing number of a graph $G$ is the order of the smallest subset $S$ of its vertex set $V(G)$ such that stabilizer of $S$ in $G$, $\Gamma_{S}(G)$ is trivial. Let $G_{1}$ and $G_{2}$ be disjoint copies of a graph $G$, and let…
Let $G=(V,E)$ be a graph. An ordering of $G$ is a bijection $\alpha: V\dom \{1,2,..., |V|\}.$ For a vertex $v$ in $G$, its closed neighborhood is $N[v]=\{u\in V: uv\in E\}\cup \{v\}.$ The profile of an ordering $\alpha$ of $G$ is…
A set of vertices $S$ resolves a graph $G$ if every vertex is uniquely determined by its vector of distances to the vertices in $S$. The metric dimension of $G$ is the minimum cardinality of a resolving set of $G$. Let $\{G_1, G_2, \ldots,…
Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…
It is shown that $S(G) = O\left(m/\log_2 m + d\right)$ pebbles are sufficient to pebble any DAG $G=(V,E)$, with $m$ edges and maximum in-degree $d$. It was previously known that $S(G) = O\left(d n/\log n\right)$. The result builds on two…
A set of vertices $S$ resolves a graph $G$ if every vertex is uniquely determined by its vector of distances to the vertices in $S$. The metric dimension of $G$ is the minimum cardinality of a resolving set of $G$. Let $\{G_1, G_2, \ldots,…