Related papers: URHand: Universal Relightable Hands
Few-shot classification aims to recognize unseen classes when presented with only a small number of samples. We consider the problem of multi-domain few-shot image classification, where unseen classes and examples come from diverse data…
We present a simple, yet effective diffusion-based method for fine-grained, parametric control over light sources in an image. Existing relighting methods either rely on multiple input views to perform inverse rendering at inference time,…
Recently, there has been a significant amount of research conducted on 3D hand reconstruction to use various forms of human-computer interaction. However, 3D hand reconstruction in the wild is challenging due to extreme lack of in-the-wild…
Appearance based person re-identification in a real-world video surveillance system with non-overlapping camera views is a challenging problem for many reasons. Current state-of-the-art methods often address the problem by relying on…
We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling…
Estimating 3D hand meshes from single RGB images is challenging, due to intrinsic 2D-3D mapping ambiguities and limited training data. We adopt a compact parametric 3D hand model that represents deformable and articulated hand meshes. To…
Person re-identification (Re-ID) is one of the primary components of an automated visual surveillance system. It aims to automatically identify/search persons in a multi-camera network having non-overlapping field-of-views. Owing to its…
Hands are the main medium when people interact with the world. Generating proper 3D motion for hand-object interaction is vital for applications such as virtual reality and robotics. Although grasp tracking or object manipulation synthesis…
A representation is supposed universal if it encodes any element of the visual world (e.g., objects, scenes) in any configuration (e.g., scale, context). While not expecting pure universal representations, the goal in the literature is to…
Image relighting has emerged as a problem of significant research interest inspired by augmented reality applications. Physics-based traditional methods, as well as black box deep learning models, have been developed. The existing deep…
Tracking body and hand motions in the 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as inside-out tracking based on…
Professional photo editing remains challenging, requiring extensive knowledge of imaging pipelines and significant expertise. While recent deep learning approaches, particularly style transfer methods, have attempted to automate this…
Fully-supervised monocular 3D hand reconstruction is often difficult because capturing the requisite 3D data entails deploying specialized equipment in a controlled environment. We introduce a weakly-supervised method that avoids such…
Recent portrait relighting methods have achieved realistic results of portrait lighting effects given a desired lighting representation such as an environment map. However, these methods are not intuitive for user interaction and lack…
Outdoor scene relighting is a challenging problem that requires good understanding of the scene geometry, illumination and albedo. Current techniques are completely supervised, requiring high quality synthetic renderings to train a…
Planning physically feasible dexterous hand manipulation is a central challenge in robotic manipulation and Embodied AI. Prior work typically relies on object-centric cues or precise hand-object interaction sequences, foregoing the rich,…
Recognizing people by faces and other biometrics has been extensively studied in computer vision. But these techniques do not work for identifying the wearer of an egocentric (first-person) camera because that person rarely (if ever)…
Reconstructing a high-precision and high-fidelity 3D human hand from a color image plays a central role in replicating a realistic virtual hand in human-computer interaction and virtual reality applications. The results of current methods…
Deep generative models come with the promise to learn an explainable representation for visual objects that allows image sampling, synthesis, and selective modification. The main challenge is to learn to properly model the independent…
Automatic extrinsic sensor calibration is a fundamental problem for multi-sensor platforms. Reliable and general-purpose solutions should be computationally efficient, require few assumptions about the structure of the sensing environment,…