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Neural rendering combines ideas from classical computer graphics and machine learning to synthesize images from real-world observations. NeRF, short for Neural Radiance Fields, is a recent innovation that uses AI algorithms to create 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 AKM Shahariar Azad Rabby , Chengcui Zhang

In indoor scenes, the diverse distribution of object locations and scales makes the visual 3D perception task a big challenge. Previous works (e.g, NeRF-Det) have demonstrated that implicit representation has the capacity to benefit the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Chi Huang , Xinyang Li , Yansong Qu , Changli Wu , Xiaofan Li , Shengchuan Zhang , Liujuan Cao

Neural reconstruction approaches are rapidly emerging as the preferred representation for 3D scenes, but their limited editability is still posing a challenge. In this work, we propose an approach for 3D scene inpainting -- the task of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Ashkan Mirzaei , Riccardo De Lutio , Seung Wook Kim , David Acuna , Jonathan Kelly , Sanja Fidler , Igor Gilitschenski , Zan Gojcic

Neural rendering has garnered substantial attention owing to its capacity for creating realistic 3D scenes. However, its applicability to extensive scenes remains challenging, with limitations in effectiveness. In this work, we propose the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-31 Zhihao Jia , Bing Wang , Changhao Chen

Recently, significant progress has been made in the study of methods for 3D reconstruction from multiple images using implicit neural representations, exemplified by the neural radiance field (NeRF) method. Such methods, which are based on…

Computer Vision and Pattern Recognition · Computer Science 2024-04-19 Wooseok Kim , Taiki Fukiage , Takeshi Oishi

NeRF provides unparalleled fidelity of novel view synthesis: rendering a 3D scene from an arbitrary viewpoint. NeRF requires training on a large number of views that fully cover a scene, which limits its applicability. While these issues…

Computer Vision and Pattern Recognition · Computer Science 2023-01-18 Pol Moreno , Adam R. Kosiorek , Heiko Strathmann , Daniel Zoran , Rosalia G. Schneider , Björn Winckler , Larisa Markeeva , Théophane Weber , Danilo J. Rezende

For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…

Graphics · Computer Science 2020-10-13 Eloïse Berson , Catherine Soladié , Nicolas Stoiber

We introduce Drag4D, an interactive framework that integrates object motion control within text-driven 3D scene generation. This framework enables users to define 3D trajectories for the 3D objects generated from a single image, seamlessly…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Minjun Kang , Inkyu Shin , Taeyeop Lee , In So Kweon , Kuk-Jin Yoon

We propose a learned image-guided rendering technique that combines the benefits of image-based rendering and GAN-based image synthesis. The goal of our method is to generate photo-realistic re-renderings of reconstructed objects for…

Computer Vision and Pattern Recognition · Computer Science 2020-01-16 Justus Thies , Michael Zollhöfer , Christian Theobalt , Marc Stamminger , Matthias Nießner

We present 3DP3, a framework for inverse graphics that uses inference in a structured generative model of objects, scenes, and images. 3DP3 uses (i) voxel models to represent the 3D shape of objects, (ii) hierarchical scene graphs to…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Nishad Gothoskar , Marco Cusumano-Towner , Ben Zinberg , Matin Ghavamizadeh , Falk Pollok , Austin Garrett , Joshua B. Tenenbaum , Dan Gutfreund , Vikash K. Mansinghka

Utilizing multi-view inputs to synthesize novel-view images, Neural Radiance Fields (NeRF) have emerged as a popular research topic in 3D vision. In this work, we introduce a Generalizable Semantic Neural Radiance Field (GSNeRF), which…

Computer Vision and Pattern Recognition · Computer Science 2024-03-07 Zi-Ting Chou , Sheng-Yu Huang , I-Jieh Liu , Yu-Chiang Frank Wang

Recent works on generalizable NeRFs have shown promising results on novel view synthesis from single or few images. However, such models have rarely been applied on other downstream tasks beyond synthesis such as semantic understanding and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-10 Jianglong Ye , Naiyan Wang , Xiaolong Wang

Recent advances in diffusion-based video generation have opened new possibilities for controllable video editing, yet realistic video object insertion (VOI) remains challenging due to limited 4D scene understanding and inadequate handling…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Hoiyeong Jin , Hyojin Jang , Jeongho Kim , Junha Hyung , Kinam Kim , Dongjin Kim , Huijin Choi , Hyeonji Kim , Jaegul Choo

We present an approach to generate a 360-degree view of a person with a consistent, high-resolution appearance from a single input image. NeRF and its variants typically require videos or images from different viewpoints. Most existing…

Computer Vision and Pattern Recognition · Computer Science 2023-11-16 Badour AlBahar , Shunsuke Saito , Hung-Yu Tseng , Changil Kim , Johannes Kopf , Jia-Bin Huang

Large-scale text-to-image models enable a wide range of image editing techniques, using text prompts or even spatial controls. However, applying these editing methods to multi-view images depicting a single scene leads to 3D-inconsistent…

Computer Vision and Pattern Recognition · Computer Science 2024-02-23 Or Patashnik , Rinon Gal , Daniel Cohen-Or , Jun-Yan Zhu , Fernando De la Torre

Authoring 3D scenes is a central task for spatial computing applications. Competing visions for lowering existing barriers are (1) focus on immersive, direct manipulation of 3D content or (2) leverage AI techniques that capture real scenes…

Human-Computer Interaction · Computer Science 2025-12-29 Cyrus Vachha , Yixiao Kang , Zach Dive , Ashwat Chidambaram , Anik Gupta , Eunice Jun , Bjoern Hartmann

Generating photorealistic images with controllable camera pose and scene contents is essential for many applications including AR/VR and simulation. Despite the fact that rapid progress has been made in 3D-aware generative models, most…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Yuanbo Yang , Yifei Yang , Hanlei Guo , Rong Xiong , Yue Wang , Yiyi Liao

Neural Radiance Fields (NeRFs) have revolutionized scene novel view synthesis, offering visually realistic, precise, and robust implicit reconstructions. While recent approaches enable NeRF editing, such as object removal, 3D shape…

Computer Vision and Pattern Recognition · Computer Science 2023-09-11 Robin Courant , Xi Wang , Marc Christie , Vicky Kalogeiton

Contemporary registration devices for 3D visual information, such as LIDARs and various depth cameras, capture data as 3D point clouds. In turn, such clouds are challenging to be processed due to their size and complexity. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Dominik Zimny , Joanna Waczyńska , Tomasz Trzciński , Przemysław Spurek

Obtaining 3D object representations is important for creating photo-realistic simulations and for collecting AR and VR assets. Neural fields have shown their effectiveness in learning a continuous volumetric representation of a scene from…

Computer Vision and Pattern Recognition · Computer Science 2022-09-05 Ashkan Mirzaei , Yash Kant , Jonathan Kelly , Igor Gilitschenski
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