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Related papers: WildGEN: Long-horizon Trajectory Generation for Wi…

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Vision-and-Language Navigation (VLN) is a challenging task that requires an agent to navigate through photorealistic environments following natural-language instructions. One main obstacle existing in VLN is data scarcity, leading to poor…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Yu Zhong , Rui Zhang , Zihao Zhang , Shuo Wang , Chuan Fang , Xishan Zhang , Jiaming Guo , Shaohui Peng , Di Huang , Yanyang Yan , Xing Hu , Qi Guo

Deep generative models (DGM) are neural networks with many hidden layers trained to approximate complicated, high-dimensional probability distributions using a large number of samples. When trained successfully, we can use the DGMs to…

Machine Learning · Computer Science 2021-04-13 Lars Ruthotto , Eldad Haber

Vehicle trajectory prediction is crucial for autonomous driving and advanced driver assistant systems. While existing approaches may sample from a predicted distribution of vehicle trajectories, they lack the ability to explore it -- a key…

Artificial intelligence has the potential to make valuable contributions to wildlife management through cost-effective methods for the collection and interpretation of wildlife data. Recent advances in remotely piloted aircraft systems…

Computer Vision and Pattern Recognition · Computer Science 2023-10-18 Miao Chang , Tan Vuong , Manas Palaparthi , Lachlan Howell , Alessio Bonti , Mohamed Abdelrazek , Duc Thanh Nguyen

Curriculum learning allows complex tasks to be mastered via incremental progression over `stepping stone' goals towards a final desired behaviour. Typical implementations learn locomotion policies for challenging environments through…

Neural and Evolutionary Computing · Computer Science 2022-03-30 David Howard , Josh Kannemeyer , Davide Dolcetti , Humphrey Munn , Nicole Robinson

With the motivation of practical gait recognition applications, we propose to automatically create a large-scale synthetic gait dataset (called VersatileGait) by a game engine, which consists of around one million silhouette sequences of…

Computer Vision and Pattern Recognition · Computer Science 2021-01-06 Huanzhang Dou , Wenhu Zhang , Pengyi Zhang , Yuhan Zhao , Songyuan Li , Zequn Qin , Fei Wu , Lin Dong , Xi Li

Generative Adversarial Networks (GANs) have been used to model the underlying probability distribution of sample based datasets. GANs are notoriuos for training difficulties and their dependence on arbitrary hyperparameters. One recent…

Machine Learning · Computer Science 2019-10-03 Thomas Pinetz , Daniel Soukup , Thomas Pock

Heterogeneous graphs are ubiquitous data structures that can inherently capture multi-type and multi-modal interactions between objects. In recent years, research on encoding heterogeneous graph into latent representations have enjoyed a…

Social and Information Networks · Computer Science 2023-07-06 Chen Ling , Carl Yang , Liang Zhao

Automatic scene generation is an essential area of research with applications in robotics, recreation, visual representation, training and simulation, education, and more. This survey provides a comprehensive review of the current…

Computer Vision and Pattern Recognition · Computer Science 2024-10-04 Awal Ahmed Fime , Saifuddin Mahmud , Arpita Das , Md. Sunzidul Islam , Hong-Hoon Kim

Wheeled robot navigation has been widely used in urban environments, but little research has been conducted on its navigation in wild vegetation. External sensors (LiDAR, camera etc.) are often used to construct point cloud map of the…

Robotics · Computer Science 2023-11-30 Zhuozhu Jian , Zejia Liu , Haoyu Shao , Xueqian Wang , Xinlei Chen , Bin Liang

Image generation has advanced rapidly over the past decade, yet the literature seems fragmented across different models and application domains. This paper aims to offer a comprehensive survey of breakthrough image generation models,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Rouzbeh Shirvani

Understanding and modeling pedestrian movements in the real world is crucial for applications like motion forecasting and scene simulation. Many factors influence pedestrian movements, such as scene context, individual characteristics, and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Zhizheng Liu , Joe Lin , Wayne Wu , Bolei Zhou

Neural samplers such as variational autoencoders (VAEs) or generative adversarial networks (GANs) approximate distributions by transforming samples from a simple random source---the latent space---to samples from a more complex distribution…

Machine Learning · Statistics 2018-02-09 Nutan Chen , Alexej Klushyn , Richard Kurle , Xueyan Jiang , Justin Bayer , Patrick van der Smagt

Motion is a fundamental cue for scene analysis and human activity understan- ding in videos. It can be encoded in trajectories for tracking objects and for action recognition, or in form of flow to address behaviour analysis in crowded…

Computer Vision and Pattern Recognition · Computer Science 2015-09-30 Eduardo M. Pereira , Jaime S. Cardoso , Ricardo Morla

Feed-forward multi-frame 3D reconstruction models often degrade on videos with object motion. Global-reference becomes ambiguous under multiple motions, while the local pointmap relies heavily on estimated relative poses and can drift,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Xingyu Miao , Weiguang Zhao , Tao Lu , Linning Xu , Mulin Yu , Yang Long , Jiangmiao Pang , Junting Dong

Multi-agent trajectory generation in team sports requires models that capture both the diversity of possible plays and realistic spatial coordination between players on plays. Standard generative approaches such as Conditional Variational…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Kevin Song

Predicting human trajectories is a challenging task due to the complexity of pedestrian behavior, which is influenced by external factors such as the scene's topology and interactions with other pedestrians. A special challenge arises from…

Physics and Society · Physics 2023-07-31 Raphael Korbmacher , Huu-Tu Dang , Antoine Tordeux

We introduce a new generative approach for synthesizing 3D geometry and images from single-view collections. Most existing approaches predict volumetric density to render multi-view consistent images. By employing volumetric rendering using…

Computer Vision and Pattern Recognition · Computer Science 2024-06-17 Salvatore Esposito , Qingshan Xu , Kacper Kania , Charlie Hewitt , Octave Mariotti , Lohit Petikam , Julien Valentin , Arno Onken , Oisin Mac Aodha

Continued great efforts have been dedicated towards high-quality trajectory generation based on optimization methods, however, most of them do not suitably and effectively consider the situation with moving obstacles; and more particularly,…

Systems and Control · Electrical Eng. & Systems 2020-08-05 Xiaoxue Zhang , Jun Ma , Zilong Cheng , Sunan Huang , Shuzhi Sam Ge , Tong Heng Lee

Recently reinforcement learning (RL) has emerged as a promising approach for quadrupedal locomotion, which can save the manual effort in conventional approaches such as designing skill-specific controllers. However, due to the complex…

Robotics · Computer Science 2021-09-17 Haojie Shi , Bo Zhou , Hongsheng Zeng , Fan Wang , Yueqiang Dong , Jiangyong Li , Kang Wang , Hao Tian , Max Q. -H. Meng