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The "Gen-AI-tecture" project embeds a locally executed, discipline-specific tool into a mixed-methods focus-group design, structured around three research objectives: (a) to evaluate how generative AI tools impact students' creativity in…

Human-Computer Interaction · Computer Science 2026-05-21 Timo Kapsalis

The introduction of new tools in people's workflow has always been promotive of new creative paths. This paper discusses the impact of using computational tools in the performance of creative tasks, especially focusing on graphic design.…

Computers and Society · Computer Science 2021-03-11 Daniel Lopes , Jéssica Parente , Pedro Silva , Licínio Roque , Penousal machado

Generative AI is increasingly transforming creativity into a hybrid human-artificial process, but its impact on the quality and diversity of creative output remains unclear. We study collective creativity using a controlled word-guessing…

Social and Information Networks · Computer Science 2026-02-27 Chenyi Li , Raja Marjieh , Haoyu Hu , Mark Steyvers , Katherine M. Collins , Ilia Sucholutsky , Nori Jacoby

This paper presents a computational model for conceptual shifts, based on a novelty metric applied to a vector representation generated through deep learning. This model is integrated into a co-creative design system, which enables a…

Human-Computer Interaction · Computer Science 2019-06-26 Pegah Karimi , Mary Lou Maher , Nicholas Davis , Kazjon Grace

Modern video games are complex, non-deterministic systems that are difficult to test automatically at scale. Although prior work shows that personality-driven Large Language Model (LLM) agents can improve behavioural diversity and test…

Software Engineering · Computer Science 2026-04-10 Yifei Chen , Sarra Habchi , Lili Wei

Hackathons have become popular collaborative events for accelerating the development of creative ideas and prototypes. There are several case studies showcasing creative outcomes across domains such as industry, education, and research.…

Human-Computer Interaction · Computer Science 2025-03-07 Jeanette Falk , Yiyi Chen , Janet Rafner , Mike Zhang , Johannes Bjerva , Alexander Nolte

This paper introduces RL Brush, a level-editing tool for tile-based games designed for mixed-initiative co-creation. The tool uses reinforcement-learning-based models to augment manual human level-design through the addition of AI-generated…

Artificial Intelligence · Computer Science 2021-03-01 Omar Delarosa , Hang Dong , Mindy Ruan , Ahmed Khalifa , Julian Togelius

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

This study presents a theory-inspired visual narrative generative system that integrates conceptual principles-comic authoring idioms-with generative and language models to enhance the comic creation process. Our system combines human…

Artificial Intelligence · Computer Science 2024-09-27 Yi-Chun Chen , Arnav Jhala

As Artificial Intelligence (AI) increasingly becomes an active collaborator in co-creation, understanding the distribution and dynamic of agency is paramount. The Human-Computer Interaction (HCI) perspective is crucial for this analysis, as…

Human-Computer Interaction · Computer Science 2025-09-29 Shuning Zhang , Hui Wang , Xin Yi

This study proposes a system designed to enumerate the process of collaborative composition among humans, using automatic music composition technology. By integrating multiple Recurrent Neural Network (RNN) models, the system provides an…

Sound · Computer Science 2024-03-07 So Hirawata , Noriko Otani

This chapter introduces the concept of Collective Intelligence for Deliberative Democracy (CI4DD). We propose that the use of computational tools, specifically artificial intelligence to advance deliberative democracy, is an instantiation…

Computers and Society · Computer Science 2026-03-18 Anna De Liddo , Lucas Anastasiou , Simon Buckingham Shum

Artificial intelligence is reshaping creative domains, yet its co-creative processes, especially in group settings with novice users, remain under explored. To bridge this gap, we conducted a case study in a college-level course where nine…

Human-Computer Interaction · Computer Science 2025-06-25 Yue Fu , Michele Newman , Lewis Going , Qiuzi Feng , Jin Ha Lee

Computational creativity is a subfield of AI focused on developing and studying creative systems. Few academic studies analysing the behaviour of creative agents from a theoretical viewpoint have been proposed. The proposed frameworks are…

Artificial Intelligence · Computer Science 2016-04-15 Valerio Velardo , Mauro Vallati

In recent years, there has been an increasing interest in the use of robotic technology at home. A number of service robots appeared on the market, supporting customers in the execution of everyday tasks. Roughly at the same time, consumer…

Human-Computer Interaction · Computer Science 2020-12-08 F. Gabriele Pratticò , Fabrizio Lamberti

We propose a flexible, co-creative framework bringing together multiple machine learning techniques to assist human users to efficiently produce effective creative designs. We demonstrate its potential with a perfume bottle design case…

Human-Computer Interaction · Computer Science 2020-01-27 Brian Quanz , Wei Sun , Ajay Deshpande , Dhruv Shah , Jae-eun Park

The rapid development of artificial intelligence (AI) has fundamentally transformed creative work practices in the design industry. Existing studies have identified both opportunities and challenges for creative practitioners in their…

Human-Computer Interaction · Computer Science 2025-09-30 Nami Ogawa , Yuki Okafuji , Yuji Hatada , Jun Baba

Highly customized graphical user interfaces play a major role in today's software applications. There exist many technologies that support developing them. But these technologies demand writing a significant amount of unintuitive code to…

Software Engineering · Computer Science 2023-02-09 Samiyuru Menik , Sriyal Jayasinghe

Designing pacing for video games presents a unique set of challenges. Due to their interactivity, non-linearity, and narrative nature, many aspects must be coordinated and considered simultaneously. In addition, games are often developed in…

Human-Computer Interaction · Computer Science 2024-08-28 Julian Geheeb , Daniel Dyrda , Sebastian Geheeb

Current artificial intelligence (AI) technology is mainly used in rational work such as computation and logical analysis. How to make the machine as aesthetic and creative as humans has gradually gained attention. This paper presents a…

Human-Computer Interaction · Computer Science 2019-06-06 Min Chen , Yingying Jiang , Yong Cao , Albert Y. Zomaya
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