Related papers: Collaboratively Self-supervised Video Representati…
This paper proposes a self-supervised learning approach for video features that results in significantly improved performance on downstream tasks (such as video classification, captioning and segmentation) compared to existing methods. Our…
Despite huge success in the image domain, modern detection models such as Faster R-CNN have not been used nearly as much for video analysis. This is arguably due to the fact that detection models are designed to operate on single frames and…
Understanding human activity and being able to explain it in detail surpasses mere action classification by far in both complexity and value. The challenge is thus to describe an activity on the basis of its most fundamental constituents,…
Detecting representative frames in videos based on human actions is quite challenging because of the combined factors of human pose in action and the background. This paper addresses this problem and formulates the key frame detection as…
Inspired by human neurological structures for action anticipation, we present an action anticipation model that enables the prediction of plausible future actions by forecasting both the visual and temporal future. In contrast to current…
Skeleton-based action recognition is a central task in computer vision and human-robot interaction. However, most previous methods suffer from overlooking the explicit exploitation of the latent data distributions (i.e., the intra-class…
Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other…
This paper introduces an unsupervised framework to extract semantically rich features for video representation. Inspired by how the human visual system groups objects based on motion cues, we propose a deep convolutional neural network that…
Recently, much progress has been made for self-supervised action recognition. Most existing approaches emphasize the contrastive relations among videos, including appearance and motion consistency. However, two main issues remain for…
This paper addresses the task of unsupervised learning of representations for action recognition in videos. Previous works proposed to utilize future prediction, or other domain-specific objectives to train a network, but achieved only…
Devising intelligent agents able to live in an environment and learn by observing the surroundings is a longstanding goal of Artificial Intelligence. From a bare Machine Learning perspective, challenges arise when the agent is prevented…
We create a framework for bootstrapping visual representation learning from a primitive visual grouping capability. We operationalize grouping via a contour detector that partitions an image into regions, followed by merging of those…
Temporal modeling and spatio-temporal collaboration are pivotal techniques for video-based human pose estimation. Most state-of-the-art methods adopt optical flow or temporal difference, learning local visual content correspondence across…
We propose an action recognition framework using Gen- erative Adversarial Networks. Our model involves train- ing a deep convolutional generative adversarial network (DCGAN) using a large video activity dataset without la- bel information.…
Spatio-temporal feature learning is of central importance for action recognition in videos. Existing deep neural network models either learn spatial and temporal features independently (C2D) or jointly with unconstrained parameters (C3D).…
Recent co-part segmentation methods mostly operate in a supervised learning setting, which requires a large amount of annotated data for training. To overcome this limitation, we propose a self-supervised deep learning method for co-part…
Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…
Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse…
Group activity detection in multi-person scenes is challenging due to complex human interactions, occlusions, and variations in appearance over time. This work presents a computer vision based framework for group activity recognition and…
Despite their irresistible success, deep learning algorithms still heavily rely on annotated data. On the other hand, unsupervised settings pose many challenges, especially about determining the right inductive bias in diverse scenarios.…