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OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and…
Ranking data represent a peculiar form of multivariate ordinal data taking values in the set of permutations. Despite the numerous methodological contributions to increase the flexibility of ranked data modeling, the application of more…
Skill assessment in procedural videos is crucial for the objective evaluation of human performance in settings such as manufacturing and procedural daily tasks. Current research on skill assessment has predominantly focused on sports and…
Teaching language models to use search tools is not only a question of whether they search, but also of whether they issue good queries. This is especially important in open-domain question answering, where broad or copied queries often…
We present a Bayesian rating system based on the method of paired comparisons. Our system is a flexible generalization of the well-known Glicko, and in particular can better accommodate games with significant elements of luck. Our system is…
Hierarchical reinforcement learning (RL) can accelerate long-horizon decision-making by temporally abstracting a policy into multiple levels. Promising results in sparse reward environments have been seen with skills, i.e. sequences of…
This study aims to provide a data-driven approach for empirically tuning and validating rating systems, focusing on the Elo system. Well-known rating frameworks, such as Elo, Glicko, TrueSkill systems, rely on parameters that are usually…
In this paper, we study the problem of learning the skill distribution of a population of agents from observations of pairwise games in a tournament. These games are played among randomly drawn agents from the population. The agents in our…
The Elo rating system is a simple and widely used method for calculating players' skills from paired comparisons data. Many have extended it in various ways. Yet the question of updating players' variances remains to be further explored. In…
Matching games is a novel matching model introduced by Garrido-Lucero and Laraki, in which agents' utilities are endogenously determined as the outcome of a strategic game they play simultaneously with the matching process. Matching games…
Although large language models (LLMs) have shown exceptional capabilities across a wide range of tasks, reliable evaluation remains a critical challenge due to data contamination, opaque operation, and subjective preferences. To address…
Competitor rating systems for head-to-head games are typically used to measure playing strength from game outcomes. Ratings computed from these systems are often used to select top competitors for elite events, for pairing players of…
ELO rating system is proposed by Arpad Elo, a Hungarian-American physics professor. Originally, it was proposed for the ranking system of chess players, but it was soon adapted to many other zero-sum sports fields like football, baseball,…
Assessing the skill level of players to predict the outcome and to rank the players in a longer series of games is of critical importance for tournament play. Besides weaknesses, like an observed continuous inflation, through a steadily…
A fair and fast matchmaking system is an important component of modern multiplayer online games, directly impacting player retention and satisfaction. However, creating fair matches between lobbies (pre-made teams) of heterogeneous skill…
Large language models perform surprisingly well on many zero-shot classification tasks, but are difficult to fairly compare to supervised classifiers due to the lack of a modifiable decision boundary. In this work, we propose and evaluate a…
Large Language Models' (LLMs) programming capabilities enable their participation in open-source games: a game-theoretic setting in which players submit computer programs in lieu of actions. These programs offer numerous advantages,…
Balancing games, especially those with asymmetric multiplayer content, requires significant manual effort and extensive human playtesting during development. For this reason, this work focuses on generating balanced levels tailored to…
Recent work has proposed stochastic Plackett-Luce (PL) ranking models as a robust choice for optimizing relevance and fairness metrics. Unlike their deterministic counterparts that require heuristic optimization algorithms, PL models are…
Coding agents are increasingly used as general-purpose problem solvers, but their flexibility does not by itself confer the domain expertise needed for specialized tasks. Recent work addresses this through \textit{agent skills}: reusable…