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We study online preference-based reinforcement learning (PbRL) with the goal of improving sample efficiency. While a growing body of theoretical work has emerged-motivated by PbRL's recent empirical success, particularly in aligning large…

Machine Learning · Computer Science 2026-02-06 Joongkyu Lee , Seouh-won Yi , Min-hwan Oh

In recent years sports analytics has gotten more and more popular. We propose a model for Rugby data - in particular to model the 2014 Six Nations tournament. We propose a Bayesian hierarchical model to estimate the characteristics that…

Other Computer Science · Computer Science 2016-07-05 Peadar Coyle

We present a general framework for solving a large class of learning problems with non-linear functions of classification rates. This includes problems where one wishes to optimize a non-decomposable performance metric such as the F-measure…

Machine Learning · Computer Science 2019-09-09 Harikrishna Narasimhan , Andrew Cotter , Maya Gupta

We propose a new framework for imitation learning -- treating imitation as a two-player ranking-based game between a policy and a reward. In this game, the reward agent learns to satisfy pairwise performance rankings between behaviors,…

Machine Learning · Computer Science 2023-01-18 Harshit Sikchi , Akanksha Saran , Wonjoon Goo , Scott Niekum

While advancements in NLP have significantly improved the performance of Large Language Models (LLMs) on tasks requiring vertical thinking, their lateral thinking capabilities remain under-explored and challenging to measure due to the…

Computation and Language · Computer Science 2024-10-10 Qi Chen , Bowen Zhang , Gang Wang , Qi Wu

This study investigates the concept of flexibility within League of Legends, a popular online multiplayer game, focusing on the relationship between user adaptability and team success. Utilizing a dataset encompassing players of varying…

Human-Computer Interaction · Computer Science 2026-03-18 Emily Chen , Alexander Bisberg , Emilio Ferrara

Online competitive games have become a mainstream entertainment platform. To create a fair and exciting experience, these games use rating systems to match players with similar skills. While there has been an increasing amount of research…

Information Retrieval · Computer Science 2021-07-01 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

This paper presents an algorithmic framework for learning robust policies in asymmetric imperfect-information games, where the joint reward could depend on the uncertain opponent type (a private information known only to the opponent itself…

Artificial Intelligence · Computer Science 2020-03-05 Macheng Shen , Jonathan P. How

With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes…

Machine Learning · Computer Science 2024-04-01 Qiyue Yin , Tongtong Yu , Shengqi Shen , Jun Yang , Meijing Zhao , Kaiqi Huang , Bin Liang , Liang Wang

We introduce Skills-Coach, a novel automated framework designed to significantly enhance the self-evolution of skills within Large Language Model (LLM)-based agents. Addressing the current fragmentation of the skill ecosystem, Skills-Coach…

Computation and Language · Computer Science 2026-05-01 Yu Tian , Jiawei Chen , Lifan Zheng , Mingxiang Tao , Xinyi Zeng , Zhaoxia Yin , Hang Su , Xian Sun

The performance gap between closed-source and open-source large language models (LLMs) is largely attributed to disparities in access to high-quality training data. To bridge this gap, we introduce a novel framework for the automated…

Published studies on agile effort estimation predominantly focus on comparisons of the accuracy of different estimation methods, while efficiency comparisons, i.e. how much time the estimation methods consume was not in the forefront.…

Software Engineering · Computer Science 2024-01-30 Marko Poženel , Luka Fürst , Damjan Vavpotič , Tomaž Hovelja

Large Language Models (LLMs) are commonly evaluated using human-crafted benchmarks, under the premise that higher scores implicitly reflect stronger human-like performance. However, there is growing concern that LLMs may ``game" these…

Computation and Language · Computer Science 2024-12-16 Zhikai Lei , Tianyi Liang , Hanglei Hu , Jin Zhang , Yunhua Zhou , Yunfan Shao , Linyang Li , Chenchui Li , Changbo Wang , Hang Yan , Qipeng Guo

Ranking athletes by their performance in competitions and tournaments is common in every popular sport and has significant benefits that contribute to both the organization and strategic aspects of competitions. Although rankings are…

Physics and Society · Physics 2025-08-28 Bogdán Asztalos , Boldizsár Balázs , Gergely Palla , Tamás Vicsek

Open-source libraries are have a catalytic role in research pipelines, where new methods must be compared against up-to-date baselines. We present the GLobal Optimization Benchmark (GLOBe) modular Python library that unifies classical and…

Optimization and Control · Mathematics 2026-05-20 Gaëtan Serré , Argyris Kalogeratos , Nicolas Vayatis

Real-time music alignment, also known as score following, is a fundamental MIR task with a long history and is essential for many interactive applications. Despite its importance, there has not been a unified open framework for comparing…

Sound · Computer Science 2025-10-14 Jiyun Park , Carlos Cancino-Chacón , Suhit Chiruthapudi , Juhan Nam

Many high-stakes decision-making problems, such as those found within cybersecurity and economics, can be modeled as competitive resource allocation games. In these games, multiple players must allocate limited resources to overcome their…

Computer Science and Game Theory · Computer Science 2024-01-10 N'yoma Diamond , Fabricio Murai

We consider clustering player behavior and learning the optimal team composition for multiplayer online games. The goal is to determine a set of descriptive play style groupings and learn a predictor for win/loss outcomes. The predictor…

Social and Information Networks · Computer Science 2015-03-10 Hao Yi Ong , Sunil Deolalikar , Mark Peng

Fairness research in machine learning often centers on ensuring equitable performance of individual models. However, real-world recommendation systems are built on multiple models and even multiple stages, from candidate retrieval to…

Artificial Intelligence · Computer Science 2025-01-03 Brian Hsu , Cyrus DiCiccio , Natesh Sivasubramoniapillai , Hongseok Namkoong

We consider a multi-organizational system in which each organization contributes processors to the global pool but also jobs to be processed on the common resources. The fairness of the scheduling algorithm is essential for the stability…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-04-23 Piotr Skowron , Krzysztof Rzadca