Related papers: DISTWAR: Fast Differentiable Rendering on Raster-b…
We introduce DiffPhysCam, a differentiable camera simulator designed to support robotics and embodied AI applications by enabling gradient-based optimization in visual perception pipelines. Generating synthetic images that closely mimic…
Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…
Diffusion Transformers (DiTs) have achieved state-of-the-art (SOTA) image generation quality but suffer from high latency and memory inefficiency, making them difficult to deploy on resource-constrained devices. One major efficiency…
Recently, Differentiable Ray Tracing has been successfully applied in the field of wireless communications for learning radio materials or optimizing the transmitter orientation. However, in the frame of gradient based optimization,…
The generative priors of pre-trained latent diffusion models (DMs) have demonstrated great potential to enhance the visual quality of image super-resolution (SR) results. However, the noise sampling process in DMs introduces randomness in…
General Purpose computing on Graphical Processing Units (GPGPU) has resulted in unprecedented levels of speedup over its CPU counterparts, allowing programmers to harness the computational power of GPU shader cores to accelerate other…
Differentiable volumetric rendering-based methods made significant progress in novel view synthesis. On one hand, innovative methods have replaced the Neural Radiance Fields (NeRF) network with locally parameterized structures, enabling…
Diffusion models achieve great success in generating diverse and high-fidelity images, yet their widespread application, especially in real-time scenarios, is hampered by their inherently slow generation speed. The slow generation stems…
Image tokenization plays a central role in modern generative modeling by mapping visual inputs into compact representations that serve as an intermediate signal between pixels and generative models. Diffusion-based decoders have recently…
Dynamic scene reconstruction is a long-term challenge in 3D vision. Existing plane-based methods in dynamic Gaussian splatting suffer from an unsuitable low-rank assumption, causing feature overlap and poor rendering quality. Although 4D…
The rapidly growing size of deep neural network (DNN) models and datasets has given rise to a variety of distribution strategies such as data, tensor-model, pipeline parallelism, and hybrid combinations thereof. Each of these strategies…
With the advancement of computer vision, the recently emerged 3D Gaussian Splatting (3DGS) has increasingly become a popular scene reconstruction algorithm due to its outstanding performance. Distributed 3DGS can efficiently utilize edge…
Neural Radiance Field (NeRF) has revolutionized novel-view rendering tasks and achieved impressive results. However, the inefficient sampling and per-scene optimization hinder its wide applications. Though some generalizable NeRFs have been…
As large language models (LLMs) scale up, accuracy improves, but the autoregressive (AR) nature of decoding increases latency since each token requires a serial forward pass. Speculative decoding addresses this by employing a fast drafter…
3D data simulation aims to bridge the gap between simulated and real-captured 3D data, which is a fundamental problem for real-world 3D visual tasks. Most 3D data simulation methods inject predefined physical priors but struggle to capture…
We show how shadows can be efficiently generated in differentiable rendering of triangle meshes. Our central observation is that pre-filtered shadow mapping, a technique for approximating shadows based on rendering from the perspective of a…
Decentralized learning (DL) is an emerging technique that allows nodes on the web to collaboratively train machine learning models without sharing raw data. Dealing with stragglers, i.e., nodes with slower compute or communication than…
Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While Radiance Field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild…
Measurement and analysis of high energetic particles for scientific, medical or industrial applications is a complex procedure, requiring the design of sophisticated detector and data processing systems. The development of adaptive and…
We present differentiable point-based inverse rendering, DPIR, an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and spatially-varying BRDF. To this end, we adopt point-based…