Related papers: Jump Cut Smoothing for Talking Heads
We propose a novel deep multi-modality neural network for restoring very low bit rate videos of talking heads. Such video contents are very common in social media, teleconferencing, distance education, tele-medicine, etc., and often need to…
We propose an attention-based networks for transferring motions between arbitrary objects. Given a source image(s) and a driving video, our networks animate the subject in the source images according to the motion in the driving video. In…
Flow matching models have recently emerged as an efficient alternative to diffusion, especially for text-guided image generation and editing, offering faster inference through continuous-time dynamics. However, existing flow-based editors…
Given an audio clip and a reference face image, the goal of the talking head generation is to generate a high-fidelity talking head video. Although some audio-driven methods of generating talking head videos have made some achievements in…
Lipreading refers to understanding and further translating the speech of a speaker in the video into natural language. State-of-the-art lipreading methods excel in interpreting overlap speakers, i.e., speakers appear in both training and…
Existing semantic segmentation approaches either aim to improve the object's inner consistency by modeling the global context, or refine objects detail along their boundaries by multi-scale feature fusion. In this paper, a new paradigm for…
While previous audio-driven talking head generation (THG) methods generate head poses from driving audio, the generated poses or lips cannot match the audio well or are not editable. In this study, we propose \textbf{PoseTalk}, a THG system…
We propose StyleTalker, a novel audio-driven talking head generation model that can synthesize a video of a talking person from a single reference image with accurately audio-synced lip shapes, realistic head poses, and eye blinks.…
3D animations are an effective method to learn about complex dynamic phenomena, such as mesoscale biological processes. The animators' goals are to convey a sense of the scene's overall complexity while, at the same time, visually guiding…
The presence of a corresponding talking face has been shown to significantly improve speech intelligibility in noisy conditions and for hearing impaired population. In this paper, we present a system that can generate landmark points of a…
We introduce "talking-heads attention" - a variation on multi-head attention which includes linearprojections across the attention-heads dimension, immediately before and after the softmax operation.While inserting only a small number of…
Videos convey rich information. Dynamic spatio-temporal relationships between people/objects, and diverse multimodal events are present in a video clip. Hence, it is important to develop automated models that can accurately extract such…
We present Lang2Motion, a framework for language-guided point trajectory generation by aligning motion manifolds with joint embedding spaces. Unlike prior work focusing on human motion or video synthesis, we generate explicit trajectories…
This paper presents a novel framework for speech-driven gesture production, applicable to virtual agents to enhance human-computer interaction. Specifically, we extend recent deep-learning-based, data-driven methods for speech-driven…
Talking head generation is to synthesize a lip-synchronized talking head video by inputting an arbitrary face image and corresponding audio clips. Existing methods ignore not only the interaction and relationship of cross-modal information,…
The objective of this paper is to learn representations of speaker identity without access to manually annotated data. To do so, we develop a self-supervised learning objective that exploits the natural cross-modal synchrony between faces…
We introduce a novel approach for high-resolution talking head generation from a single image and audio input. Prior methods using explicit face models, like 3D morphable models (3DMM) and facial landmarks, often fall short in generating…
Recent progress in video diffusion models has markedly advanced character animation, which synthesizes motioned videos by animating a static identity image according to a driving video. Explicit methods represent motion using skeleton,…
Current audio-driven facial animation methods achieve impressive results for short videos but suffer from error accumulation and identity drift when extended to longer durations. Existing methods attempt to mitigate this through external…
We present a text-based tool for editing talking-head video that enables an iterative editing workflow. On each iteration users can edit the wording of the speech, further refine mouth motions if necessary to reduce artifacts and manipulate…