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Related papers: URHand: Universal Relightable Hands

200 papers

Few-shot classification aims to recognize unseen classes when presented with only a small number of samples. We consider the problem of multi-domain few-shot image classification, where unseen classes and examples come from diverse data…

Machine Learning · Computer Science 2020-09-04 Lu Liu , William Hamilton , Guodong Long , Jing Jiang , Hugo Larochelle

We present a simple, yet effective diffusion-based method for fine-grained, parametric control over light sources in an image. Existing relighting methods either rely on multiple input views to perform inverse rendering at inference time,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Nadav Magar , Amir Hertz , Eric Tabellion , Yael Pritch , Alex Rav-Acha , Ariel Shamir , Yedid Hoshen

Recently, there has been a significant amount of research conducted on 3D hand reconstruction to use various forms of human-computer interaction. However, 3D hand reconstruction in the wild is challenging due to extreme lack of in-the-wild…

Computer Vision and Pattern Recognition · Computer Science 2024-07-26 Junho Park , Kyeongbo Kong , Suk-Ju Kang

Appearance based person re-identification in a real-world video surveillance system with non-overlapping camera views is a challenging problem for many reasons. Current state-of-the-art methods often address the problem by relying on…

Computer Vision and Pattern Recognition · Computer Science 2016-07-21 Furqan M. Khan , Francois Bremond

We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Zhengqin Li , Jia Shi , Sai Bi , Rui Zhu , Kalyan Sunkavalli , Miloš Hašan , Zexiang Xu , Ravi Ramamoorthi , Manmohan Chandraker

Estimating 3D hand meshes from single RGB images is challenging, due to intrinsic 2D-3D mapping ambiguities and limited training data. We adopt a compact parametric 3D hand model that represents deformable and articulated hand meshes. To…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Seungryul Baek , Kwang In Kim , Tae-Kyun Kim

Person re-identification (Re-ID) is one of the primary components of an automated visual surveillance system. It aims to automatically identify/search persons in a multi-camera network having non-overlapping field-of-views. Owing to its…

Computer Vision and Pattern Recognition · Computer Science 2022-03-01 Asmat Zahra , Nazia Perwaiz , Muhammad Shahzad , Muhammad Moazam Fraz

Hands are the main medium when people interact with the world. Generating proper 3D motion for hand-object interaction is vital for applications such as virtual reality and robotics. Although grasp tracking or object manipulation synthesis…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Yuze Hao , Jianrong Zhang , Tao Zhuo , Fuan Wen , Hehe Fan

A representation is supposed universal if it encodes any element of the visual world (e.g., objects, scenes) in any configuration (e.g., scale, context). While not expecting pure universal representations, the goal in the literature is to…

Computer Vision and Pattern Recognition · Computer Science 2018-09-05 Youssef Tamaazousti , Hervé Le Borgne , Céline Hudelot , Mohamed El Amine Seddik , Mohamed Tamaazousti

Image relighting has emerged as a problem of significant research interest inspired by augmented reality applications. Physics-based traditional methods, as well as black box deep learning models, have been developed. The existing deep…

Computer Vision and Pattern Recognition · Computer Science 2021-05-06 Amirsaeed Yazdani , Tiantong Guo , Vishal Monga

Tracking body and hand motions in the 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as inside-out tracking based on…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Mathias Parger , Chengcheng Tang , Yuanlu Xu , Christopher Twigg , Lingling Tao , Yijing Li , Robert Wang , Markus Steinberger

Professional photo editing remains challenging, requiring extensive knowledge of imaging pipelines and significant expertise. While recent deep learning approaches, particularly style transfer methods, have attempted to automate this…

Image and Video Processing · Electrical Eng. & Systems 2025-12-11 Omar Elezabi , Marcos V. Conde , Zongwei Wu , Radu Timofte

Fully-supervised monocular 3D hand reconstruction is often difficult because capturing the requisite 3D data entails deploying specialized equipment in a controlled environment. We introduce a weakly-supervised method that avoids such…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Yufei Zhang , Jeffrey O. Kephart , Qiang Ji

Recent portrait relighting methods have achieved realistic results of portrait lighting effects given a desired lighting representation such as an environment map. However, these methods are not intuitive for user interaction and lack…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Yiqun Mei , He Zhang , Xuaner Zhang , Jianming Zhang , Zhixin Shu , Yilin Wang , Zijun Wei , Shi Yan , HyunJoon Jung , Vishal M. Patel

Outdoor scene relighting is a challenging problem that requires good understanding of the scene geometry, illumination and albedo. Current techniques are completely supervised, requiring high quality synthetic renderings to train a…

Computer Vision and Pattern Recognition · Computer Science 2021-07-08 Ye Yu , Abhimitra Meka , Mohamed Elgharib , Hans-Peter Seidel , Christian Theobalt , William A. P. Smith

Planning physically feasible dexterous hand manipulation is a central challenge in robotic manipulation and Embodied AI. Prior work typically relies on object-centric cues or precise hand-object interaction sequences, foregoing the rich,…

Robotics · Computer Science 2026-03-03 Zhenhao Zhang , Jiaxin Liu , Ye Shi , Jingya Wang

Recognizing people by faces and other biometrics has been extensively studied in computer vision. But these techniques do not work for identifying the wearer of an egocentric (first-person) camera because that person rarely (if ever)…

Computer Vision and Pattern Recognition · Computer Science 2020-11-19 Satoshi Tsutsui , Yanwei Fu , David Crandall

Reconstructing a high-precision and high-fidelity 3D human hand from a color image plays a central role in replicating a realistic virtual hand in human-computer interaction and virtual reality applications. The results of current methods…

Computer Vision and Pattern Recognition · Computer Science 2021-07-30 Ping Chen , Yujin Chen , Dong Yang , Fangyin Wu , Qin Li , Qingpei Xia , Yong Tan

Deep generative models come with the promise to learn an explainable representation for visual objects that allows image sampling, synthesis, and selective modification. The main challenge is to learn to properly model the independent…

Computer Vision and Pattern Recognition · Computer Science 2019-10-24 Patrick Esser , Johannes Haux , Björn Ommer

Automatic extrinsic sensor calibration is a fundamental problem for multi-sensor platforms. Reliable and general-purpose solutions should be computationally efficient, require few assumptions about the structure of the sensing environment,…